You dont really need revives for story content lol
You dont really need revives for story content lol 9.2 boss probably will be tuff
You dont really need revives for story content lol People who say stuff like this are the biggest revivers in my experience...
You dont really need revives for story content lol People who say stuff like this are the biggest revivers in my experience... I'll assume you haven't played any story content past acts 6 then
You dont really need revives for story content lol People who say stuff like this are the biggest revivers in my experience... I'll assume you haven't played any story content past acts 6 then i have and i agree
You dont really need revives for story content lol People who say stuff like this are the biggest revivers in my experience... I'll assume you haven't played any story content past acts 6 then i have and i agree I mean, Act 6 made me delete the game off my phone for a few weeks, so mynuts has a point that story content has been nerfed a lot. But I still expect most players to use revives through 9.2. Not everyone has a roster of all the perfect counters at high rank...
You dont really need revives for story content lol People who say stuff like this are the biggest revivers in my experience... I'll assume you haven't played any story content past acts 6 then i have and i agree I mean, Act 6 made me delete the game off my phone for a few weeks, so mynuts has a point that story content has been nerfed a lot. But I still expect most players to use revives through 9.2. Not everyone has a roster of all the perfect counters at high rank... I didn't mean you wouldn't use any. Just that it would be an incomparable amount to something like epoch
I don't know why people say it's so easy. It isn't THAT easy. It just isn't phone-chuckingly frustrating. Orochi was horrible by the time I got to her. The AI was so triggered I couldn't do much of anything, much less the cheese Champs. I had a time there.
So will they reveal 9.2 completion and exploration rewards in the stream?
The beta was significantly harder than 9.1. Step change, as the bros like to say.
You dont really need revives for story content lol People who say stuff like this are the biggest revivers in my experience... I'll assume you haven't played any story content past acts 6 then i have and i agree I mean, Act 6 made me delete the game off my phone for a few weeks, so mynuts has a point that story content has been nerfed a lot. But I still expect most players to use revives through 9.2. Not everyone has a roster of all the perfect counters at high rank... I didn't mean you wouldn't use any. Just that it would be an incomparable amount to something like epoch Yeah, hopefully it's similar to 9.1 (although that BWCV boss would've been a nightmare if I didn't have a 6* Void).I've heard some rumors the initial 9.2 beta was much harder than 9.1, but I guess we'll all see soon enough.
You dont really need revives for story content lol People who say stuff like this are the biggest revivers in my experience... I'll assume you haven't played any story content past acts 6 then i have and i agree I mean, Act 6 made me delete the game off my phone for a few weeks, so mynuts has a point that story content has been nerfed a lot. But I still expect most players to use revives through 9.2. Not everyone has a roster of all the perfect counters at high rank... I didn't mean you wouldn't use any. Just that it would be an incomparable amount to something like epoch Yeah, hopefully it's similar to 9.1 (although that BWCV boss would've been a nightmare if I didn't have a 6* Void).I've heard some rumors the initial 9.2 beta was much harder than 9.1, but I guess we'll all see soon enough. 9.2 beta was ridiculously difficult, like the jump from act 5 to act 6 with unforgiving node combinations. I really hope they've changed that, it will be insane if it's released in a similar state as the beta
9.2 beta wasn't difficult or anything. It's just tedious with large healthpools and lack of nodes to boost player attack.
9.2 beta wasn't difficult or anything. It's just tedious with large healthpools and lack of nodes to boost player attack. This was my experience as well. I took most paths a few times because I thought I was doing it wrong but it was just a slog. The worst part is I opened some DAILY crystals and pulled a 7* Wong, which I still don't have on my real account. Guess I'm gonna have to use Sentry for Necro after all.