**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Sharing thoughts is a good thing, especially when done in a thoughtful, constructive and respectful way.
As for the 360 million, I doubt that is what they made solely off of this game. Their revenue was 400 million in 2014 and they have other sources of income as well. I have only grinded arena once, since I started playing this game in November and got to about 3.5 million. I would never go for anything over 4 million, unless I have a roster to do so without losing my life.
Like you said, a stacked champion list is a must for grinding arena along with units/money if you want the top spot. In my knowledge it is not uncommon that the top players stash $500-$1k every month for this game. Back as far as 2014, when i was playing another mobile game, it was normal for a top player to spend $300 per event (weekly), definitely can't keep up with those.
EDIT - There is also a reason why companies release **** champs, and then suddenly an amazing champ. Makes the cutoffs higher and more money flowing in. It's all relative.
If you have the right roster, you don't need to grind for 3 days trust me!!
1 session of 8 hours is all you need (straight grind, no req help, no boosts, no units, no breaks lol)
No working, no studying, no sleeping I guess.
Be aware that this game is still a business. To run a profitable business need to making profit.
The reason making it so hard to get good champ is that:
1. it give you "hope" that this game can still play free, if you put effort.
2. if you have money you would like to buy some units and not grinding the arena because you want to spend your time elsewhere.
3. if you are tired of grinding arena, then you would like to spend some money when you just tired.
4. It's not evil for them to making profit. It's just a selection of where money will be spent. Food, movie, theme park.
Your idea is great. But still up to Kabam.