On the topic of masteries…

JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★


What’s everyone running for offense? I’m running 5/5 mystic dispersion, but I think I could spare a point and run 4/5 and dump another point into deep wounds or willpower? Is this a good move? I think I like the rest of my setup. Thoughts? Do I need assassin these days?

Does unfazed trigger if an evade fails too? Might be worth moving my point in assassin to that if that’s the case. I figured it didn’t and was only if the champ actually evaded.
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Comments

  • Will3808Will3808 Member Posts: 4,118 ★★★★★
    I was wondering the same thing earlier today about my point in assassins. I’m running 3 in pierce, 5 in cruelty, 3 in glass cannon, and only 3 in deep wounds.
  • JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★
    Will3808 said:

    I was wondering the same thing earlier today about my point in assassins. I’m running 3 in pierce, 5 in cruelty, 3 in glass cannon, and only 3 in deep wounds.

    Man you’re on those semi-suicides. I would def say you don’t need three in assassin. I think the most I’ve seen is 2. Don’t think you need those 3 in glass cannon either. You must not have stand your ground maxed?👀

    I love my points in mystic dispersion but I feel like 1 more point elsewhere could be a game changer, especially for someone like okoye in deep wounds or just for general questing in willpower - maybe even coagulate with some of these bleed nodes I saw the other day in incursions
  • PikoluPikolu Member, Guardian Posts: 8,705 Guardian
    edited June 20
    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.
  • EdisonLawEdisonLaw Member Posts: 10,775 ★★★★★
    5/5 MD would be a bit too much for some mystics. 4/5 is perfect
  • CheeseMaster482CheeseMaster482 Member Posts: 87 ★★
    All masteries except willpower are a scam. You need willpower since it's a crutch for BGs though.
  • JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★
    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    Cool. So 4/5 mystic dispersion and no point in assassin. One point goes to willpower. Have two currently in inequity bc three is too much. Should the second point go to willpower to make it 3/3 or 5/5 deep wounds. Is 3/3 willpower excessive?
  • JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★
    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    One more question about deep wounds. Does okoyes ability to put 3 points in deep wounds compound? So if I have 5/5 deep wounds and am playing okoye does that technically mean I have 8 pts? If not I may be able to cut a point or two out of deep wounds. Only other thing I would might want a point in would be petrify maybe
  • TotemCorruptionTotemCorruption Member Posts: 2,797 ★★★★★

    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    One more question about deep wounds. Does okoyes ability to put 3 points in deep wounds compound? So if I have 5/5 deep wounds and am playing okoye does that technically mean I have 8 pts? If not I may be able to cut a point or two out of deep wounds. Only other thing I would might want a point in would be petrify maybe
    No, but the extra points have other effects (mainly for mitigating your opponent's MD I think, but check her kit to be sure).
  • TotemCorruptionTotemCorruption Member Posts: 2,797 ★★★★★

    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    Cool. So 4/5 mystic dispersion and no point in assassin. One point goes to willpower. Have two currently in inequity bc three is too much. Should the second point go to willpower to make it 3/3 or 5/5 deep wounds. Is 3/3 willpower excessive?
    What is this for, anyway?
    I don't think there is a one-size fits all mastery loadout.
    I have one for BG, and two for quests (one with 5/5 Collar Tech, one with 5/5 MD, etc.).
  • SearmenisSearmenis Member Posts: 1,853 ★★★★★
    No, keep the point is Assassin. It really helps damage-wise, and you get the 30% offensive AA. The problems you get sometimes with the enemies AA isn t that severe, especially with only 1 point.
  • PikoluPikolu Member, Guardian Posts: 8,705 Guardian

    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    Cool. So 4/5 mystic dispersion and no point in assassin. One point goes to willpower. Have two currently in inequity bc three is too much. Should the second point go to willpower to make it 3/3 or 5/5 deep wounds. Is 3/3 willpower excessive?
    3/3 willpower is a 40% increase in healing from 1/3. Definitely worth the points
  • JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★

    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    Cool. So 4/5 mystic dispersion and no point in assassin. One point goes to willpower. Have two currently in inequity bc three is too much. Should the second point go to willpower to make it 3/3 or 5/5 deep wounds. Is 3/3 willpower excessive?
    What is this for, anyway?
    I don't think there is a one-size fits all mastery loadout.
    I have one for BG, and two for quests (one with 5/5 Collar Tech, one with 5/5 MD, etc.).
    Interesting. I just needed to rework my masteries it’s been a while. You just forget ya know. 5/5 collar tech is interesting. Interested to see your BGs setup and how it differs from your questing
  • SirGamesBondSirGamesBond Member Posts: 7,581 ★★★★★

    One size fits all setup.
  • DrZolaDrZola Member Posts: 9,785 ★★★★★
    I only run 4/5 in Precision and Cruelty.

    It’s been a very long while, but I recall someone concluding the incremental bump to 5/5 added little and the two extra points were better used elsewhere. Can’t say I’ve ever missed it.

    Dr. Zola
  • JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★


    One size fits all setup.

    Yep. This is my exact setup. Except 5/5 stand your ground bc I want a 50% chance to resist block break hehe. And I’m not so sure md needs 5 points. Maybe petrify. Inequity also builds super quick with 2 points but I could def see adding a third point
  • JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★
    DrZola said:

    I only run 4/5 in Precision and Cruelty.

    It’s been a very long while, but I recall someone concluding the incremental bump to 5/5 added little and the two extra points were better used elsewhere. Can’t say I’ve ever missed it.

    Dr. Zola

    I’ll have to check this out. I definitely thought that extra crit rating helped out
  • TotemCorruptionTotemCorruption Member Posts: 2,797 ★★★★★

    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    Cool. So 4/5 mystic dispersion and no point in assassin. One point goes to willpower. Have two currently in inequity bc three is too much. Should the second point go to willpower to make it 3/3 or 5/5 deep wounds. Is 3/3 willpower excessive?
    What is this for, anyway?
    I don't think there is a one-size fits all mastery loadout.
    I have one for BG, and two for quests (one with 5/5 Collar Tech, one with 5/5 MD, etc.).
    Interesting. I just needed to rework my masteries it’s been a while. You just forget ya know. 5/5 collar tech is interesting. Interested to see your BGs setup and how it differs from your questing
    For BG you need to run defensive masteries that aren't necessary when you're questing.
    So BG masteries like Limber, Stand Your Ground, and Coagulate can be ignored in questing since you're not going to be getting stunned, bled, and heavied like your BG defenders are.

    And for questing something like Courage can be useful since you'll be fighting at below 50% health frequently, whereas it's not useful in BG since you're usually not going to be winning matches where you lose that much health anyway.

    And then it also depends on your roster and which champs you use a lot and what masteries help them the most.
  • JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★

    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    Cool. So 4/5 mystic dispersion and no point in assassin. One point goes to willpower. Have two currently in inequity bc three is too much. Should the second point go to willpower to make it 3/3 or 5/5 deep wounds. Is 3/3 willpower excessive?
    What is this for, anyway?
    I don't think there is a one-size fits all mastery loadout.
    I have one for BG, and two for quests (one with 5/5 Collar Tech, one with 5/5 MD, etc.).
    Interesting. I just needed to rework my masteries it’s been a while. You just forget ya know. 5/5 collar tech is interesting. Interested to see your BGs setup and how it differs from your questing
    For BG you need to run defensive masteries that aren't necessary when you're questing.
    So BG masteries like Limber, Stand Your Ground, and Coagulate can be ignored in questing since you're not going to be getting stunned, bled, and heavied like your BG defenders are.

    And for questing something like Courage can be useful since you'll be fighting at below 50% health frequently, whereas it's not useful in BG since you're usually not going to be winning matches where you lose that much health anyway.

    And then it also depends on your roster and which champs you use a lot and what masteries help them the most.
    I would beg to differ. You still need them. I don’t run coagulate anyway. Stand your ground I would say is necessary for that 50% chance heavy resist since we have so many champions now that require heavy punish - ex. Zola, enchantress, photon. Interesting take on the courage. Could you post your different setups in this thread? Would love to see them and dissect
  • DrZolaDrZola Member Posts: 9,785 ★★★★★

    DrZola said:

    I only run 4/5 in Precision and Cruelty.

    It’s been a very long while, but I recall someone concluding the incremental bump to 5/5 added little and the two extra points were better used elsewhere. Can’t say I’ve ever missed it.

    Dr. Zola

    I’ll have to check this out. I definitely thought that extra crit rating helped out
    My memory fails me, but I think the last meaningful analysis was when the stats and masteries began to be represented as flat numbers. That was a long time ago, but the jump from 4/5 to 5/5 for Precision adds a flat 85 points. Consider whether that has much of an impact on champs whose crit rate is already over a flat 1000.

    Dr. Zola
  • TotemCorruptionTotemCorruption Member Posts: 2,797 ★★★★★

    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    Cool. So 4/5 mystic dispersion and no point in assassin. One point goes to willpower. Have two currently in inequity bc three is too much. Should the second point go to willpower to make it 3/3 or 5/5 deep wounds. Is 3/3 willpower excessive?
    What is this for, anyway?
    I don't think there is a one-size fits all mastery loadout.
    I have one for BG, and two for quests (one with 5/5 Collar Tech, one with 5/5 MD, etc.).
    Interesting. I just needed to rework my masteries it’s been a while. You just forget ya know. 5/5 collar tech is interesting. Interested to see your BGs setup and how it differs from your questing
    For BG you need to run defensive masteries that aren't necessary when you're questing.
    So BG masteries like Limber, Stand Your Ground, and Coagulate can be ignored in questing since you're not going to be getting stunned, bled, and heavied like your BG defenders are.

    And for questing something like Courage can be useful since you'll be fighting at below 50% health frequently, whereas it's not useful in BG since you're usually not going to be winning matches where you lose that much health anyway.

    And then it also depends on your roster and which champs you use a lot and what masteries help them the most.
    I would beg to differ. You still need them. I don’t run coagulate anyway. Stand your ground I would say is necessary for that 50% chance heavy resist since we have so many champions now that require heavy punish - ex. Zola, enchantress, photon. Interesting take on the courage. Could you post your different setups in this thread? Would love to see them and dissect
    The ones for questing change a lot depending on the content (Necro, EoP, WoF, etc.). And they're usually a mess afterwards.
    Here's a loadout for BG:



  • JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★

    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    Cool. So 4/5 mystic dispersion and no point in assassin. One point goes to willpower. Have two currently in inequity bc three is too much. Should the second point go to willpower to make it 3/3 or 5/5 deep wounds. Is 3/3 willpower excessive?
    What is this for, anyway?
    I don't think there is a one-size fits all mastery loadout.
    I have one for BG, and two for quests (one with 5/5 Collar Tech, one with 5/5 MD, etc.).
    Interesting. I just needed to rework my masteries it’s been a while. You just forget ya know. 5/5 collar tech is interesting. Interested to see your BGs setup and how it differs from your questing
    For BG you need to run defensive masteries that aren't necessary when you're questing.
    So BG masteries like Limber, Stand Your Ground, and Coagulate can be ignored in questing since you're not going to be getting stunned, bled, and heavied like your BG defenders are.

    And for questing something like Courage can be useful since you'll be fighting at below 50% health frequently, whereas it's not useful in BG since you're usually not going to be winning matches where you lose that much health anyway.

    And then it also depends on your roster and which champs you use a lot and what masteries help them the most.
    I would beg to differ. You still need them. I don’t run coagulate anyway. Stand your ground I would say is necessary for that 50% chance heavy resist since we have so many champions now that require heavy punish - ex. Zola, enchantress, photon. Interesting take on the courage. Could you post your different setups in this thread? Would love to see them and dissect
    The ones for questing change a lot depending on the content (Necro, EoP, WoF, etc.). And they're usually a mess afterwards.
    Here's a loadout for BG:



    Didn’t you just say coagulate and stand your ground could be ignored?☠️ You have them maxed out and it even says AW defense default in the corner 🤣🤣
  • TotemCorruptionTotemCorruption Member Posts: 2,797 ★★★★★

    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    Cool. So 4/5 mystic dispersion and no point in assassin. One point goes to willpower. Have two currently in inequity bc three is too much. Should the second point go to willpower to make it 3/3 or 5/5 deep wounds. Is 3/3 willpower excessive?
    What is this for, anyway?
    I don't think there is a one-size fits all mastery loadout.
    I have one for BG, and two for quests (one with 5/5 Collar Tech, one with 5/5 MD, etc.).
    Interesting. I just needed to rework my masteries it’s been a while. You just forget ya know. 5/5 collar tech is interesting. Interested to see your BGs setup and how it differs from your questing
    For BG you need to run defensive masteries that aren't necessary when you're questing.
    So BG masteries like Limber, Stand Your Ground, and Coagulate can be ignored in questing since you're not going to be getting stunned, bled, and heavied like your BG defenders are.

    And for questing something like Courage can be useful since you'll be fighting at below 50% health frequently, whereas it's not useful in BG since you're usually not going to be winning matches where you lose that much health anyway.

    And then it also depends on your roster and which champs you use a lot and what masteries help them the most.
    I would beg to differ. You still need them. I don’t run coagulate anyway. Stand your ground I would say is necessary for that 50% chance heavy resist since we have so many champions now that require heavy punish - ex. Zola, enchantress, photon. Interesting take on the courage. Could you post your different setups in this thread? Would love to see them and dissect
    The ones for questing change a lot depending on the content (Necro, EoP, WoF, etc.). And they're usually a mess afterwards.
    Here's a loadout for BG:



    Didn’t you just say coagulate and stand your ground could be ignored?☠️ You have them maxed out and it even says AW defense default in the corner 🤣🤣
    Ignored in questing because they're defensive masteries.
    I was showing you a loadout for Battlegrounds where they're relevant.
  • JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★

    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    Cool. So 4/5 mystic dispersion and no point in assassin. One point goes to willpower. Have two currently in inequity bc three is too much. Should the second point go to willpower to make it 3/3 or 5/5 deep wounds. Is 3/3 willpower excessive?
    What is this for, anyway?
    I don't think there is a one-size fits all mastery loadout.
    I have one for BG, and two for quests (one with 5/5 Collar Tech, one with 5/5 MD, etc.).
    Interesting. I just needed to rework my masteries it’s been a while. You just forget ya know. 5/5 collar tech is interesting. Interested to see your BGs setup and how it differs from your questing
    For BG you need to run defensive masteries that aren't necessary when you're questing.
    So BG masteries like Limber, Stand Your Ground, and Coagulate can be ignored in questing since you're not going to be getting stunned, bled, and heavied like your BG defenders are.

    And for questing something like Courage can be useful since you'll be fighting at below 50% health frequently, whereas it's not useful in BG since you're usually not going to be winning matches where you lose that much health anyway.

    And then it also depends on your roster and which champs you use a lot and what masteries help them the most.
    I would beg to differ. You still need them. I don’t run coagulate anyway. Stand your ground I would say is necessary for that 50% chance heavy resist since we have so many champions now that require heavy punish - ex. Zola, enchantress, photon. Interesting take on the courage. Could you post your different setups in this thread? Would love to see them and dissect
    The ones for questing change a lot depending on the content (Necro, EoP, WoF, etc.). And they're usually a mess afterwards.
    Here's a loadout for BG:



    Didn’t you just say coagulate and stand your ground could be ignored?☠️ You have them maxed out and it even says AW defense default in the corner 🤣🤣
    Ignored in questing because they're defensive masteries.
    I was showing you a loadout for Battlegrounds where they're relevant.
    Ah I see. Misread. Thanks!
  • JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★

    Pikolu said:

    Remove the point in assassin tbh. I would move that to willpower since each extra point in it is almost a 20% increase to your healing. Assassins also tends to mess with more things than it helps.

    Also unfazed really won't help you on offense.

    Cool. So 4/5 mystic dispersion and no point in assassin. One point goes to willpower. Have two currently in inequity bc three is too much. Should the second point go to willpower to make it 3/3 or 5/5 deep wounds. Is 3/3 willpower excessive?
    What is this for, anyway?
    I don't think there is a one-size fits all mastery loadout.
    I have one for BG, and two for quests (one with 5/5 Collar Tech, one with 5/5 MD, etc.).
    Interesting. I just needed to rework my masteries it’s been a while. You just forget ya know. 5/5 collar tech is interesting. Interested to see your BGs setup and how it differs from your questing
    For BG you need to run defensive masteries that aren't necessary when you're questing.
    So BG masteries like Limber, Stand Your Ground, and Coagulate can be ignored in questing since you're not going to be getting stunned, bled, and heavied like your BG defenders are.

    And for questing something like Courage can be useful since you'll be fighting at below 50% health frequently, whereas it's not useful in BG since you're usually not going to be winning matches where you lose that much health anyway.

    And then it also depends on your roster and which champs you use a lot and what masteries help them the most.
    I would beg to differ. You still need them. I don’t run coagulate anyway. Stand your ground I would say is necessary for that 50% chance heavy resist since we have so many champions now that require heavy punish - ex. Zola, enchantress, photon. Interesting take on the courage. Could you post your different setups in this thread? Would love to see them and dissect
    The ones for questing change a lot depending on the content (Necro, EoP, WoF, etc.). And they're usually a mess afterwards.
    Here's a loadout for BG:



    Didn’t you just say coagulate and stand your ground could be ignored?☠️ You have them maxed out and it even says AW defense default in the corner 🤣🤣
    Ignored in questing because they're defensive masteries.
    I was showing you a loadout for Battlegrounds where they're relevant.
    Interesting choice with coagulate instead of willpower. I’ll have to take a look at that. I think I can def get away with 4/5 md tho.
  • PikoluPikolu Member, Guardian Posts: 8,705 Guardian
    edited June 20
    DrZola said:

    DrZola said:

    I only run 4/5 in Precision and Cruelty.

    It’s been a very long while, but I recall someone concluding the incremental bump to 5/5 added little and the two extra points were better used elsewhere. Can’t say I’ve ever missed it.

    Dr. Zola

    I’ll have to check this out. I definitely thought that extra crit rating helped out
    My memory fails me, but I think the last meaningful analysis was when the stats and masteries began to be represented as flat numbers. That was a long time ago, but the jump from 4/5 to 5/5 for Precision adds a flat 85 points. Consider whether that has much of an impact on champs whose crit rate is already over a flat 1000.

    Dr. Zola
    It depends from champion to champion. If the champion has high crit rate and damage, then it won't be meaningful, however, if they have a tiny crit rate, like titania, then you're going to see a much more meaningful increase from those masteries at 5/5

    A 7r1 titania has 263 crit rate and 4/5 in crit gives +340 and 5/5 is +425, so here is there is a significant difference from 19% to 21% when she is fighting other 7r1s.

  • SirGamesBondSirGamesBond Member Posts: 7,581 ★★★★★
    I rarely ever change masteies anymore. I dont want to spend 70 units.
    My aw defense setup has 5/5 unfazed. It's not helping atm. The defender I have in defence doesnt have counters that evade.
  • DrZolaDrZola Member Posts: 9,785 ★★★★★
    Pikolu said:

    DrZola said:

    DrZola said:

    I only run 4/5 in Precision and Cruelty.

    It’s been a very long while, but I recall someone concluding the incremental bump to 5/5 added little and the two extra points were better used elsewhere. Can’t say I’ve ever missed it.

    Dr. Zola

    I’ll have to check this out. I definitely thought that extra crit rating helped out
    My memory fails me, but I think the last meaningful analysis was when the stats and masteries began to be represented as flat numbers. That was a long time ago, but the jump from 4/5 to 5/5 for Precision adds a flat 85 points. Consider whether that has much of an impact on champs whose crit rate is already over a flat 1000.

    Dr. Zola
    It depends from champion to champion. If the champion has high crit rate and damage, then it won't be meaningful, however, if they have a tiny crit rate, like titania, then you're going to see a much more meaningful increase from those masteries at 5/5

    A 7r1 titania has 263 crit rate and 4/5 in crit gives +340 and 5/5 is +425, so here is there is a significant difference from 19% to 21% when she is fighting other 7r1s.

    Correct. A flat increase in crit rate will impact someone like my Zola (231 crit rate) far more than my Photon (1136 crit rate). That’s the nature of a flat increase on different sized bases.

    But masteries involve tradeoffs, at least until they give us enough points to max all of them. For me, an extra point in Deep Wounds or Despair or a point in Unfazed or Inequity was worth more to me than that +85 crit boost.

    Dr. Zola
  • TotemCorruptionTotemCorruption Member Posts: 2,797 ★★★★★
    edited June 20
    DrZola said:

    Pikolu said:

    DrZola said:

    DrZola said:

    I only run 4/5 in Precision and Cruelty.

    It’s been a very long while, but I recall someone concluding the incremental bump to 5/5 added little and the two extra points were better used elsewhere. Can’t say I’ve ever missed it.

    Dr. Zola

    I’ll have to check this out. I definitely thought that extra crit rating helped out
    My memory fails me, but I think the last meaningful analysis was when the stats and masteries began to be represented as flat numbers. That was a long time ago, but the jump from 4/5 to 5/5 for Precision adds a flat 85 points. Consider whether that has much of an impact on champs whose crit rate is already over a flat 1000.

    Dr. Zola
    It depends from champion to champion. If the champion has high crit rate and damage, then it won't be meaningful, however, if they have a tiny crit rate, like titania, then you're going to see a much more meaningful increase from those masteries at 5/5

    A 7r1 titania has 263 crit rate and 4/5 in crit gives +340 and 5/5 is +425, so here is there is a significant difference from 19% to 21% when she is fighting other 7r1s.

    Correct. A flat increase in crit rate will impact someone like my Zola (231 crit rate) far more than my Photon (1136 crit rate). That’s the nature of a flat increase on different sized bases.

    But masteries involve tradeoffs, at least until they give us enough points to max all of them. For me, an extra point in Deep Wounds or Despair or a point in Unfazed or Inequity was worth more to me than that +85 crit boost.

    Dr. Zola
    But that's not really the tradeoff. You need 15 points in that first tree before you can unlock Despair or Deep Wounds.
    So the issue is where are you going to spend that extra point in that tree if not on Greater Precision.
    Otherwise, yes, no one would max out Greater Cruelty and Greater Precision.
  • JackTheSnackJackTheSnack Member Posts: 1,974 ★★★★
    Pikolu said:

    DrZola said:

    DrZola said:

    I only run 4/5 in Precision and Cruelty.

    It’s been a very long while, but I recall someone concluding the incremental bump to 5/5 added little and the two extra points were better used elsewhere. Can’t say I’ve ever missed it.

    Dr. Zola

    I’ll have to check this out. I definitely thought that extra crit rating helped out
    My memory fails me, but I think the last meaningful analysis was when the stats and masteries began to be represented as flat numbers. That was a long time ago, but the jump from 4/5 to 5/5 for Precision adds a flat 85 points. Consider whether that has much of an impact on champs whose crit rate is already over a flat 1000.

    Dr. Zola
    It depends from champion to champion. If the champion has high crit rate and damage, then it won't be meaningful, however, if they have a tiny crit rate, like titania, then you're going to see a much more meaningful increase from those masteries at 5/5

    A 7r1 titania has 263 crit rate and 4/5 in crit gives +340 and 5/5 is +425, so here is there is a significant difference from 19% to 21% when she is fighting other 7r1s.

    I think this is a good take. And it’s the fact that base crit rating is more broad scope across the classes and champ coverage. Kind of like blanket coverage for all your champs
  • DrZolaDrZola Member Posts: 9,785 ★★★★★

    DrZola said:

    Pikolu said:

    DrZola said:

    DrZola said:

    I only run 4/5 in Precision and Cruelty.

    It’s been a very long while, but I recall someone concluding the incremental bump to 5/5 added little and the two extra points were better used elsewhere. Can’t say I’ve ever missed it.

    Dr. Zola

    I’ll have to check this out. I definitely thought that extra crit rating helped out
    My memory fails me, but I think the last meaningful analysis was when the stats and masteries began to be represented as flat numbers. That was a long time ago, but the jump from 4/5 to 5/5 for Precision adds a flat 85 points. Consider whether that has much of an impact on champs whose crit rate is already over a flat 1000.

    Dr. Zola
    It depends from champion to champion. If the champion has high crit rate and damage, then it won't be meaningful, however, if they have a tiny crit rate, like titania, then you're going to see a much more meaningful increase from those masteries at 5/5

    A 7r1 titania has 263 crit rate and 4/5 in crit gives +340 and 5/5 is +425, so here is there is a significant difference from 19% to 21% when she is fighting other 7r1s.

    Correct. A flat increase in crit rate will impact someone like my Zola (231 crit rate) far more than my Photon (1136 crit rate). That’s the nature of a flat increase on different sized bases.

    But masteries involve tradeoffs, at least until they give us enough points to max all of them. For me, an extra point in Deep Wounds or Despair or a point in Unfazed or Inequity was worth more to me than that +85 crit boost.

    Dr. Zola
    But that's not really the tradeoff. You need 15 points in that first tree before you can unlock Despair or Deep Wounds.
    So the issue is where are you going to spend that extra point in that tree if not on Greater Precision.
    Otherwise, yes, no one would max out Greater Cruelty and Greater Precision.
    Here’s what I did:





    Dr. Zola
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