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Why is Deathless She Hulk considered so good ?

JessieSJessieS Member Posts: 1,774 ★★★★★
I have a chance to get her soon and I am wondering if I should . What makes her so good ? Does she need to be awakened ?

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  • EdisonLawEdisonLaw Member Posts: 11,236 ★★★★★
    edited June 20
    She's like regular She Hulk but more consistent, and faster in shorter content, plus she's good for BGs
  • Toproller89Toproller89 Member Posts: 2,242 ★★★★★
    No need for awakening, she’s like She Hulk but way better, easier to build her damage than She Hulk in the short term and also easier to upkeep that damage via debilitate.

    She Hulk I feel needs some tweaking so her furies proc more often until they hit a certain number and duration needs to be longer imo.
  • Toproller89Toproller89 Member Posts: 2,242 ★★★★★
    And she’s a good regen reverser with her spectre on sp1 and if you run despair you’ll get extra benefit from all the trauma debuffs.
  • EdisonLawEdisonLaw Member Posts: 11,236 ★★★★★

    No need for awakening, she’s like She Hulk but way better, easier to build her damage than She Hulk in the short term and also easier to upkeep that damage via debilitate.

    She Hulk I feel needs some tweaking so her furies proc more often until they hit a certain number and duration needs to be longer imo.

    Plus the furies are supposed to make the champion throw their special more often, but for some reason it's not always consistent
  • MagrailothosMagrailothos Member Posts: 6,416 ★★★★★
    I've always found it pretty reliable, Ed; but it'll depend on your playstyle.

    Jessie, the best thing about D-Shulk that her AI control is really effective, so she can control power gain fights with a passive Taunt effect. Added to that, she can control or reverse regeneration (especially if she runs Despair), reduce excessive power gain with Spectre, easily max out the Inequity mastery, and counters both Miss and Unblockable.

    Personally, I run both Inequity and Despair, making her ridiculously versatile.

    Lastly, her Sig ability is nice to have, but not really necessary; which is a good quality in any champion.
  • MagrailothosMagrailothos Member Posts: 6,416 ★★★★★
    Like this fight here - D-Shulk shuts down 3/4 of the nodes, and can prevent Namor's power gain if she wants. She makes fights like this incredibly easy.


  • JessieSJessieS Member Posts: 1,774 ★★★★★

    I've always found it pretty reliable, Ed; but it'll depend on your playstyle.

    Jessie, the best thing about D-Shulk that her AI control is really effective, so she can control power gain fights with a passive Taunt effect. Added to that, she can control or reverse regeneration (especially if she runs Despair), reduce excessive power gain with Spectre, easily max out the Inequity mastery, and counters both Miss and Unblockable.

    Personally, I run both Inequity and Despair, making her ridiculously versatile.

    Lastly, her Sig ability is nice to have, but not really necessary; which is a good quality in any champion.

    Thank you . Altough I don’t really understand how masteries work this was exactly what I wanted
  • MagrailothosMagrailothos Member Posts: 6,416 ★★★★★
    Masteries are just a way of making every champion you play with share some additional abilities.

    Spend a bit of time reading then, and they should make more sense.

    They're useful in different ways, at different times; depending what opponents you're facing.

    Despair and Inequity are two really useful masteries which give new utility to a bunch of champions who wouldn't otherwise have it: they allow any champion who places debuffs to essentially prevent the opponent healing. Heal Block is a traditional Tech ability which champions like Shuri and Ironheart don't have. But if you run the Despair mastery, they can get easily block Healing using their damaging debuffs.

    So can champions like Luke Cage, D-Shulk, Okoye, and various other champions who otherwise might find champions who regenerate a struggle.

    Inequity allows you to use debuffs in a similar way to reduce the opponent's adjusted Attack rating.

    Deep Wounds enhances all champions who inflict Bleed debuffs. It's a little odd, in that it has it's strongest effects on champions with very short Bleed debuffs, like Nick Fury and Blade. So if you have and use champions like that, it's a really powerful mastery to invest in.

    Parry and Dexterity are so fundamental to the game now that they almost shouldn't be optional.

    Petrify and Stupefy are pretty self-explanatory.

    Here's a video from Simula that will help you:
    https://youtu.be/92FE2e3g-JE?si=hRtRHIusLm5v3s4p
  • JessieSJessieS Member Posts: 1,774 ★★★★★

    Masteries are just a way of making every champion you play with share some additional abilities.

    Spend a bit of time reading then, and they should make more sense.

    They're useful in different ways, at different times; depending what opponents you're facing.

    Despair and Inequity are two really useful masteries which give new utility to a bunch of champions who wouldn't otherwise have it: they allow any champion who places debuffs to essentially prevent the opponent healing. Heal Block is a traditional Tech ability which champions like Shuri and Ironheart don't have. But if you run the Despair mastery, they can get easily block Healing using their damaging debuffs.

    So can champions like Luke Cage, D-Shulk, Okoye, and various other champions who otherwise might find champions who regenerate a struggle.

    Inequity allows you to use debuffs in a similar way to reduce the opponent's adjusted Attack rating.

    Deep Wounds enhances all champions who inflict Bleed debuffs. It's a little odd, in that it has it's strongest effects on champions with very short Bleed debuffs, like Nick Fury and Blade. So if you have and use champions like that, it's a really powerful mastery to invest in.

    Parry and Dexterity are so fundamental to the game now that they almost shouldn't be optional.

    Petrify and Stupefy are pretty self-explanatory.

    Here's a video from Simula that will help you:
    https://youtu.be/92FE2e3g-JE?si=hRtRHIusLm5v3s4p

    Thank you so much for the clarification. I basically just copied a few masteries that people in the forums told me were good . I got despair maxed but nobody mentioned Inequity . Do you think it would be wise to pull points from somewhere else and invest in Inequity




  • MagrailothosMagrailothos Member Posts: 6,416 ★★★★★
    You could take some points out of defense - having 4% Perfect Block isn't really all that helpful.

    And Recovery is a great Mastery if you run champions who significant regeneration abilities. But if none of your top champions do that, is it worth having three points in?

    Once you've got some points going spare, you could put them in Inequity, but again: if you have several champions that place multiple debuffs. I wouldn't do it just for D-Shulk; but if you run champions like quicksilver, Shuri, Ironheart, Chee'ilth and others that place multiple debuffs, it's definitely worth considering.

    The same goes for Deep Wounds: if you've got several Bleed champions that you want to improve, think about it. For me, the utility of despair and Inequity is my preferred option, but putting five points into Deep Wounds can be transformative for bleed champions.
  • captain_rogerscaptain_rogers Member Posts: 13,543 ★★★★★

    You could take some points out of defense - having 4% Perfect Block isn't really all that helpful.

    And Recovery is a great Mastery if you run champions who significant regeneration abilities. But if none of your top champions do that, is it worth having three points in?

    Once you've got some points going spare, you could put them in Inequity, but again: if you have several champions that place multiple debuffs. I wouldn't do it just for D-Shulk; but if you run champions like quicksilver, Shuri, Ironheart, Chee'ilth and others that place multiple debuffs, it's definitely worth considering.

    The same goes for Deep Wounds: if you've got several Bleed champions that you want to improve, think about it. For me, the utility of despair and Inequity is my preferred option, but putting five points into Deep Wounds can be transformative for bleed champions.

    Recovery is essential to run with willpower.
  • JessieSJessieS Member Posts: 1,774 ★★★★★

    You could take some points out of defense - having 4% Perfect Block isn't really all that helpful.

    And Recovery is a great Mastery if you run champions who significant regeneration abilities. But if none of your top champions do that, is it worth having three points in?

    Once you've got some points going spare, you could put them in Inequity, but again: if you have several champions that place multiple debuffs. I wouldn't do it just for D-Shulk; but if you run champions like quicksilver, Shuri, Ironheart, Chee'ilth and others that place multiple debuffs, it's definitely worth considering.

    The same goes for Deep Wounds: if you've got several Bleed champions that you want to improve, think about it. For me, the utility of despair and Inequity is my preferred option, but putting five points into Deep Wounds can be transformative for bleed champions.

    Thank you for the advice . You are right I don’t really have many regen champions apart from Sinsiter I guess . Okoye and Kushala can place quite a a few debuffs and some of the others as well so this could be quite useful

  • ErcarretErcarret Member Posts: 3,274 ★★★★★
    There is a lot to love about her. She's one of my favorite Science champions in the game at the moment.

    * You can just stack and stack and stack trauma debuffs on the opponents. Each makes your hits hit harder, and they're all refreshed when the opponent throws a special. The amount of damage you can deal when you've built them up is pretty nuts.

    * She has very easy access (via a heavy) to miss prevention and an unblockable counter. I forget what the specific debuff's name is but as soon as you heavy, the opponent can't gain any unblockable buffs any longer and you can't miss. This is insanely useful in a lot of situations.

    * She can counter both regen and power gain, depending on if you throw an Sp1 or 2. She's not a heal or power reversal goddess the way some champs are, but she'll get it under control so that you can safely beat on them until they go down.

    * Her SP3 places indefinite debilitate debuffs that increase the duration of all of your other debuffs. Max 2 for a total of +40% duration. That's a lot and makes it very hard to lose your ramp in longer fights.

    * She doesn't need her signature ability, but I do like it a lot. It gives her a lot of utility against the various classes.

    * Against Science champs, she can lower their ability accuracy during specials by up to 60%. This is always good to have, even if the Science class isn't exactly riddled with Tier 1 defenders at the moment.

    * Against Mutant champs, she gains a massive bump to her block proficiency. While that's fine in theory, I do find it a little annoying since a lot of the biggest Mutant defenders do stuff through your block - place Sand, Neuroshocks, or Degens - so I feel like the Special Concussion could have done a lot more here than against the Science class where stuff like that is a lot more rare. But it's nonetheless not a bad ability by any means.

    * Against Mystics and Cosmics, her debuffs gain increased duration. Either while Mystics are below one bar of power or per buff on the Cosmic champion regardless of how much power they have.

    * And finally, against Tech champions she herself gains an increase to her combat power rate whenever she's under one bar of power.

    Finally, she has a bunch of synergies with the other Deathless champions. Those aren't too important in day-to-day play but makes a big difference if you ever want to do the Deathless Necropolis run.
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