His s1, heavy, dance/position around the mine ramp up leads to OK damage but takes awhile and is undoubtly tedious. Seems like you'll have to go through more than one cycle for a decent sized health pool outside of his specific match up. Expect long matches.
I initially judge by the difficulty of dexing their specials. Easy defender I guess... Just hate AoE damage defenders though and that has started to become a thing.
Tell me what extra utility other than neuroshock immunity is he bringing to the contest? Even after having bastion I still prefer jack in many matchups so maker is another bastion for me
Tell me what extra utility other than neuroshock immunity is he bringing to the contest? Even after having bastion I still prefer jack in many matchups so maker is another bastion for me
His Special drain is also new. Rarely do new champs bring brand new utility anyway, old utility works just fine. Damage is his problem, from what I see.
Without a doub he will get a tune up. His damage is pitiful when not ramped, his ramp is incredibly complex and difficult to pull off, and he loses the ramp very quickly. Not a single scenario where he is the best attacking option. Definitely a dud.
Everything about him is just lame to me. I saw no reason to add this champ to the game. Even his neuroshock immunity isn't enough to want him when we have other champs who can handle that. Plus there are currently only 4 mutants who inflict neuroshock: Jean Grey, Onslaught, Dani Moonstar, and Captain Britian, and out of those 4, only Jean and Onslaught are used in content. And both of them already have counters or a champ who can manage. So what's the point of having him??
I think the prefights are the big story with Maker.
His prefights seem good for BGs (one fight for him to take on Onslaught or Cap Britain), but outside of BGs it seems kinda bad.
The potencies seem really weak, so the main thing seems to be the utility. Special Drain's only main application is Cap Britain currently, so very niche. Outside of Cap Britain, if I want that for power control fights, I would use CapIW tech synergy or Prowler and be able to drain 100% of the power.
Instant damaging effect are also not that common, and with the potency being so low it also isn't gonna make a major difference. However, the cowardice does seem like it could be useful since prowess control is common.
I think of Mister Fantastic's debuffs or War Machine's prefight - those prefights actually seem like they more broadly useful and powerful, compared to Maker's more niche and low potency prefights.
Unimpressive prefights coupled with game design not actually supporting prefight charges (single champion quests, champion swapping, etc), and his appeal for non-BG players like myself seems limited.
you know the worst part? the mine ins't the problem but how they worked around It
instead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch is
While holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage rating
For a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing
you know the worst part? the mine ins't the problem but how they worked around It
instead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch is
While holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage rating
For a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing
He's not supposed to be crit, thats a huge part of the tech identity now. Also you yet again keep suggestion massive fundamental changes that completely misunderstand the character
you know the worst part? the mine ins't the problem but how they worked around It
instead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch is
While holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage rating
For a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing
Well you see the problem? Most mutants punish critical hits and big yellow numbers
Maker is one of those champs that will take time for acceptance by the wider community.. its not a nuke.. no big yellow numbers.. its utility with useful prefights and its not available for another 2 months on the Titan.
He'll be called mid regardless because most of the vocal community cares most about Battleground performance. Maker is clearly geared towards war and longer form team based content.
His heavy hits give the opponent no power and holding the heavy for 1.5 seconds drains 1% of max power on the 1st hit.
The no power adds to the parry - heavy play style and the tiny power drain makes him an effective Havok counter and can possibly save you from an SP3. That would've been enough to give him a solid place in many teams. As is, I don't think he does enough for me to bother chasing and ranking him up if I get him. Right now his best usage for me would be adding more damage to Bastion with the pre-fight.
Only problem is what would would I use him for???? The majority calls the leader mid, but hands down, he is the best at what he does. Recent metas in bgs really lets him shine which is cool, but the maker isn’t good at anything except being immune to neuroshock. At least the leader is realy helpful, the maker is only ok for prefight. Whichever universe reeds is in, hes’s mid
Only problem is what would would I use him for???? The majority calls the leader mid, but hands down, he is the best at what he does. Recent metas in bgs really lets him shine which is cool, but the maker isn’t good at anything except being immune to neuroshock. At least the leader is realy helpful, the maker is only ok for prefight. Whichever universe reeds is in, hes’s mid
Also remember back then that Mr Fantastic received a buff as well, i think in 2021
Comments
Even after having bastion I still prefer jack in many matchups so maker is another bastion for me
The juice ain't worth the squeeze.
The potencies seem really weak, so the main thing seems to be the utility.
Special Drain's only main application is Cap Britain currently, so very niche. Outside of Cap Britain, if I want that for power control fights, I would use CapIW tech synergy or Prowler and be able to drain 100% of the power.
Instant damaging effect are also not that common, and with the potency being so low it also isn't gonna make a major difference. However, the cowardice does seem like it could be useful since prowess control is common.
I think of Mister Fantastic's debuffs or War Machine's prefight - those prefights actually seem like they more broadly useful and powerful, compared to Maker's more niche and low potency prefights.
Unimpressive prefights coupled with game design not actually supporting prefight charges (single champion quests, champion swapping, etc), and his appeal for non-BG players like myself seems limited.
Forcing you to say, "where the damage at?"
Strange animations as well,..idk what to think lol.
instead of making it a one time per rotation they should have made like sable and did multiple mines,each time the opponent steps on one they apply a copy one of Maker pre fights, 3 of each at max and it's 2 mines instead of 1,reduced damage but the catch is
While holding special maker gains a passive precision making all hits guareented for 5 seconds,paused during specials and when Maker would crit he deals a burst of plasma based on his critical damage rating
For a extra on the Awakening he gain a certain % Cruelty based on personal passive effects on the opponent, and make him parry non contact attack as a base kit thing
Onslaught Inflicts neuroshock
Kitty gains prowess
Mr Sinister regene
Havok gains charges
Tech champs are supposed to function in a way that they can counter mutants who punish crits
He'll be called mid regardless because most of the vocal community cares most about Battleground performance. Maker is clearly geared towards war and longer form team based content.
His heavy hits give the opponent no power and holding the heavy for 1.5 seconds drains 1% of max power on the 1st hit.
The no power adds to the parry - heavy play style and the tiny power drain makes him an effective Havok counter and can possibly save you from an SP3. That would've been enough to give him a solid place in many teams. As is, I don't think he does enough for me to bother chasing and ranking him up if I get him. Right now his best usage for me would be adding more damage to Bastion with the pre-fight.