**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Champion Spotlight - Sentry [Updated: Added 5-Star Stats]
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Comments
I'd like to be optimistic and assume, maybe hope that since this thread is still active, that we still have hope.
Me to, the other day i had a dream that kabam surprised us with a whole rework on Sentry when they rolled out the new 17.0 update. In my dream, Sentry had crazy damage and his special had crazy crit. When i woke up i was saddened to find out it was only a dream...but maybe a vision lol
Hits stats and sig ability actually decreases when duped. Makes him that much better for getting those longer fights
I think the reason this thread has continued isn't just frustration about what Sentry is -- I think every player who has him acknowledges that the character is weaker than any of us thought he would be, duped or unduped.
I think what frustrates me most is that the character is unnecessarily complicated when really, players only want a couple of things out of these releases -- and it seems like sometimes, Kabam just misses the mark completely.
But what players want -- and where Sentry misses, IMO -- are characters that don't have to be elite, game-changing characters who solo Boss Rushes or endgame content.
But they have to do something well enough, based on what we "see in the comics," that if they are a stronger character in the comics, we would get a mechanic or two that allows for that to translate on some level.
With Sentry, I think what people expected, at a minimum, was a character who scaled, at a minimum, into the class of maybe an awakened, Level 50 Captain Marvel. Where that character's attack at full, stored power, is about plus-530 over base attack.
All the other mechanics with Sentry are interesting -- no one minds those, I don't think, with RNG elements based on the 10-hit state changes -- though everyone would like to see those 30 percent benchmarks moved to about 50-60 percent. But I don't think people mind the concept of the state changes themselves, or the concept of the Reality Warps working and stacking as they do. People would be fine with this character, I think, fine with the state changes not proccing consistently, if there was still a mechanism where Sentry's attack scaled up consistently.
Not an OP scaling, either -- I don't think, from reading the thread, that anyone is up in arms because the character isn't another...I don't know, Medusa or Spark. Yeah, in a perfect world, a Science character would hit as hard as those two, and people truly wanted/expected that level of performance from Sentry.
But even with that not happening, I think people would be fine with the RNG elements of the character if they just added some scalability to the attack.
If Kabam just went back in and made it so Sentry hits as hard as even an awakened Captain Marvel consistently -- with people having to rank him up and put in signature stones, just like Captain Marvel, to increase the attack -- I honestly think people would be fine with the character.
There will always be people who want more, who want every character to hit like Medusa.
But I honestly think people would be fine with investing resources into a character who performs at the level of a duped Captain Marvel at a high signature level. That level of performance...I don't think that's too much to ask by the community, and I think that's why people are so frustrated.
It's not that the character doesn't hit as hard as Star-Lord or Spark. It's that Sentry just doesn't hit nearly hard enough, and no one can understand why even a minimum level of "scalable damage" was just not possible for the character, given its performance.
This guy says it all. We've got no problem with the mechanics. Just give him something.
I personally think he'll be great should his percentages improve. The stance changing and all that. 30% - 60%.. If his abilities tie into reality warps, that'll be good too.
Just give him something please.
He gets indestructible and the carry over gameplay style (persistent charges). But he needs to be at 99 or 200 for his sig ability to be at it's absolute best.. It scales up really slowly.. Not just that, if you run suicides.. His sig ability becomes useless. It won't work anymore.. This is the first character that loses out substantially because of a mastery.
You'd think masteries are meant to add to what you've got but I guess that isn't the case.
That aside, Sentry is bugged. I have fired SP2 without procing absolute strength. Especially on Mystic champs. It's unblockable. The second hit where he slams into them. He just plows through their blocks.
I've seen it happen to Dormammu, Ghostrider and The Hood.
1. Reduce State Change hit count from 10 to 7, with Reality Warps then earned every 28 hits instead of 40: This would help the players cycle through unsuccessful procs quicker, with the offset that successful procs end quicker. Therefore, the meta of the character isn't tilted too much toward the procs always being "on," you will gain a few more over time, but you won't keep them as long.
2. Increase 30 percent chance of successful procs to 50 percent: Then, at least it's a true RNG coin-flip. Right now, there's a 70 percent chance nothing will happen, and mathematically speaking, it's far more likely. It's simply brutal cycling through the states, maintaining the combo, and nothing happens.
3. Increase Sentry's Power Gain by a flat 17.5 percent rate when awakened: This helps the character get to his Specials slightly faster so the Fury, Armor Break and Regeneration can have a chance to proc more consistently -- the 70 percent rate is fine for L1 and L2, and it would be totally fine to reduce the length of the Fury and Armor Break to 15 seconds as an offset.
4. Give 70 percent chance to shrug off all debuffs when crossing power thresholds: This would allow the character to "feel more powerful" when something like Poison or Bleed or Weakness is shrugged off AFTER he has been impacted for a bit of time. He will still bleed and be poisoned, etc., but has a chance to remove the effects.
5. Increase his Critical Rating and Base Armor: Again, these are things that allow the character to "feel more powerful" while not breaking the meta of the game or character. Perhaps 22 percent Critical Rating and 12 percent Base Armor. Nothing crazy, just a bit more.
6. Give 50 percent chance to proc 2.3 seconds of Physical Resistance and Energy Resistance at each power threshold: Again: Players just want to see this character "feel tough." In a longer fight, players would truly notice the effects of this and enjoy it.
Really, that's all I had -- I don't think the character is broken irretrievably. It just needs a little more speed and opportunity for things to proc, while a little more "built-in toughness" so the character can feel a little more durable/invulnerable.
Man. If only a developer or @Kabam Miike or someone just read this and sees that we just want to help the character be cool to play, not make it OP
44.9k views 1.1k comments seems pretty hard to ignore. Hopefully it is not being ignored @Kabam Miike #buffsentry please and thank you.
maybe next year, or in 2020
We should at least bug the **** out of them in hopes that they do something for Sentry, worth a shot
#buffsentry
#BuffSentry
As a rule, it is extremely rare for the devs to completely change a champion. They are far more likely to alter the numbers of the champion first rather than introduce completely new abilities and mechanics.
It's not being ignored, but there is nothing to add here. We've already said that we've taken your feedback to the team, and it will be up to them what they will do with that information. We will not post again until we have something to add, or there is a question that hasn't come up before that requires our attention.
Where on their to do list is this ranked?
That's not how game development generally works. There is no such TODO list with rankings. Every millisecond of content development time, and then some, is already allocated to a queue of stuff being developed, and because most content requires different developers from different groups to work on it that queue cannot easily be changed without disrupting the development process completely. Whatever feedback we provide for Sentry will be something the developers think about, but are unlikely to be able to act upon until either some free time opens up in the schedule, which happens randomly, or when time is explicitly scheduled in to review the character, which could be months away or more.