Inspired by this videohttps://youtu.be/eaj-z7U3ZB0?si=vhnMh1yJoVa48_cZWho is, in your opinion the champion who had the best kit design in the history of the game and why?
A few thoughts about this..While I understand the need to create problems with defenders and solve them with attackers.. I think this year it's just too much To answer the question in the video: I do think it's too much (too fast).. we need to split the difference a little imoBecause freedom of choice, at least to some degree or another, has always been part of the fun of the game.. in other words, you can choose to address none, some or all of the dangers in a fight via RPG counter traditionally:- not a counter at all (use skill and gameplay to win the fight.. some situations much harder to do than others, but it's your choice)- partial counter (your attacker has the ability to remove part of the dangers in a fight from the node/character kit combination in a fight.. meaning you can remove some, giving you the ability to focus more on the ones you aren't removing)- Hard counter (remove nearly all the dangers of a fight.. essentially making it pretty straightforward button pressing.. all you're doing is making sure you complete the predetermined rotation you are meant to use successfully and you win)I have always found using hard counters kind of boring tbh.. it's like following a script.. and every player in the game is also following the same script And while we can say that some meta defenders "have more than one counter" that's without any nodes applied.. often when you actually apply nodes to the fight (BGs or AW) it's literally a one solution problem - use this attacker or lose in this particular fight design.. I'm just not a fan of that design personally The old saying that "damage is utility" is also being countered by the latest champ design.. as many new champs are not only 5/5 defenders (even the ones actually used for attack very often), but they are given damage mitigation.. essentially to even further enforce that you must use champ A to beat champ BMCOC has always been a fighting game with some RPG aspects.. but it's becoming an RPG game with some fighting game aspects nowYes, I believe there needs to be roles, but I think the scales are tipping too far in that direction currently
Scorpion, Doom, CGR, Onslaught and some other pre 2025 champschamps this year are absolute bs lol either 5/5 defenders or forged to counter specific defenders, okoye can be a exception and maybe jean too. That's just not true. Of the attackers we got:Okoye, Jean Grey, Spiderwoman, Lumatrix, and Cyclops were all not built with any specific defenders in mind.I'd go further to argue that Nico and Karolina are also versatile enough to not be on that list. They have target matchups but they can take a LOT of defenders that aren't immune to their damage.Joaquin is also not an Enchantress counter just because he has debilitate, so he's also not on that list, though he's weak.So really that just leaves Bastion, Gentle, and the Maker. And Bastion is such a good war attacker that he can take basically anything with hazard shift or evade on it, on top of the mutants he was designed for.The attackers this year have been fantastic.Besides, Onslaught is on your list despite him also being built to counter specific skill defenders, so clearly that isn't an issue for you beyond bias.
Scorpion, Doom, CGR, Onslaught and some other pre 2025 champschamps this year are absolute bs lol either 5/5 defenders or forged to counter specific defenders, okoye can be a exception and maybe jean too.