DISSAPOINTING! I just want him to be a 5/5 defender as he was sold as and listed as. Don't poop on me and call it rain Kabam. I get he is the highest prestige champ in game now but he was created to be 5/5 defender, thus why I spent a lot of units to get him. I don't need him to be a good attacker as that's not what he was billed as nor a dual threat. A brand new 5/5 defender should not be getting nuked already. My R3 Sig 80 has already been manhandled by Hit Monkey, Red Skull, Okoye and Crossbones in Mysterium this current meta. Bullseye and Serpent were brand new 5/5 defenders and they were great defenders deserving of 5/5 listing. Yuelana 5/5 and Dark Phoenix 4/5 are doing great as new defenders. Hell I'm getting better results from my Gentle on defense than this guy. I hope there is a bug that's interfering with his defensive prowess at the moment or he gets rebalanced before a years time has passed to actually make him a 5/5 defender. These champs I would assume go through testing before their release?
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight. I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value. i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestionsI have some suggestions here and would like to hear the toughts of someone who already has the character at higher levelFor aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary fieldBoth still max of 10, i tought on this for longer fights that you would control regurlarly from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitterStill working on it soo i'm open for some suggestions He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo. On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker He already gains burst increase on it's Awakening and his attacks itself are very weak, for the evolutionary Aspect i made after every 5 seconds exacly because of that(Just checked while writing a d the field gives 34% burst,weird number and does help much because his attacks are very weak, the field is 12 second but considering it get 75% slower while you are there it can be over double of the time depeding on the AI)Also the reason why i increase the bonus you get based on sig level,technically it's worse to get than the original but the bonuses are strongeri still working on it because theres also someone numbers to change My point is that the burst damage is the damage increase within the field, he doesnt need an additional one he just needs the one he has to be stronger.Getting them in and out of the field effectively is part of the skill of playing him, it's not incredibly satisfying right now but if they buffed the effects of evolved it would be. Inflicting devolved while in the field would be overkill on defense and would essentially give you 10 within 1 cycle which at that point why not just give you all of them when they're in the field. As someone that's played him a fair bit since i pulled him last week, the problem isn't building the charges it's them not being that strong which is what a buff should change.What i want to do is change the damage increase for all his attacks and not just during S1, doing this would not need to get the damage per debuff and would stay solely I don't want the Devolve debuff to be apply every 5 seconds in the field,only the evolve buff with a buffed potency , the actual way is faster but no much good trying to get all of them but what i propose is much slower and you will mostly get 2-4 per field depeding on the AI and thats also why i gave way more potency than the devolve based on sig,i made for longer fights mostly since thats where i see him being used the most as attackernumber boost everyone agrees,i realy don't get why 35% and not 30 or 40 He specifically only gets evolves when the opponent gets devolves, thats the point. Then being separate things is more confusing than it needs to be. Giving him 9000 attack rating whenever he's in the field is stupid over powered honestly, it's basically no skill 3x damage increase. The whole point of that buff is to increase the damage of combo detonation which is his main damage source
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight. I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value. i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestionsI have some suggestions here and would like to hear the toughts of someone who already has the character at higher levelFor aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary fieldBoth still max of 10, i tought on this for longer fights that you would control regurlarly from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitterStill working on it soo i'm open for some suggestions He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo. On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker He already gains burst increase on it's Awakening and his attacks itself are very weak, for the evolutionary Aspect i made after every 5 seconds exacly because of that(Just checked while writing a d the field gives 34% burst,weird number and does help much because his attacks are very weak, the field is 12 second but considering it get 75% slower while you are there it can be over double of the time depeding on the AI)Also the reason why i increase the bonus you get based on sig level,technically it's worse to get than the original but the bonuses are strongeri still working on it because theres also someone numbers to change My point is that the burst damage is the damage increase within the field, he doesnt need an additional one he just needs the one he has to be stronger.Getting them in and out of the field effectively is part of the skill of playing him, it's not incredibly satisfying right now but if they buffed the effects of evolved it would be. Inflicting devolved while in the field would be overkill on defense and would essentially give you 10 within 1 cycle which at that point why not just give you all of them when they're in the field. As someone that's played him a fair bit since i pulled him last week, the problem isn't building the charges it's them not being that strong which is what a buff should change.What i want to do is change the damage increase for all his attacks and not just during S1, doing this would not need to get the damage per debuff and would stay solely I don't want the Devolve debuff to be apply every 5 seconds in the field,only the evolve buff with a buffed potency , the actual way is faster but no much good trying to get all of them but what i propose is much slower and you will mostly get 2-4 per field depeding on the AI and thats also why i gave way more potency than the devolve based on sig,i made for longer fights mostly since thats where i see him being used the most as attackernumber boost everyone agrees,i realy don't get why 35% and not 30 or 40
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight. I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value. i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestionsI have some suggestions here and would like to hear the toughts of someone who already has the character at higher levelFor aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary fieldBoth still max of 10, i tought on this for longer fights that you would control regurlarly from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitterStill working on it soo i'm open for some suggestions He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo. On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker He already gains burst increase on it's Awakening and his attacks itself are very weak, for the evolutionary Aspect i made after every 5 seconds exacly because of that(Just checked while writing a d the field gives 34% burst,weird number and does help much because his attacks are very weak, the field is 12 second but considering it get 75% slower while you are there it can be over double of the time depeding on the AI)Also the reason why i increase the bonus you get based on sig level,technically it's worse to get than the original but the bonuses are strongeri still working on it because theres also someone numbers to change
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight. I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value. i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestionsI have some suggestions here and would like to hear the toughts of someone who already has the character at higher levelFor aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary fieldBoth still max of 10, i tought on this for longer fights that you would control regurlarly from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitterStill working on it soo i'm open for some suggestions He already has the burst damage within the field, I think that being increased based on debuffs would be better than adding an attack increase on top. I would also say that gaining the devolved when staying in the field would probably be a little too much considering it's pretty hard to get out of if you're attacking against him. Them being gained when entering the field would be fine if the potency of them were increased imo. On offense I like to back up and place the field a tiny bit away from the wall which means you can just keep knocking them out and they dash back in to build them up quicker
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight. I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value. i usually try the character myself and take some notes,but due to High evolutionary Arena not here yeat i had to base in other people gameplay and some suggestionsI have some suggestions here and would like to hear the toughts of someone who already has the character at higher levelFor aspect of evolution i suggest changing to 2% the debuff version and changing to 2-4% based on sig level the buff version,the difference is that the buff version is grant to you every 5 seconds you stay in the evolutionary fieldBoth still max of 10, i tought on this for longer fights that you would control regurlarly from outside the Awakening i tought about the evolutionary field give you certain attack rating % based on how many debuffs the opponent have, i don't know a exact number but i tought about 100% since it's max of 20 debuffs he can stack, 10 cruelty and 10 whitterStill working on it soo i'm open for some suggestions
His evolve/devolve mechanic is too weak. 16% at max is basically nothing and definitely not worth all that effort for 1 fight. I was lucky enough to get the 7 star from a store crystal. He needs more oomph on attack and he's less than impressive as a defender unless you have no idea what he can do at all. Too bad he won't get tweaked either way until 2027 with how slow these balance batches are.Adding the evolve passives as a cross-fight for him (as an attacker only) like the devolves are for the opponent and capping them at 20 or 25 would have made a world of difference to his value.