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Thoughts on the 9 buffed champions?

EdisonLawEdisonLaw Member Posts: 11,326 ★★★★★
The Rebirth champions (Anti Venom, Cull, Viv, Night Thrasher, Sabrretooth, Dr Voodoo) and the rebalance batch (Patriot, Yondu and Modok). Thoughts on the changes?
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  • EdisonLawEdisonLaw Member Posts: 11,326 ★★★★★

    Modok is gonna be annoying af on defense... Again...

    Plus if duped, he’s gonna trigger Parry on autoblock, unlike High Evolutionary
  • TheUglyone123TheUglyone123 Member Posts: 738 ★★★★
    Cull obsidian seems really strong, very interested to see how he turns out. Yondu seems sneaky good, so does night thrasher. I’m intrigued with Voodoo. They said it’s a buff, but the changes to his kit seem odd and I don’t fully understand what it is saying. So cautiously excited for him too
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,531 ★★★★★
    AFAICT, based on what we've been told, Sabretooth's regen will still suck, but he should ramp faster with the new SP1 if you set up your combos to get Furies.

    I don't care for the change to the SP2 for Dr Voodoo. Power Dissolve doesn't do anything unless they're losing power, so you will need to do at least 2 specials to get access where you can access his damage and power control with 1 special now.
  • WednesdayLengthWednesdayLength Member Posts: 3,375 ★★★★★
    I already love anti venom and this is pretty big for him, even just the change to not having to keep your combo is massive. Interested to see how his new sig works in the context of his kit for sure but I'm very excited for it.
  • MagrailothosMagrailothos Member Posts: 6,426 ★★★★★
    edited August 1
    I've only looked at Yondu in any detail.
    However, my thoughts:
    1: He's going to be a lot more 'meta' now that they've swapped out Bleed for Rupture. As he's a non-metal Tech champion, that's Huge against Onslaught; and really useful against Storm (where his Pilfer couldn't really keep up with her Prowess), Bishop (where a bleeding Bishop goes Unblockable), Colossus, Cable (not a good mutant to make bleed), Omega Red (likewise), Dust, Magneto, etc.
    2: His damage is going to go up a lot: loads more Ruptures, with higher damage; higher Armour/Block penetration; and his SP2 grants a stronger Fury for much longer.
    3: Along with his non-contact Mediums and Weakness on Specials, that Stifle debuff on his SP1 is going to make him quite a decent 'Stall' defender; since it'll lower the Attackers Combat Power Rating by 70%.
  • ArmageddønArmageddøn Member Posts: 1,137 ★★★★

    I honestly thought Dr Voodoo would have some changes to his SP1 to address the fact that a lot of Cosmic Champions are Poison immune or Nullify immune

    A pre fight like Nico maybe?
  • captain_rogerscaptain_rogers Member Posts: 13,665 ★★★★★
    Dr voodoo looks mid asf I wonder what kind of defenders he actually can take? Lol. Half of cosmic is poison immune so he lose main sources of damage, need to go for 2 sp2 one with even and one with odd just to get the damage going. I wonder what problem he solved in the game except DP.
  • Shock29Shock29 Member Posts: 658 ★★★
    edited August 1
    I’m really happy with how Night Thrasher’s buff turned out. They addressed a lot of his problems by making Gadget debuffs way easier to keep up and his damage potential should be higher as well with the larger crit damage boost. Obviously, still waiting on the numbers themselves for these changes but I’m certain he’s going to be so much better!

    The only thing that disappointed me was that it appears that his Fury buffs are still locked behind his sig ability. At the very least, NT will no longer need really high sig and he can use Purify as an attacker. But I wish they had moved his Taunt and Fury mechanic to his base kit. Without it, you’re missing a lot of damage.
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,531 ★★★★★

    Dr voodoo looks mid asf I wonder what kind of defenders he actually can take? Lol. Half of cosmic is poison immune so he lose main sources of damage, need to go for 2 sp2 one with even and one with odd just to get the damage going. I wonder what problem he solved in the game except DP.

    I think they didn't want to make him a 7 star while he could basically keep most opponents at 0 power indefinitely after 1 SP2. As a 6 star, he's just too weak to really take advantage of it. When's the other champ that can do the same, OG Psylocke, getting her nerf, I mean buff?
  • captain_rogerscaptain_rogers Member Posts: 13,665 ★★★★★

    Dr voodoo looks mid asf I wonder what kind of defenders he actually can take? Lol. Half of cosmic is poison immune so he lose main sources of damage, need to go for 2 sp2 one with even and one with odd just to get the damage going. I wonder what problem he solved in the game except DP.

    I think they didn't want to make him a 7 star while he could basically keep most opponents at 0 power indefinitely after 1 SP2. As a 6 star, he's just too weak to really take advantage of it. When's the other champ that can do the same, OG Psylocke, getting her nerf, I mean buff?
    I don't even care about the sp2 change (honestly think it's better and I'll explain why).
    My biggest problem is his poor buff control. Nullify is arguably the worst form of buff control since 1) some champs including cosmics are outright immune to it. 2) you don't wanna trigger some buffs in first place (regen unstoppable).

    Previously sp2 does great power control, but the current one I think has better damage. For example, throw sp1, nullify buffs, get lots of power, throw sp2 even combo, get 3 buffs, then throw odd combo, inflict the debuffs, then go for sp3 if required, all possible since now he can get lots and lots of power.

    If only he has better buff control. Let's see how he ends up.
  • WednesdayLengthWednesdayLength Member Posts: 3,375 ★★★★★
    Modoks new spotlight is out and also includes increased damage over time ability accuracy in his sig that wasn't mentioned on stream which could potentially be huge for him on offense
  • Tairique_turay0Tairique_turay0 Member Posts: 1,106 ★★★★
    Cull Obsidian looks absolutely insane 🤯
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,531 ★★★★★
    edited August 1

    Dr voodoo looks mid asf I wonder what kind of defenders he actually can take? Lol. Half of cosmic is poison immune so he lose main sources of damage, need to go for 2 sp2 one with even and one with odd just to get the damage going. I wonder what problem he solved in the game except DP.

    I think they didn't want to make him a 7 star while he could basically keep most opponents at 0 power indefinitely after 1 SP2. As a 6 star, he's just too weak to really take advantage of it. When's the other champ that can do the same, OG Psylocke, getting her nerf, I mean buff?
    I don't even care about the sp2 change (honestly think it's better and I'll explain why).
    My biggest problem is his poor buff control. Nullify is arguably the worst form of buff control since 1) some champs including cosmics are outright immune to it. 2) you don't wanna trigger some buffs in first place (regen unstoppable).

    Previously sp2 does great power control, but the current one I think has better damage. For example, throw sp1, nullify buffs, get lots of power, throw sp2 even combo, get 3 buffs, then throw odd combo, inflict the debuffs, then go for sp3 if required, all possible since now he can get lots and lots of power.

    If only he has better buff control. Let's see how he ends up.
    We'll have to see if the changes make him uninteresting to me.

    Currently it's build close to SP2, bait their SP to get them to no power (or not, if you're a savage), throw Even SP2, keep building to and throwing Even SP2 while they stay at effectively no power. It just takes forever because he's weak, but it's safe unless there're some other power gain effects in play. I like it better the way it is, on paper, but we'll see how fast the new rotation will be with the increased attack.

    If they made Envenom its own buff removal -> Poison (or Soul Barb! Obviously this would take more work to make it not stupid but it could help with his lacking damage against poison immunes. maybe convert buffs to loas? Something to look at.) effect instead of just Nullify -> Poison, they would have something I'm much more interested in.
  • EdisonLawEdisonLaw Member Posts: 11,326 ★★★★★

    Dr voodoo looks mid asf I wonder what kind of defenders he actually can take? Lol. Half of cosmic is poison immune so he lose main sources of damage, need to go for 2 sp2 one with even and one with odd just to get the damage going. I wonder what problem he solved in the game except DP.

    I think he’s mainly targeted towards Serpent and Dark Phoenix. Thanos is immune to poison
  • Shock29Shock29 Member Posts: 658 ★★★
    edited August 1
    Shock29 said:

    I’m really happy with how Night Thrasher’s buff turned out. They addressed a lot of his problems by making Gadget debuffs way easier to keep up and his damage potential should be higher as well with the larger crit damage boost. Obviously, still waiting on the numbers themselves for these changes but I’m certain he’s going to be so much better!

    The only thing that disappointed me was that it appears that his Fury buffs are still locked behind his sig ability. At the very least, NT will no longer need really high sig and he can use Purify as an attacker. But I wish they had moved his Taunt and Fury mechanic to his base kit. Without it, you’re missing a lot of damage.

    Checked the patch notes and noticed some changes that were not mentioned in the live stream. The Precion buff off his SP2 will also be more potent and last 8 seconds longer. Another big plus! Bigger crits that happen more often and for longer after his SP2.

    The other numbers look good, too, with the only ones missing being the boost to the Crit Damage per Unique Debuff and the Crit rating from his Precision buff for each Unique Debuff from his SP2.
  • EdisonLawEdisonLaw Member Posts: 11,326 ★★★★★

    Cull Obsidian looks absolutely insane 🤯

    Wondering if they had updated his block proficiency as that’s one of his main issues
  • EdisonLawEdisonLaw Member Posts: 11,326 ★★★★★
    Shock29 said:

    I’m really happy with how Night Thrasher’s buff turned out. They addressed a lot of his problems by making Gadget debuffs way easier to keep up and his damage potential should be higher as well with the larger crit damage boost. Obviously, still waiting on the numbers themselves for these changes but I’m certain he’s going to be so much better!

    The only thing that disappointed me was that it appears that his Fury buffs are still locked behind his sig ability. At the very least, NT will no longer need really high sig and he can use Purify as an attacker. But I wish they had moved his Taunt and Fury mechanic to his base kit. Without it, you’re missing a lot of damage.

    So willl he still be good unduped?
  • EdisonLawEdisonLaw Member Posts: 11,326 ★★★★★

    I honestly thought Dr Voodoo would have some changes to his SP1 to address the fact that a lot of Cosmic Champions are Poison immune or Nullify immune

    A pre fight like Nico maybe?
    They didn’t mention anything about prefights
  • Tempest_024Tempest_024 Member Posts: 182
    EdisonLaw said:

    Cull Obsidian looks absolutely insane 🤯

    Wondering if they had updated his block proficiency as that’s one of his main issues
    I didn’t see it listed in the changes. Maybe they’re counting on stat focus.
  • EdisonLawEdisonLaw Member Posts: 11,326 ★★★★★

    EdisonLaw said:

    Cull Obsidian looks absolutely insane 🤯

    Wondering if they had updated his block proficiency as that’s one of his main issues
    I didn’t see it listed in the changes. Maybe they’re counting on stat focus.
    That could potentially help, but probably won’t change too much, especially for a guy who relies on landing heavies
  • WednesdayLengthWednesdayLength Member Posts: 3,375 ★★★★★
    EdisonLaw said:

    Dr voodoo looks mid asf I wonder what kind of defenders he actually can take? Lol. Half of cosmic is poison immune so he lose main sources of damage, need to go for 2 sp2 one with even and one with odd just to get the damage going. I wonder what problem he solved in the game except DP.

    I think he’s mainly targeted towards Serpent and Dark Phoenix. Thanos is immune to poison
    How is he targeted at serpent?
  • Shock29Shock29 Member Posts: 658 ★★★
    EdisonLaw said:

    Shock29 said:

    I’m really happy with how Night Thrasher’s buff turned out. They addressed a lot of his problems by making Gadget debuffs way easier to keep up and his damage potential should be higher as well with the larger crit damage boost. Obviously, still waiting on the numbers themselves for these changes but I’m certain he’s going to be so much better!

    The only thing that disappointed me was that it appears that his Fury buffs are still locked behind his sig ability. At the very least, NT will no longer need really high sig and he can use Purify as an attacker. But I wish they had moved his Taunt and Fury mechanic to his base kit. Without it, you’re missing a lot of damage.

    So willl he still be good unduped?
    Most of the changes that were made make his base kit better and easier to play. But his Fury buffs give him a huge chunk of his damage. He’s not the same without them. He’ll be better on his base kit but I think you’ll need the awakened ability for significant damage.
  • WednesdayLengthWednesdayLength Member Posts: 3,375 ★★★★★
    EdisonLaw said:

    EdisonLaw said:

    Cull Obsidian looks absolutely insane 🤯

    Wondering if they had updated his block proficiency as that’s one of his main issues
    I didn’t see it listed in the changes. Maybe they’re counting on stat focus.
    That could potentially help, but probably won’t change too much, especially for a guy who relies on landing heavies
    He has standard block proficiency for xl champs, it's not getting buffed but stat focus and stat casts will help. He now needs to land less heavies anyway
  • EdisonLawEdisonLaw Member Posts: 11,326 ★★★★★
    edited August 1

    EdisonLaw said:

    Dr voodoo looks mid asf I wonder what kind of defenders he actually can take? Lol. Half of cosmic is poison immune so he lose main sources of damage, need to go for 2 sp2 one with even and one with odd just to get the damage going. I wonder what problem he solved in the game except DP.

    I think he’s mainly targeted towards Serpent and Dark Phoenix. Thanos is immune to poison
    How is he targeted at serpent?
    Serpent’s not poison immune, nor power steal immune, and Voodoo gains energy resistance when blocking
  • CheeseMaster482CheeseMaster482 Member Posts: 376 ★★★
    edited August 1
    Viv vision didn't get anything meaningful, what a waste of a buff slot.
  • ItsClobberinTimeItsClobberinTime Member Posts: 6,705 ★★★★★
    edited August 1
    Other than Cull and maybe Sabretooth they look very underwhelming, Voodoo is debatable we'll have to see how it actually plays out cause some of it sounds like a nerf and some of it sounds like a tune up but these three are the only ones that have any meta relevance potential because they will actually target current annoying meta defenders. Cull for Zola, Sabretooth for Bullseye and Yelena, Voodoo for Serpent and Dark Phoenix. The rest however, I have no idea where I would even use them, even post buff they sound mid on paper especially Viv what even are those changes? Big waste of a "rework" when they could've picked Doc Oc, Darkhawk or Vulture and done an actual rework.
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