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π₯1st World Gho Gho Gho Ghost Rider's Mcoc Meetingπ₯


We, plus 80+ that voted GR in the poll, plus anyone that want Ghost Rider's Rework join us!
@Magrailothos
@DrZola
@ZsirhCZ (Chris)
@Slig
@benshb
@AlCapone2727
@Faisaljaved
@Mysterio
@shield311
@TheUglyone123
@SirGamesBond
Let's deliberate how to convince our fellow summoners that with Ghost Rider rework everyone may have a great champ.
Not someone that is only used as a punch bag everytime or a BW that even dont resemble Scarlet Johansson, or the Frost Giant baby that isnt worthy of a Mcoc rework.
Lets do our GR Testimony to everyone and let them do the judgement of their next vote and choose Johnny Blazeπ₯π₯π₯
Please Kabam, Ghost Rider deserves a superior level than CGR as he is the principle and the end.
Thanks Kabam π₯³
@The_0wenpus ,i never see you on forums, if you're a Ghost Rider voter join us! Gho Gho Gho Ghost Rider!
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Comments
I just forgot
@EdisonLaw and
@Tairique_turay0
π₯
@CheeseMaster482
This is a mild to moderate Tune-up, rather than a full rework; so Ghost Rider's primary mechanics aren't really changed. He continues to be based around inflicting Judgements on his opponent, which progressively weaken the opponent, and strengthen subsequent judgements.
Ghost Rider
Health 54876
Attack 4061
Passive
A bloodless skeleton wreathed in Hellfire, Ghost rider is immune to Bleed and Incinerate effects; and Poison effects from non-Mystical opponents suffer -70% Potency.
Bane of Evil
Against #Villain opponents, Ghost Rider gains +15% to his Attack, Armour and Critical rating.
#Villain opponents passively suffer -10% Critical rate and Attack rating for each Judgement upon them.
Against #Hero opponents, all Judgements apart from the Judgment of Guilt suffer -15% Ability accuracy (most heroes feel guilty about something...)
Judgements
Ghost Riders judgements are triggered by certain actions or combos. Judgements last indefinitely when placed, but can only be placed once. When a judgment is first placed, Ghost Rider inflicts a secondary effect (Fury, Degeneration, etc) that gains +75% duration for each Judgement already in effect when it is placed.
The list of Ghost Rider's Judgments, and their secondary effects is:
- Complete MLLLL combo: Judgment of Spite - Inflict a Degeneration passive causing 5969 damage over 3 seconds.
- Complete MLLLM combo: Judgement of Corruption - Gain a Fury passive, +4466 Attack for 9 seconds
- Heavy attack: Judgment of Malice - gain a Lifesteal passive, enabling Ghost Rider to Steal 1371 Health on each Attack. Ghost Riders Lifesteal only works against the living, and will not generate health against #Robots.
- Hit opponent with Special-1 Attack: Judgment of Pride - Inflict a Fate Seal passive for 6 seconds.
- Hit opponent with Special-2 Attack: Judgment of Anger - Inflict power drain passive removing 20% of the opponent's Maximum Power over 2 seconds. If the opponent is immune to Power Drain, inflict a 120% Wither passive, instead.
- Hit opponent with Special-3 Attack: Judgment of Guilt - Ghost Rider's Penance state inflicts a Damnation passive upon the opponent for 5 seconds. Damnation causes 2464 damage, and also inflicts Fate Seal, Heal Block and Power Lock.
Special AttacksWhen Damnation ends, remove all Judgements from the opponent. This does not remove any active secondary effects.
SP1 - Inflict Judgment of Pride.
If this Judgment is already active, instead Nullify one buff for each two Judgments on the opponent (rounded up).
SP2 - Inflict Judgment of Anger.
Additionally, inflict Incinerate for 5228 damage over five seconds. Incinerate Potency increases by +25% for each Judgement currently active on the opponent.
SP3 - Inflict Judgment of Guilt. This attack additionally refreshes any other secondary effects that are in place when it is activated.
Signature ability:
At the start of the fight, activate Judgment of Cruelty. As a secondary effect, this judgment grants a Power Gain passive for 12 seconds, generating 3% of a bar of Power per second.
Additionally, each Judgement placed on the opponent increases Ghost Rider's Offensive combat power rate by 12%.
So, this Tune-up would provide Ghost Rider with the reliability he currently lacks (his judgements have a pretty significant failure rate, right now); his debuffs are all replaced with passives; he switches out Bleed for Degeneration (which will go nicely with the Ghost Rider relic...), gets Wither to manage any cosmic opponents immune to Power Drain, and a fairly hefty Incinerate on his SP2. And that extra Judgment in his Sig should be quite a significant boost to getting his rotation started in shorter fights.
But it's still a Tune-up rather than a full rework - what do people think? And what else would people like to see?
Best Champ kit design.
Guys, so, lets coordinate our moves.
- I will focus to gather people here on forums with someone else
- We need one for Discord chat
- Twitter/X
- Facebook
- Global Chat (I feel sorry to someone be there to call for Blaze π₯)
- Lets use π₯ on every thread or social network from now on, as a sign that we support Ghost Rider
For now, this is ok, later we talk about our finnances
Finances?! Dude, donβt think that maybe, just maybe, youβre taking this a little too seriously?
Grass is outside. Feel free to touch it.