**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
It's an UX/UI issue. They should simply comply with Apple's design standards. Which include putting some thought into screen activation. I play with a protective case as well, but that doesn't mitigate the issue, although it helps a little. The fix is simple though, and should be released asap.
It's not perfect, makes it harder to hit the special button and means your looking at mostly hands instead of a big screen.
Hope this helps others as it has helped me (sort of), while we wait for 17.0.
This. Harder content is borderline unplayable right now. Champs bounce around like toddlers on a sugar-high. If I were Apple, and a high-grossing game wasn't optimized (at all!) for my flagship phone, despite Apple having provided developers with clear instructions, I wouldn't be pleased. If this isn't fixed soon, maybe it's time someone asked Apple to step up. I still hope the next update will fix it, but the lack of Kabam responses isn't encouraging.
It's such a shame though, even from Kabam's perspective. Here we have a phone that is able to run the game extremely well, a showcase if ever there was one, but they let it down by not adhering to simple UX principles. Plain silly.
What it means for me personally, is I stop spending right away. Done. Between the lack of optimization for the iPhone X and the myriad of similar problems (champs freezing, losing blocks etcetera) on all devices, there isn’t much game left. The other issues aren’t even addressed in this upgrade. So no ‘improvements’ there, despite being acknowledged repeatedly. And posted about endlessly. Not by a few players, but by hordes of them. I’m gonna smell my own finger instead for a bit.
Doesn’t help a bit. It’s just your hands learning how to compensate.
God only knows. They only refer to ‘improvements’ in the release notes. And only with regards to that specific issue. So my take is that only this issue is improved. To some mysterious extent. That could be 99%. Or 0.5. I take that to mean the other issues aren’t even addressed. I.e. the game still doesn’t conform to Apple’s design standards.
It helped me. When I turn it back on, I dash fairly often and do unexpected heavy attacks.
Thanks for acknowledging this issue, and - especially- for replying. Will keep you posted.
And block / parry doesn't work either