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Valiant MEQ - 4th Month Iteration - I kind of like

AnotherconcernplayerAnotherconcernplayer Member Posts: 205 ★★
So as the title said, it might be a controversial opinion and I most likely get a lot of dislikes for this.

But I find this month (the 4th month iteration) Valiant MEQ well designed and enjoyable.

By removing just 1 fight per swap, it give the quest so much more room for players to be creative and experienced with champs, syns and prefights.

After completed this month VMEQ, I kind wish we got this as the reoccurring VMEQ.

Of course the 2 last Bosses this was a bit finicky, but the actual quests design work in my opinion.

What is your thought?

Comments

  • spiderknight616spiderknight616 Member Posts: 861 ★★★
    I agree, but it sometimes feels a bit easy? The previous iterations punished you for even making a single mistake.

    I prefer the short paths tbh, but also liked the challenge of dipping into my reserve Champion pool with the first version
  • WhoDaPooWhoDaPoo Member Posts: 486 ★★★

    I agree, but it sometimes feels a bit easy? The previous iterations punished you for even making a single mistake.

    I prefer the short paths tbh, but also liked the challenge of dipping into my reserve Champion pool with the first version

    I agree. Original version was challenging as every swap had implications as you moved forward. Last month's version was limiting in the 3 fights, 3 champs (but you could plan for synergies in a way the first version didn't allow). This 3 champs for 2 fights is good and fun... But definitely feels too easy and fast to finish. Reminds me a bit like doing the old TB monthly EQ. I did t even read the nodes this month, except the last two bosses. It feels like if this is the standard for Valiant, then we need the harder progression level. Otherwise bring back the original version or last month's.
  • AnotherconcernplayerAnotherconcernplayer Member Posts: 205 ★★
    To be honest I don't mind more fights, but have 2 fights per swap I feel like that key thing.

    It really enable players to experiment more.

    Wouldn't mind if Kabam use this as a templates, add maybe 2 more set of 2 fights per paths.

    I wonder if Kabam could do team of 5 with 4 fights per swap, but remove Class lock. In doing so, players can really have fun with synergy e.g the Deathless team, cause right not there really any contents that let players utilise team of 5.

    What are your thought?
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