**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

QUICKSILVER

Quicksilver

High critical rate
Medium critical damage.
Low block proficiency.
Low health.
High base attack.

Shrug off non damaging debuffs 65% faster.

Dashing towards the opponent:
All incoming attacks MISS
Dash attacks deal upto 180% incresed attack based on stored power.
If you intercept your opponent using a special attack, the entire special gets the attack bonus.
Opponent cannot evade these attacks.

Special attacks:Sonic Boom
60% to stun for 2.5 seconds on SP1
80% chance on SP2
100% chance on SP3

When attacked
Upto 15% chance to auto block based on stored power. Doesn't trigger parry.

When attacked by a special attack
Flat +66% chance to MISS based on stored power.

SIGNATURE ABILITY

Sonic Boom(Special Attacks) inflicts a 7 second concussion, reducing enemy ability accuracy by 75%.
Concussion can activate even if the opponent's blocking.
Flat+24% to evade special attacks as long as the opponent has a concussion.
Opponents under a concussion have upto 81% reduced power gain based on how long a concussion has been active, reaching the maximum bonus after 21 seconds.

Synergies
15% increased power gain while opponent has a concussion.
Special attacks have a 60% to ignore evade.
Gain +30% attack rating on dash attacks.

Comments

  • KpatrixKpatrix Posts: 1,055 ★★★
    Can't evade the specials and they are unlockable ?
  • BahamutBahamut Posts: 2,307 ★★★★
    Hey a champ idea that’s good but not OP as hell. Good job. You don’t see that very often
  • DiablosUltimateDiablosUltimate Posts: 1,021 ★★★
    I don't like that every special attack would activate concusion giving quicksilver chance to evade, making him useless as attacker. Should be just one special (sp1 or, sp2 or sp3) that causes concusion, so player would have choice to not activate evade, making him both solid defender and still playable on attack. Kabam made that mistake with Spider-Man Symbiote, should have been just SP1 that activates evade
  • Great job @Cosmos_2002 ! I will enter the contest if you want
  • Cosmos_2002Cosmos_2002 Posts: 137
    I don't like that every special attack would activate concusion giving quicksilver chance to evade, making him useless as attacker. Should be just one special (sp1 or, sp2 or sp3) that causes concusion, so player would have choice to not activate evade, making him both solid defender and still playable on attack. Kabam made that mistake with Spider-Man Symbiote, should have been just SP1 that activates evade

    Only Special Attacks mate. That isn't bad.
  • Quicksilver would be Science or Cosmic
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