**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
T-Mobile - Connection issue [Merged]
This discussion has been closed.
Comments
gotta give credit where credit is due, they did come up and said a fix was in the works. thing is that this update rolled out on the 31st and its arleady the 2nd.... while others are hauling a** on arenas and are able to compete in AQ as well as the monthly quest, we are just left sitting in the dark because they can NEVER test any of their DAMN updates.....
You're asking for the impossible. This is how things go with software. There's only so much testing and effort put into these things. Then when you're talking at scale it's even harder.
I do fully support very frequent responses to extremely high priority bugs like this one.
During war went into a fight and it just cut off, went back into it and last half of Icemans health. Also AI is blocking breaking at random points plus when the AI was blocking, I was hitting them to build up their power to get them to use an SP2 and they parried me, then was dead.
I completely understand that a game will have 1 or 2 bugs.... problem with KABAM is that none of the devs seem to know what their doing... feels like the engineering team need to up their game. For a company who claims to "test" their updates before launching worldwide, sorry team your work really doesn't show. Just blows my mind that for a company with a very profitable game they can't seem to get an update out where they don't screw most or all their player base.
They will give us some low rank revives and crystals that we already get on a daily bases.
Been fortunate enough to be near WiFi the last few days but not today. Hope this doesn’t affect my team.
I expect better than this, why T-mobile....
I’ve been locked out on T-Mobile for almost 48 hours now so I totally get where you’re coming from, but to be fair if I had to bet I’d wager that these major update bugs aren’t the result of incompetent software engineers, but rather completely out of touch product management teams. A game like this is very complicated and involved. Not only do they have to design and produce all the content and make sure it all interplays with each other niceley without breaking anything, but they have to do it all on an extremely tight schedule. Most of the content comes out on a monthly timeline or in conjunction with major film and television releases. I can almost guarantee you that there are hard deadlines for content release that are planned out at least 6-9 months ahead. These schedules are not made by the engineers, but by product management teams who don’t know a thing about software development and the time it takes to get it right. All they care about is meeting deadlines so they can collect their bonuses and not get fired. So this leaves engineers barely enough time to try and complete the content and get as much testing in as possible before the deadline. Product management teams don’t give a **** if the engineers have had adequate time to test their work. Once the deadline has arrived, unless there is a catastrophic bug, the product gets pushed to release so the managers meet their deadlines. I can promise you no engineer is ever completely satisfied with the amount of testing of their code, but when the product release date hits it’s out of their hands.
All this to say, give the engineers a break. I’m sure they’re overworked and underpaid and governed by people who have no understanding of what it takes to make good software. Ultimately it’s still Kabam’s fault for managing their teams/resources this way so customers have every right to be angry, but I just hate to see the hard working engineers take the heat for it.