**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

TECH CLASS BETA TESTING REWORKS

HULKBUSTER
65% to armour up on well timed blocks.
Each armour up active increases critical damage by a flat 40%.
Dashing back and holding block for 2 seconds: Consumes all active armour up buffs, to trigger Self Repair, regenerating 4% max health per armour up consumed over 10 seconds.
After activating Self Repair, Hulkbuster cannot armour up for the next 25 seconds.

IRON PATRIOT
When the opponent activates a special attack: Gain a temporary boost to Special Attack Damage, increasing it by 50% for 5 seconds.
This acts like a counter attack mechanic.

War Machine
At the start of the fight and Everytime he fills a bar of power, he gains a fury, increasing attack by 50% for 4 seconds.
OR
Dashing back and holding block for 2 seconds: Consume a bar of power to gain a fury increasing attack by 60% for 8 seconds.
This ability has a 20 second cooldown.

Empty the clip triggers at 30% heath.
Each Empty the clip armour up provides 8% critical resistance.


Comments

  • CavalierCavalier Posts: 246
    I like the Hulkbuster idea as well but would change
    Hulkbuster can not armor up for the next 25 seconds.To, Hulkbuster can not armor up while Self Repairing.
  • Duke_SilverDuke_Silver Posts: 2,421 ★★★★
    Some really cool ideas, the Hulkbuster one especially.
  • NEUROPLEXUSNEUROPLEXUS Posts: 92
    i really like the HB idea. But i think war machine is fine the way he is now. he does a respectable amount of damage and is very much his own champion, something you cant say for many of the other "iron man" type characters.
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