**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Master rewards

The 100% exploration event rewards dont seem right for master. If heroic gives 1 t4b and 1000 5* shards why would master also give 1 t4b and a lowerd 600 5* shards? It would make more sense if master gave something like 2 t4b and 2000 5* shards that way the rewards sort of double going from heroic to uncollected

Comments

  • BapoiBapoi Posts: 995 ★★★
    Have you looked at the individual quest rewards for completion and exploration as well?
    Overall, the rewards really are better.
  • Yea the chapter and overall exploration rewards add up in the end but these are two separate rewards because not everyone will get the final overall 100% exploration. So the final rewards for master are only slightly better than heroic because of the t2 alpha shards. Look at uncollected for example, each chapter gives nice rewards with 500 5* shards then the final exploration reward gives a whopping 3500 5* shards, master should have been modeled the same giving 300 per chapter then 2000 shards as a final reward instead of a crappy 600 and the same t4b from heroic.
  • SpiritOfVengeanceSpiritOfVengeance Posts: 2,353 ★★★★
    edited February 2018
    Uncollected in terms of difficulty is wayyy ahead of master don't even bother comparing master to uncollected. You may be right about the master rewards they might actually change it.
  • JasonMBryantJasonMBryant Posts: 301 ★★
    You can't get 100% in Master without getting 100% in all the chapters. So 100% in Master mode does give more 5* shards than Heroic.

    The difference is that if you can only get 100% in the first or second chapter, you'll still get a few shards, unlike Heroic. So it's a little more forgiving.
  • colbyscipio987colbyscipio987 Posts: 1,027 ★★
    How hard is killmonger in expert?
  • IOSJasoNIOSJasoN Posts: 643 ★★★
    If I'm not mistaken you also get a good amount of t4cc shard crystals.. The rewards for master was improved and the difficulty level was dropped.. The rewards are worth doing the 100% but if you're truly not happy about it then don't do it..
  • That's like saying the story quest rewards in each chapter for act 5 are really nice so the final overall exploration reward should be something basic. Chapter rewards and full exploration are two different things because not everyone does both due to the raised difficulty and effort. The master 100% exploration rewards are clearly lacking when compared to the difficulty of getting 100% in heroic.
  • JasonMBryantJasonMBryant Posts: 301 ★★
    Okay, here's a way to fix that.

    Kabam could lower the rewards for 100% Heroic to 400 shards, then add 200 shards to the 100% for each chapter. You would get exactly the same amount of shards, and the Master 100% would be much more than the Heroic 100%.

    If that doesn't look like a good solution, then you're not really saying that you want the two modes to compare well to each other. You're just asking for more stuff.

    Are you just asking for more stuff?
Sign In or Register to comment.