**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Still playing the victim, really? It's a discussion about 5.2 and how people feel about rewards. Abusive behaviour...lol come on man. Stop acting like a 5y old who acts all smart and then cries every time someone so much as points a finger at him.
10% of your posts are about the game and 90% about you and how are you treated and what a victim you are. Own up to your mistakes man. Everybody makes them and it's not end of the world if you are wrong. Especially not on some silly forum.
Very well said.
Thing is, you say some completely ridiculous things, which makes nobody trust your opinion, then when people call you out on your opinion you don't back your opinion up you just say oh look at me everyone I'm a victim.
For example, you claimed that some one who started playing yesterday can have a valid comment on the collector as a boss, then when I asked why, you just said oh no we aren't doing this. Playing the victim yet again. That's why you are the problem. You claim to be the one who wants to have discussions but when people try you just play the victim card.
First, we actually have an old description in the game and in this post for that particular Buff, which doesn't reflect how it actually works. It states that your Special Attacks deal 400% more damage, but this would logically imply it's 400% more damage based on your attack. It actually deals 400% of your Opponent's attack as additional damage, so the stronger your Opponent, the stronger you are.
We're updating the description in an upcoming build, but the buff itself has always worked this way in the game - no functionality is changing whatsoever. The new correct description is:
The Attacker's basic attacks deal no damage, but still generate power. Their Special Attacks deal 400% of the Defender's attack as additional damage.
Second, many of you noted that even though she should be dealing 400% more damage during her SP1, Rogue was not stealing 400% more health from her Opponent. We've updated the buff itself to account for this, and she should now be very useful against this buff, as she was always intended to be.
I have updated the original post as well.
Thanks for the confirmation! I'll might even try that Joe Fixit challenge.
You know ... Just for fun
Since the class reversal node increases the defender attack if we bring someone that was supposed to have advantage against them. So, the defender will have even more attack.
Hey @eXtripa69,
So, Power Shield's 400% Bonus is calculated from the base health of your Opponent, which does not factor in any class advantage boosts, so you're not getting 400% of 140% of their base attack. You're just getting 400% of their unmodified base attack.
You WILL notice a difference in the damage you deal if you go in giving them a class advantage, but that's just because the base attack from your Special Attack (not factoring in the 400% boost) will be lower. So, there's 3 scenarios you can have here:
No Class Relationship: 100% of your base Special Damage + 400% of your Opponent's Base Attack.
Class Advantage (keep in mind Role Reversal): 140% of your base Special Damage + 400% of your Opponent's Base Attack.
Class Disadvantage (keep in mind Role Reversal): 80% of your base Special Damage + 400% of your Opponent's Base Attack.
I hope that helps clarify!
TL;DR You should still be bringing champs with a class advantage.
It's a money grab.
https://youtu.be/w2_IlWSx3Uw
So I beat this last night only to learn that "The Collectors Favor" which I foolishly thought might have been a prize pool to pick from like maybe 5* Shards or a 5* Awakening Gem ended up being a Title, I gotta say, is what a complete and total let down.
I've completed just about everything in this game including LOL prior to Kabam removing the nodes they removed making it easier, meaning I spent a lot to beat it....and this is the most unrewarding and cheap content Kabam has rolled out to date.
I know I might come across as complaining or ungrateful, and for that, I apologize because that's not my intention. My intention is that if the game team is going to roll out someone as difficult as the boss in this chapter and nodes like Bane, at least reward your players properly.
And most important, don't mask a lame title with something that many of us might associate with and actual "Favor". I'd rather have a single Premium Hero Crystal over another useless title that won't further progress in the game.
Cmon Kabam, do the players right, otherwise you really are proving the 98% of your players right who think you don't care about the players or the Veterans who have been with you since day one and that all you care about is money.
I'm gonna call in The Collectors Favor in this post, and that is just do the right thing. You can keep the title.
Why anyone is surprised by this is what shocks me!
Just wait it WILL GET WORSE
The real Genacide
I mean they're not really
No the are not but they are a better value
How are they better value without being better? What?
Ok I was not clear in my opinion. Rewards for act 5.2 are better but rewards for master are far easier to obtain and thus a better value to me
I agree with that 100%.
Better Rewards
Take out Direct damage scaling from Magic and Iceman out of the game.
They are. The t2A are far more useful to me alone, all the rewards in this chapter are utter trash. In 1 month across all formats I can achieve far more. Whoever came up with these must have been smoking something good.
Miike can you find out the dealer?