**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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no. I have no problem getting around Mordo's degen. It's Mesmerize, and the random stuns onto you. then I mentioned that Mordo doesn't stun you, he astral evades, and causes you to degen. That's the bug. he should just stun you. But instead, you take degen in addition to a combo, or one of his specials.
LOL The odds are the same both times.
That said, Mesmer + Bane stands out from all of the other trials. Fortunately, it's not too bad if you play passively and let Bane do most of the work for you, only hitting them to re-apply Bane every 10s. Slow, but gets the job done.
But that goes out the window when you pair the nodes with certain champs that would penalize you for playing the waiting game, such as Mordo and Void, both of which I had on my most recent run.
Again, I completed it only losing one champ, on Void. Mordo only took my r5 4* Rhulk down to about 2/3 life. So I'm not gnashing my teeth crying for a nerf.
But to say it isn't cheesy is also disingenuous.
Bring a champ that has reduced stun time like Rogue, Groot, etc so if Mesmerize is triggered (+ with Max Limber) it is a non issue.
Bring Quake. Just parry and charge heavy all day. don't even need to hit them to trigger Bane
Bring Mordo - reflect back their attack if Mesmerize is triggered
Bring champs that have stun times on special - Hulk, Ronan, Gambit so you can get extra opportunities to hit while opponent is under stun (again - not able to trigger Mesmerize while the opponent is stunned)
Bring bleeders - GP, AA, Wolvie, etc. The health on the opponents is not that high. A few bleeds with Bane, doesn't take that much
Masters version is 3 fights and yeah, this mode is probably the most difficult out of the all the days but it's 300 5* shards + extra stuff so I enjoy the challenge for the minimal amount of time required. I have several accounts where I just have 4/40s and it can be done each time. If Masters is too difficult for you champs, mastery setup, & skill, there is no shame in doing the hard version to get the 4* shards & the boost for day 7...
Having to have certain champs on your roster plus particular mastery setups are really good ways around it.
To again clarify, I haven’t had issues with it (no used items) but when I fight a void like I did. Within 10 attempted hits he mesmerized my champ 3 times, you get a little salty.
But remember Kabam has a history of doing this...
Bautista challenge- double dash back was broken and RR became the best defender in the game
Web slinger challenge- intercepting and evader would evade your hit and hit you at the same time
The Collector-.....
5.4.6 Classic ultron- immediate evade into an attack (possibly fixed now)
Current special event- mordo mesmerize stuns you and he astral evades to degen you and place bane.
Don’t have a short memory of the issue that all of a sudden arise during these events. They should held to a higher standard. Of course we deal with it because the game is overly addicting and fun. /thread
This seems to be a problem in general, that kabam puts x% in the description while in practice it will be y%.
Its not kabams fault the fight doesnt last the 863 hits for the math to balance out.
Just touch the enemy once per Bane, or as near that as possible—just enough to keep the Bane on them.
Think about it! Bane is a gift. Guaranteed damage when your opponent is under Bane means you can minimize the number of times you attack, in turn minimizing your chances of getting Mesmerized.
You're mad because you're losing because you're panicking. Yes, you'll take some degeneration damage sometimes when it takes a couple seconds to find a way to whack the opponent again safely, to put the Bane back on them, but that's ok. You have lots of health to spend on getting it just right, provided you're dodging well.
Furthermore, the less you attack, the less energy your opponent has for specials that force you to dodge back and forth wildly trying to both evade a special but rush back and put the Bane back on the opponent.
In short, stop running up 5- and 10-hit combos on Trial of Wisdom. It's called that for a reason. I realize this is harder against Quake and especially Void. But you still need to employ judgment, patience, and levelheadedness to coolly assess how to set up your next Bane debuff, only striking when necessary.
One tip: I've never seen Mesmerize triggered by a Special Attack. Maybe it can be? I haven't seen it. This is particularly useful for Mystic Dispersion attack teams.
I was getting stunned every combo ..
I cleared without dying but they should change 7% to 25% or something .
Fitting name yes?
and Sparky and S.L WITH b.p c.w .
how can som1 play with such bugs. ots definitely not 7% chance that made groot evade 8 times on a fight. and same after that fight and then another after that. i have never missed a trial until today.
Go back through this thread and look at everyone suggesting counters. Then use the counters and stop complaining