Champion Spotlight - Sentinel

Base Stats & Abilities:

Character Class: Tech

*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
Health: 15812
Attack: 1216
Max PI:
Without Signature: 3813
With Signature (99): 4768

*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200
Health: 31703
Attack: 2437
Max PI:
Without Signature: 7677
With Signature (200): 10450

Base Abilities: Robotics, Heal Block, Incinerate, Armor, Armor Break

Passive: Robotics
Advanced robotics provides full immunity to Poison and Bleed effects.

Passive: Target Analysis
- Sentinel monitors the target, when they repeat the same action consecutively, Sentinel gains 4 Analysis Charges. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dashing, Dodging, and Blocking an attack. Analysis Charges stack up to 100 max.
Example 1) A Skill Champion facing against Sentinel performs Med, Light, Light, Light, Med Combo results in 8 Analysis Charges. Two activations on Light, Light, Light.
Example 2) A Cosmic Champion facing against Sentinel performs Med, Med, Light, Light, Dodge results in 4 Analysis Charges. Two activations on Med, Med and Light, Light (halved when facing a Cosmic Champion).
Example 3) A Mutant Champion facing against Sentinel performs Med, Light, Med, Light, Dodge, Dodge, Dodge results in 16 Analysis Charges. Two activations on the Dodge, Dodge, Dodge (double when facing a Mutant Champion).


Sentinel gains double Analysis Charges when facing a target of the Mutant Class.
Sentinel gains half the amount of Analysis Charges when facing a target of the Cosmic Class.

- Special Attacks cost 0.25% less per Analysis Charge.
25% at max Analysis Charges
- Armor Rating increases by 12.07 per Analysis Charge.
1207 at max Analysis Charges
- Critical Resistance increases by 16.13 per Analysis Charge.
1613 at max Analysis Charges
- Attack Rating increases by 12.16 per Analysis Charge.
1216 at max Analysis Charges

Passive: Analysis Complete
At max Analysis Charges, Sentinel gains the following abilities:
- Once Sentinel has gained Analysis Charges or reached Analysis Complete, both are permanent effects that cannot be reduced or removed.
- Special 1 and Special 2 effects trigger on the target’s Block.
- Only applies to Sentinel’s own Abilities (Heal Block, Armor Break, and Incinerate). Does not include additional effects from other sources such as Masteries or Synergy Bonuses.
- While charging a Heavy Attack, Sentinel becomes Unstoppable for 0.8 seconds. While the target is Shocked, Sentinel cannot become Unstoppable.
- When Sentinel inflicts a Shock, Incinerate, Heal Block, or Armor Break, it’s duration is increased by 100%.

Heavy Attacks
Shock the target, dealing 1216 Energy damage over 3 seconds.

Special 1: ISO Fusion - REGULATION: when superheated ISO exceeds safety regulations, disperse towards aggressors.
Initial hit inflicts Heal Block, preventing the target from recovering Health for 6 seconds.
- Successive hits have a 50% chance to Armor Break, removing an Armor Up from the target and reducing their Armor Rating by 500 for 6 seconds.
- There’s a chance to activate Armor Break on each hit after the first.

Special 2: ISO Barrage - PACIFICATION: Sacrifice extremities. Saturate tactical short-range missiles with excess ISO and bombard target. Fabricate new extremities.
- Each hit inflicts Incinerate, dealing 608 Energy Damage over 3 seconds. This also removes the target’s Perfect Block Chance and reduces their Block Proficiency by 50%.

Special 3: ISO Detonation - SOLUTION: ISO temperature exceeded. Central AI assuming direct control. Replacing faulty unit with more adaptable model.
- Gain a permanent Armor Up passive, increasing Armor Rating by 1333.33. The Armor Up passive can be removed by Armor Break.
If Sentinel already has an Armor Up passive, consume the Armor Up passive and instantly regenerate up to 4743.6 based on lost Health.

Signature Ability: Analysis Upgrade
- Directives: Upgrade Power depletion firewall and sensor module. Outcomes: resistance to Power depletion and improved analysis of Special Attacks.
- When the target activates a Special Attack, and it matches the previously activated Special Attack, Sentinel gains 20 Analysis Charges.
Example 1) A Skill target activates a Special 1 Attack then fights enough to have two bars of Power and activates a Special 2 Attack. The result from activating the Specials is 0 Analysis Charges.
Example 2) A Mutant target activates a Special 2 Attack then fights enough to have two bars of Power and activates a Special 2 Attack. The result from activating the Specials is 40 Analysis Charges.

- Abilities that cause Sentinel to lose Power are 0.3% - 0.7% less effective per Analysis Charge.
30% - 70% at max Analysis Charges

Synergy Bonuses:

Iceman, Cable, Nightcrawler: Mutant Pursuit - Unique Synergy
Sentinel: Reduce target’s Attack with Specials by 25% when facing a target of the Mutant Class.
Kingpin, Black Panther (Civil War), Killmonger: Skill Training - Unique Synergy
Sentinel: Increase Critical Resistance by 25% when facing a target of the Skill Class.
Void, Ant-Man, Electro: Science Research - Unique Synergy
Sentinel: Reduce the duration of the target’s Debuff effects by 50% when facing a target of the Science Class.
Hood, Morningstar, Mordo: Mystic Observation - Unique Synergy
Sentinel: Reduce the duration of the target’s Power Lock effects by 50% and generate 50% Power each time a Power Lock expires when facing a target of the Mystic Class.
Ultron, Yondu, Green Goblin: Tech Advancement - Unique Synergy
Sentinel: Abilities that cause Sentinel to lose Power are 30% less effective when facing a target of the Tech Class.

Recommended Masteries:

Despair
Sentinel’s Special 1 and 2 Attack are both multi-hit attacks that each inflict many Debuffs.
Collar Tech
Many Champion’s utility and damage output comes from Special Attacks. By reducing opponent’s Special Attack usage, it can prolong the fight for Sentinel which it benefits greatly from.
Energy/Physical Resistance
Anything to provide Sentinel with increased passive defenses will help ensure that Sentinel reaches max Analysis Charges.

Strong Matchups:

Mutants
Most Mutants have high Critical Rating, Bleed, and/or Regeneration abilities, all of which Sentinel has answers for. Many of Sentinel’s abilities scale off its Analysis Charges, which passively build up significantly faster when facing Mutant Champions.
Power Drain/Burn
Sentinel's Signature Ability provides protection against Power depletion effects such as Vision’s Power Burn. In addition, when paired with Ultron, Yondu, or Green Goblin, that protection is increased even further when facing Tech Champions.
Magik/Dormammu
When paired with Hood, Morningstar, or Mordo, Sentinel gains a Synergy Bonus that turns Power Lock abilities in its favor when facing Mystic Champions. Power depletion abilities are also reduced against Sentinel.

Weak Matchups:

Armor Break
Sentinel is a tank-like Champion that build up defenses through Armor Up and Crit Resistance. Once the Armor Up is taken out of the equation, Sentinel is left to be torn apart.
Cosmic Champions
Cosmic Champions have Class Advantage and passively reduce the amount that Sentinel’s build Analysis Charges. Since many of its abilities scale off Analysis Charges, this is a significant hit to Sentinel’s kit.
Medusa
Armor Break? Check. Cosmic? Check. Abilities that are effective against Robots? CHECK. Not much else to say.

Comments

  • SpiritOfVengeanceSpiritOfVengeance Posts: 2,353 ★★★★
    edited February 2018
    All I get from this is that I have a better chance using a cosmic champ. Ill give this uncollected mode a try.
  • Maat1985Maat1985 Posts: 1,704 ★★★
    edited February 2018
    jjubll34gzf3.jpeg

    Ummmm........
    This is mutant class...... he is supposed to be tech....
    Lol.....
    Bugs at their best........
  • Etaki_LirakoiEtaki_Lirakoi Posts: 480
    edited February 2018
    Maat1985 wrote: »
    jjubll34gzf3.jpeg

    Ummmm........
    This is mutant class...... he is supposed to be tech....
    Lol.....
    Bugs at their best........
    It’s like Symbioids, multiple sentinels and multiple types.
  • There is a main sentinel (tech class) and 6x other sentinels (one from each class).
    The main sentinel is the playable one
  • Maat1985Maat1985 Posts: 1,704 ★★★
    Maat1985 wrote: »
    jjubll34gzf3.jpeg

    Ummmm........
    This is mutant class...... he is supposed to be tech....
    Lol.....
    Bugs at their best........
    It’s like Symbioids, multiple sentinels and multiple types.

    Ok... cool!!
  • pass next hero pls
  • SpiritOfVengeanceSpiritOfVengeance Posts: 2,353 ★★★★
    Kabam hahaha I love fighting these sentinels hopefully this means more large characters like giant man.
  • Kabam hahaha I love fighting these sentinels hopefully this means more large characters like giant man.
    Using Rocket to beat the **** outta Sentinels shins is pretty funny. Haven’t tried to uses L3s with that duo yet though.
  • What lame animations he flies like a dead
  • SpiritOfVengeanceSpiritOfVengeance Posts: 2,353 ★★★★
    edited February 2018
    So using cosmics or a starlord is the best option. However I only used the starlord to beat him.
  • MagrailothosMagrailothos Posts: 2,217 ★★★★
    edited February 2018
    So Miike, are all those synergies entirely one-way? It doesn't seem like the other champions get anything out of the relationship.
  • Maat1985Maat1985 Posts: 1,704 ★★★
    So using cosmics or a starlord is the best option. However I only used the starlord to beat him.

    Cant wait to try medusa out on him...
  • edited February 2018
    There is a main sentinel (tech class) and 6x other sentinels (one from each class).
    The main sentinel is the playable one

    Correct! In addition to Sentinel joining the Contest as a Tech champion, there will also be Non-Playable Sentinels of different classes. This is very similar to the symboids and adaptoids, so nothing majorly new outside of it being Sentinel this time around.

    Get ready to encounter them! They'll pop up every now and again! :)
  • MarzGrooveMarzGroove Posts: 899 ★★★
    Do the following abilities change for non-tech Sentinels based on class relationship?

    "Sentinel gains double Analysis Charges when facing a target of the Mutant Class."
    "Sentinel gains half the amount of Analysis Charges when facing a target of the Cosmic Class."
  • Sounds like these will be the new Syms in next seasons alliance quest
  • There is a main sentinel (tech class) and 6x other sentinels (one from each class).
    The main sentinel is the playable one

    Correct! In addition to Sentinel joining the Contest as a Tech champion, there will also be Non-Playable Sentinels of different classes. This is very similar to the symboids and adaptoids, so nothing majorly new outside of it being Sentinel this time around.

    Get ready to encounter them! They'll pop up every now and again! :)

    Will the non player sentinels be AQ S5? we are due for a overhaul on AQ
  • Zuko_ILCZuko_ILC Posts: 1,027 ★★★
    Is there a Cliffs notes version? These seem to get more complicated every new champ :smiley:
  • Crine60Crine60 Posts: 269
    Why do robots not benefit from willpower still? If I recall correctly you guys originally claimed it was because robots needed balanced from having 2 immunities but that logic doesn't hold up since you released characters like iceman and dorm who also have many immunities but benefit from willpower.
  • Maat1985Maat1985 Posts: 1,704 ★★★
    edited February 2018
    Robots dont benifit from will power because they are not programmed to.....

    Willpower is a mind over matter thing and AI would not likely have the ability to overcome it....
  • Crine60Crine60 Posts: 269
    Maat1985 wrote: »
    Robots dont benifit from will power because they are not programmed to.....

    Willpower is a mind over matter thing and AI would not likely have the ability to overcome it....

    That's a rationalization not a legitimate reason to not allow a mastery to work for robots given their prior reasoning for it.
  • nebneb Posts: 423 ★★★
    Why aren't you asking why robots don't bleed from De or take poison damage from liquid courage?
  • Crine60Crine60 Posts: 269
    neb wrote: »
    Why aren't you asking why robots don't bleed from De or take poison damage from liquid courage?

    Because those are the immunities they chose to give them. They can choose what they want; my point is the reasoning they gave for willpower not working is no longer applicable considering the new champs with as many or more immunities they created who do benefit from willpower. My issue isn't with rationalizations for abilities existing or being applicable it is with the existing reasoning they gave not being correct or applying any more based on their ongoing choices in character design.
  • X_ScottX_Scott Posts: 640 ★★★
    He's big! It's really cool! Maybe Galactus someday? Awesomeness
  • NSTOLTNSTOLT Posts: 18
    Yeah I like his animation a lot, but I'm still pumped for all the Infinity war characters!
  • Batty_NumppoBatty_Numppo Posts: 232
    Are y’all gonna address his synergies? It was asked whether he’s the only beneficiary. Is this the case, or do these champs also gain effects that for whatever reason aren’t posted?
  • Maat1985Maat1985 Posts: 1,704 ★★★
    Crine60 wrote: »
    Maat1985 wrote: »
    Robots dont benifit from will power because they are not programmed to.....

    Willpower is a mind over matter thing and AI would not likely have the ability to overcome it....

    That's a rationalization not a legitimate reason to not allow a mastery to work for robots given their prior reasoning for it.

    I know but it is same logic as why kabam do everything else they do.... why no 5* wolvie etc... why no half hour aq timers.... why this why that.... they always kinda have reason the kinda sorta maybe makes sense.... but not really...
  • ImranImran Posts: 212
    Why others champ doesn't benefit from his synergy??!!!
  • Crine60 wrote: »
    Why do robots not benefit from willpower still? If I recall correctly you guys originally claimed it was because robots needed balanced from having 2 immunities but that logic doesn't hold up since you released characters like iceman and dorm who also have many immunities but benefit from willpower.

    The reason is the same. It's because Robots are immune to the majority of damage-over-time effects. Non-robots with immunities, such as Ice Man, are designed with those effects in mind on a case-by-case basis.
  • LordNegrotronLordNegrotron Posts: 240
    Crine60 wrote: »
    Why do robots not benefit from willpower still? If I recall correctly you guys originally claimed it was because robots needed balanced from having 2 immunities but that logic doesn't hold up since you released characters like iceman and dorm who also have many immunities but benefit from willpower.

    The reason is the same. It's because Robots are immune to the majority of damage-over-time effects. Non-robots with immunities, such as Ice Man, are designed with those effects in mind on a case-by-case basis.

    Lol shut down and shut up. Good resolute response with a clear answer!
Sign In or Register to comment.