**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
16.67% chance for each champ.
Same basically went for the other fights, they were fun, looking forward to the next challenge. I welcome every 5* sig stone
Used health boost and champion boost before going to iceman but realized i wasted when i finshed with 35% health on Cap WW2 xD
My ally opened 6 so far
4 venoms
2 antman
They did. But they thought they were choosing challenges, they werent aware that the same heroes would be included in a crystal.
Im questioning this for a while here but no mods have answered, they re too busy closing other threads
Here @DrOctavius2_2
https://m.youtube.com/watch?v=EpUOMXxiDzM
Boss rush is beatable.
I mean, you’ve literally got a sample of 3. How you’ve managed to conclude it’s unfair odds is impossible. With a sample of 3 the fairest odds you can get is 33% for 3 champs and then 0% for the last 3. Let me know when you get a sample of a thousand or so
you think kabam let the players choose the nodes????
agree on that part
Show the final hit count. You could've just used any random champ to take down 99% of Sparky's health and then bring in the 1* spider man for the killing blow
Do you have the same complaint about Act 5, RttL Chapter 4, or LoL? There exists in this game content that was NOT meant to be won by medium level players people! Is that difficult to understand?
I agree...For the average player, this challenge is just unplayable. I've been playing this game for two years and I only have two 5/50 4-star champs plus a couple of 3/45 unduped 5-stars, so I don't have any flexibility to pick and choose what champs in my roster are better suited for certain fights. I always have to play my top 5 champs and hope they don't get crushed. I just tried this challenge and the first boss, Stark Enhanced Spidey, wiped out my top two champs like they were nothing. So I quit out and will now have to see this crummy event tab for the next two weeks.
I have plenty of good 4 & 5-star champs that I wish I could rank up but the game offers so little chances for T4 materials, since I'm not Uncollected and my alliance doesn't really push milestones or AQ/AW. This brings me to my next point...
All you get from this challenge are several 4&5 star signature stones, 1000 5-star shards, 175 units, and a specialized 4-star crystal?
Y'know, for the average player, that might be ok but it's still missing T4B & T4CC's...But for the elite players this was designed for, that's terrible. They probably already have all these 4-star champs duped by now and 1/10th of a 5-star is meh.
I wish Kabam would up the rewards and allow challenges like this to be multi-tiered in difficulty so that players of any skill level can participate. If this game is going to become an Uncollected-only exclusive, then I'll probably have to go play something else more rewarding.
.
Do people really find these kinds of modes enjoyable to play?
That is not the same as "can you beat these nodes?"
Because if you have enough skill and a good enough roster, you will beat the nodes. If you have less skill and a weaker roster, you can spend enough units to overpower it.
So again, the question is not whether a player can beat the nodes.
The question is "was it enjoyable as an aspect of a game that you play for enjoyment and a challenge?"
And I always loop back to this: Is it really enjoyable to face Mephisto's Unavoidable Damage, while unless you are using a villain you are gaining no power, and Mephisto has 70K health?
Am I doing it? Yep. I'm gonna do it. I want the stuff you get for doing it. I have the roster to do it.
But it isn't fun. It's tedious. Some of it's cheap, like Safeguard on Iceman -- yeah, you can do that. You can put Iceman on that node, and say "that's challenging!!!!"
But it isn't fun. It's got nothing to do with skill. It really doesn't. Because there's a large number of people who aren't taking down a 70K Iceman on a Safeguard node just by dashing back and baiting.
That, to me, is not fun. It's just something that you do if you want the rewards, or not. And I wish there was more emphasis on "fun," and less on cheap mechanics like Aura of Incineration -- yes, I have a 5/50 Iceman -- and stuff like that.
I don't know. Just my opinion, folks