**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Apparently, my problem is that I am compelled to point out facts which agitate other forum posters.
This is like a ponzi scheme.
They made AQ much harder, we now have to spend more on revives/health, they provided no fix to the gold/tier 1 alpha/tier 4 basic shortages & expect us to not realize they are ripping us off.
Why do they get one of the hardest to evade specials for the vast majority of players allowed to be unblockable?
Why is it okay to increase the difficulty for players (the risk) but not the reward?
Answers are in short supply but so warranted by the community.
@Kabam Miike
This isnt an attempt to "refresh" AQ, clearly this is a ploy to make it harder while offering nothing in return. HORRIBLE
How am I so sure? Well, my team is pretty much destroyed and we're barely into section 2. This is much different from the zero problems I had with the symbs. 25 hits and effects go through my block and a few more and the attacks are unblockable. Cue the idiots saying learn to fight better. Sorry, I can't dodge everything and I shouldn't need to be an insane skill level to survive AQ. No way in hell am I going to burn units to revive every AQ.
Just deal with it....
We all have to....
Yeah sentineloids are harder....
But symbiods were tooooo easy.....
Lets just all learn to adapt....
These first few aqs might be harder but after a while we will know who to bring and how to best foght these guys....
Nebula, medusa, iron fist, cyclops, SIM, blade (paired with gr for danger sense)
There are options.... we just gotta work out the best way to do this....
That is easy to say, but at high prestige / high points - rewards are at stake...
They have not increased rewards and they have made many champions not worth taking. Sentinels are not enjoyable to fight, that is my issue. I like challenge, I like 5.3 / 5.4.... I like Boss Rushes.
But sentinels are slow, clunky, fighting styles that are counter-intuitive to game play.
Whilst i can agree with what you are saying bout the difference in fighting them we also all know that we will learn and we will adapt....
We always do.....
We also know that a new season of AQ will come and this is merely a stop gap to give a change so lets just deal with it for now....
Wat i found through uncollected EQ is that class advantage is by far superior than any armor break champ.... so i will be spectating AQ before joining and doing my best to have class advantage as much as possible over these mofos.
Also i just realised that GR while slow is amazing for healing.... ROL fights with 955 hits to kill and i can finish on 100% health... i will be giving him a test purely for his regen if i do mess up...
If they have analyized you then yes.....
This may help....
Oh but there's this one champ you can get that will make things really easy. Just spend 500 bucks on crystals so you can dupe Venom or Antman again and again.
Very very useful and important....
More useful than any armour break or anything else
I'm not one of the best but I'm better than average. The sp2 is hard to evade. I've only managed it once. You shouldn't have to be ridiculously skilled to make it through AQ.
It's not false to say that. It's a challenge because we're not used to the Sentinels being in AQ. It will just take time to adjust. The Sentinlels themselves are new, as in their move set, but there's nothing particularly new or challenging about them, aside from their Immunity, and a couple distinct characteristics. The real challenge is getting used to their moves enough to gain efficiency in AQ. That just takes experience. Personally I'm not bothered by switching to them. The whole point of a change is to freshen it up. Had it been Champs that we are used to or something we have already fought many times, that would defeat the entire purpose of changing them. They're challenging, in the sense that they're relatively new to The Contest, but that just takes practice. As with any change, it's being exaggerated. People are bored when things are repetitive, personally offended when they're changed, and expectant of remuneration if growth is presented. Lol. Not all people, but that's the general concensus. If it didn't have an element of new challenge, there would be no sense in switching. So, I suppose the only challenge isn't that they're new, I guess. At least in the literal sense. That's the greater challenge. People will have to adjust. Adjustment usually comes easily, with a great deal of resistance. Lol.
I'm not responsible for the reactions of others. I was trying to be enlightening more than agitating. I could have chosen much more curt words. Lol.
I disagree a hell of alot with most of what i see you say on this forum.
But
I cannot aggree more with what you have said in this statement.
You nailed it pretty well here.
1. When you first announce these changes I always stated that m6 would have the potential to become easier than m5. Does that make sense for a game developer?;
2. These changes also make some champions useless, specially those who rely on bleeding and poison damage (please don't answer me that I still can use them in missions or arena, please, just don't do that);
3. we spent units and resources to grow in a certain direction (deep wounds; ranking 4* wolverine and GP, etc.). No compensation;
4. You increase overall difficulty without increasing the rewards or reducing the map costs. IMO it makes no sense;
5. The gameplay is awful atm.
https://www.youtube.com/watch?v=aVlXiBztkIk
My opinion about this topic
But i will prob still use my GR for the majority of fights....
People Rank whoever they want for their own reasons. There is nothing to compensate. Further to that, you would have a hard time convincing me of how GP and Wolverine are no longer useful.
Of course they are no longer useful..... i only ever used these guys to fight symbiods.... never used em for anything else.... i thought thats wat we all did....