Fromundacheez13 wrote: » Sp1 and sp2 are easy to evade the majority of ppl that post in the forums just suck at the game
DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » It's only hard because it's new. Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement. The point I'm trying to bring home is we will adjust, and it doesn't usually take that long. I understand your point. However, that point is orthogonal to the question of whether the content is now harder. Regardless of whether it is easier or harder, you can almost always say that. It doesn't contradict, or even address, the question of whether the content is harder in an unjustifiable way. More importantly, if your point is that people will adjust, then I don't see why you would try to make that point by saying "it's only hard because it's new" because that statement is false, and doesn't support your point at all.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » It's only hard because it's new. Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement. The point I'm trying to bring home is we will adjust, and it doesn't usually take that long.
DNA3000 wrote: » GroundedWisdom wrote: » It's only hard because it's new. Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement.
GroundedWisdom wrote: » It's only hard because it's new.
DNA3000 wrote: » DarkestDestroyer wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » It's only hard because it's new. Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement. The point I'm trying to bring home is we will adjust, and it doesn't usually take that long. I understand your point. However, that point is orthogonal to the question of whether the content is now harder. Regardless of whether it is easier or harder, you can almost always say that. It doesn't contradict, or even address, the question of whether the content is harder in an unjustifiable way. More importantly, if your point is that people will adjust, then I don't see why you would try to make that point by saying "it's only hard because it's new" because that statement is false, and doesn't support your point at all. Why you even bothered if a couple extra fights are harder? The rewards didn’t need to be adjusted, AQ did because it was boring and repetitive. What’s your problem? I’m guessing you could finish all sentinels in the event quest difficulties? If so how can you smash an Uncollected sentinel and say a low level pi one is a hard fight? Like really!? Apparently, my problem is that I am compelled to point out facts which agitate other forum posters.
DarkestDestroyer wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » It's only hard because it's new. Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement. The point I'm trying to bring home is we will adjust, and it doesn't usually take that long. I understand your point. However, that point is orthogonal to the question of whether the content is now harder. Regardless of whether it is easier or harder, you can almost always say that. It doesn't contradict, or even address, the question of whether the content is harder in an unjustifiable way. More importantly, if your point is that people will adjust, then I don't see why you would try to make that point by saying "it's only hard because it's new" because that statement is false, and doesn't support your point at all. Why you even bothered if a couple extra fights are harder? The rewards didn’t need to be adjusted, AQ did because it was boring and repetitive. What’s your problem? I’m guessing you could finish all sentinels in the event quest difficulties? If so how can you smash an Uncollected sentinel and say a low level pi one is a hard fight? Like really!?
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » It's only hard because it's new. Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement. The point I'm trying to bring home is we will adjust, and it doesn't usually take that long. I understand your point. However, that point is orthogonal to the question of whether the content is now harder. Regardless of whether it is easier or harder, you can almost always say that. It doesn't contradict, or even address, the question of whether the content is harder in an unjustifiable way. More importantly, if your point is that people will adjust, then I don't see why you would try to make that point by saying "it's only hard because it's new" because that statement is false, and doesn't support your point at all. It's not false to say that. It's a challenge because we're not used to the Sentinels being in AQ. It will just take time to adjust. The Sentinlels themselves are new, as in their move set, but there's nothing particularly new or challenging about them, aside from their Immunity, and a couple distinct characteristics. The real challenge is getting used to their moves enough to gain efficiency in AQ. That just takes experience. Personally I'm not bothered by switching to them. The whole point of a change is to freshen it up. Had it been Champs that we are used to or something we have already fought many times, that would defeat the entire purpose of changing them. They're challenging, in the sense that they're relatively new to The Contest, but that just takes practice. As with any change, it's being exaggerated. People are bored when things are repetitive, personally offended when they're changed, and expectant of remuneration if growth is presented. Lol. Not all people, but that's the general concensus. If it didn't have an element of new challenge, there would be no sense in switching. So, I suppose the only challenge isn't that they're new, I guess. At least in the literal sense. That's the greater challenge. People will have to adjust. Adjustment usually comes easily, with a great deal of resistance. Lol.
Onerednovember wrote: » Refreshing is nice. Making champions useless without compensation it's not. 1. When you first announce these changes I always stated that m6 would have the potential to become easier than m5. Does that make sense for a game developer?; 2. These changes also make some champions useless, specially those who rely on bleeding and poison damage (please don't answer me that I still can use them in missions or arena, please, just don't do that); 3. we spent units and resources to grow in a certain direction (deep wounds; ranking 4* wolverine and GP, etc.). No compensation; 4. You increase overall difficulty without increasing the rewards or reducing the map costs. IMO it makes no sense; 5. The gameplay is awful atm.https://www.youtube.com/watch?v=aVlXiBztkIk My opinion about this topic
GroundedWisdom wrote: » Onerednovember wrote: » Refreshing is nice. Making champions useless without compensation it's not. 1. When you first announce these changes I always stated that m6 would have the potential to become easier than m5. Does that make sense for a game developer?; 2. These changes also make some champions useless, specially those who rely on bleeding and poison damage (please don't answer me that I still can use them in missions or arena, please, just don't do that); 3. we spent units and resources to grow in a certain direction (deep wounds; ranking 4* wolverine and GP, etc.). No compensation; 4. You increase overall difficulty without increasing the rewards or reducing the map costs. IMO it makes no sense; 5. The gameplay is awful atm.https://www.youtube.com/watch?v=aVlXiBztkIk My opinion about this topic People Rank whoever they want for their own reasons. There is nothing to compensate. Further to that, you would have a hard time convincing me of how GP and Wolverine are no longer useful.
Badrose wrote: » Be forced to bring specific champions is stupid, even more stupid if you think at the bleed/poison path. Those stupid Sentinels prevent some guys to kill bosses, so for some allies Map5 will be VERY complicated, especially for the ones who run Map5 with few (or none) 5s champions. For them, AQ and AW at the same time will be painful, so stop thinking about your big **** only and see the big picture. Sentinels made AQ way more harder.
Maat1985 wrote: » Badrose wrote: » Be forced to bring specific champions is stupid, even more stupid if you think at the bleed/poison path. Those stupid Sentinels prevent some guys to kill bosses, so for some allies Map5 will be VERY complicated, especially for the ones who run Map5 with few (or none) 5s champions. For them, AQ and AW at the same time will be painful, so stop thinking about your big **** only and see the big picture. Sentinels made AQ way more harder. Well then maybe they were only lucky they happened to have a specific champ that enabled them to do map5 when they really didnt have the skill required for it...
Karakanli wrote: » So diversity and change, everythings alright. Getting used to those sentinels - why call them sentiloids when they are simple and pure sentinels? - yes, of course. On day 5 this will gonna be a pure crazy run and I personally dont get why EVERY node on the whole map besides the semis and the boss should be a lazy cruise compared to some of the class specific sentinels and their abilities. Given its a Feature, a mystic Sentinel permaperforming SP2 with triggering abilities on blocked SP and so with no possibity to Act at all on your own is definately overdone. Its the advanced Version of the widely discussed MD, Dexterity, PowerGain thing but far worse as evading even increases the sentinels Power gain. So no Block, no evade, just let your face get slapped?
Karakanli wrote: » Is there a science hero with power control abilites btw?
Karakanli wrote: » So they are exactly the same as the class diverse sentinels in Last months event... yeah? But thanks for answering the least important sentence in my post. And oranges can also be used for ORANGE lemonade 😉