**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
It would be nice if this change came with a 5/6* Wolverine in my mailbox. Or worthwhile rewards. Or to be given a more proportionate value for buying units.
I don’t know. It seems every change shafts players just a little bit more.
IF
increased difficulty's not awarded with updated rewards.
@Kabam Miike
then get used to fighting the same champ with the same specials over and over again 5 days a week. at least symbiodes had different specials and defensive properties. all of the sentinels are bleed poison immune. they all have the same major weakness. they can change the class all they want, but we are still baiting and evading the l1 until they use it.
I'd rather they just replace one sentinel per path with a normal champ. i'm not saying I'm tired of them now, but I will be the third week or so.
And no they don’t “melt” with armor break. I’ve used Medusa, IF, and even lowly 4* Thor.
All this has done is push us into bleed immune champs and negated DW mastery for AQ. Can’t the game get more interesting and fun without feeling like we got screwed?
Is map 5 worth the insanely high cost with such **** rewards and fights? Why is my alliance mates 5* Iceman timing out on day one against NC? F map 5. It’s still boring.
This was a ploy to keep spending up between AW seasons. A complete scumbag move from a scumbag company.
Have to say I’m not surprised that not a lot of people are big fans of this change.
This is the community feed back as seen here and in different threads so hopefully it will be addressed.
the sentinels are a joke..even if rewards increase it isnt the same..sure changes are more than welcome, but to lose a champ against a mystic sentinel on the first day of AQ?i dont know its just not ok..
and no response from Kabam..so strange but yet so predictable
Except for the distinct ways in which they are different, they are exactly the same. I'm not sure if you're supposed to be agreeing or disagreeing with me here. All the ways in which Sentinels are more difficult than Syms are just distinct ways in which they are different.
Just for reference, though, those distinct ways in which they are different include increased attack rating against everything except their superior class, adaptation changes that make secondary effects trigger on block and making all special attacks unblockable, and class variations that typically have either power gain, regeneration, debuff immunity, or attack rating increases. These abilities are all comparable to medium level node buffs. In other words, to say that the Sentinels are *only* difficult because they are new is tantamount to saying doubling the strength of all the node buffs on the AQ map only makes the map more difficult because those node buffs would be new.