**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
AQ Sentinels [Merged Threads]
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and also sentinels are IMMUNE and as fight goes on they take less damage. Just think of day 5 in AQ that how easy will be sentinels.
Then get good
The mystic sentinel are the worse and they are on bleed and poison node.
So let’s list the stuff we have to overcome
Bleed or poison node
Heal block (nothing new there)
Fatigue ( because Attack get less and less effective)
Power gain
Unblockable sp
I feel I am in modok lab and can’t use the dice to change those buff.
And you can’t counter their so because you have to evade at 2-3 times and you end up too far.
Yes we will adapt but It’s just day 1 and lots of people struggle because the champ we spend so much resources to rank up are now worthless.
It would be fun, if the Sentinels are like Sym, mimicking champs move & mix things up.
And I'm dying for random champs to fight as well. Gimme that
However with all of that said, I know I am not alone when I say that the AQ changes are nothing short or infuriating. Here is a short breakdown of just one of the most obvious problems with the recent change:
Difficulty
The Problem: The Alliance Quest is one of the first and most significant ways a player begins to build their roster, skill level, and overall gameplay and technical prowess. This is also true for veteran players as well. For a large portion of the player base AQ is main source of their alliances ability to progress and grow. We all accept that depending on the map you choose that each map has inherent difficultly. With that said, and as an example, if Map 5 had a difficulty rating of 5 (for a 10 million rated alliance) it now easily has a difficulty rating of 7 or higher depending on how skilled or lucky the players in that alliance may be. Regardless everyone agrees that Sentinels are a much more difficult fight and a drastic difference when compared to their predecessors. For MANY alliances this now means that players are now forced to spend units on revives, potions and other resources to maintain previous milestones.
The Possible Solution(s):
*Lessen the abilities & power of the sentinels.
*Increase the number of regular champions in areas where the sentinels were previously located
*Add alliance revives and alliance potions as a 100% completion reward for a full 5 day 100% completion. (E.g. Each player receives 2 lvl2 Alliance team revives for completing AQ 100% for all 5 days, and the team receives 3 level 3 alliance health potions for killing the main boss within 20 hours of each daily event for all 5 days. Etc.)
*Final solution, just bring back the Symboids.
I don’t know anyone who likes the new changes. Please Kabam, we all enjoy this game, but this looks like an untested money grab, even if that’s not what you intended. Help us and give us reason to not throw in the towel by at the very least listening to our concerns. Thank you for your consideration.
Terrorbane
SSx2
Just wanted to drop by and thank you for the feedback on this one. We'll be sharing your thoughts with the rest of the team.
We agree 😂
Please don’t! Because it isn’t boring! Everyone’s just trying anything to get them out because they can’t bleed or be poisoned!
It’s silly! Just keep them in! We can all put our batman voice on at the start of a fight and say...
“tell me, do you bleeeeed”
I've merged a couple threads into this larger one so we can keep all the feedback together.
We'll be sharing everything with the rest of the team.
It is damn boring to fight Sentineloids. Long fights against the same exact fighting style, just with some abilities changed around. It's bad enough we tend to fight multiples of the same Champ over the course of a map (my paths have me fighting 2-3 Skill chumps, 2 Science chumps, 2 GP, 2 AV, 2 RR, maybe some more skill chumps at end depending on who gets there first). Now all of those chump fights feel the same, and the Sentineloid fighting style/AI seems very defensive and clunky, with weird ways of fighting that make the battle drag on even longer if you don't have a high-power champ to smash them with, a situation many Alliances will find themselves in when War is going.
Why are you posting again saying it is easier after 20 fights? I mean its Day 1 and you only fight the sentinel 6 times every day? how did you get 20 fights in? It sounds like you are making things up or playing other users accounts. Honestly, people are complaining about day 1 because we know how it scales to day5. Halls healing are great but they end and we are stuck with this AQ.
because math....you have 5 aq's every week. 6 times a day. sounds like you just come here and comment on nonsense. by the time we get to day 4 or 5 everyone will start complaining about how repetitive it is to fight these things. everyone will be laughing at themselves, taking back what they said because everyone now has a handle on it.
and if you're not getting better at fighting someone after a few tries, then you should try a different game. go use your duel credits and find nathan or whatever his name is with the 5* sentinel.
Why you just standing there blocking though!?
You take block damage from everything...
Parry, evade, intercept. Don’t just stay there holding block lol
Nope. She doesn’t work well at all. Tried it. No dice. Stark Spidey and Hype both do better.
That being said, that Skill Sentinel is a huge pain in the ass...