**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I see your point with sentinels but they have not released any content in game to improve gameplay VS them via duels, quest, anything I can think of that will allow us to improve our skill without wasting a bunch of money on being destroyed by the things a month or two down the road till they decide to change the game or make a small side quest to fight all sentinels for practice. Wouldn’t that make more sense! Instead of releasing updated bosses that become finale unblockable for more revenue. Sentinel with no way to practice against them but by using items and get wrecked day in and day out till someone NOT FROM KABAM gives us tips and guides best to defeat them. Ask yourself are ther sentinels in act 5 we can practice on all classes? Cause they can’t afford to actually help there player base out once in awhile! If you agree let me know! If you disagree let me know!
That is actually a good point.... all these sentinels have different abilities to regular sentinel and we cannot find them for practice.... mayb kabam could create some dummy accounts with these varing sentinels sonwe can have something to practice on
You're working the wrong way... And you're obviously fine with being underpaid...Good for you,
Not for me... unfortunately that mind frame is your problem... Elite do not think that way
Exactly... I'm completing it with no problem as I've said on the other forum posts but they act like it's not harder and give no better rewards... others in my alliance aren't doing as well and it's not right... I just want compensation... don't change **** about your changes, just give me my compensation
While I have grown used to Kabam’s approach to development, this is just another item in the con list, and it has me considering trying to move my alliance on to a new game, where the management doesn’t seem have such disregard for the players.
PS: I do want to add that I love the concept behind the Sentinels, but the rollout, especially lacking rewards, is where the problem lies.
Ok, so after a couple of days fighting sentinels. I’d like to say that this is still as ridiculous as it was when originally posted. The sentinels are very clearly more difficult to fight and not just because they are “a chance of consequence”. Take the mystic, with a symbioid there was a small power gain but no other abilities with an easy to evade l1 and L2 and the sentinel is a massive massive power gain (40% total power per buff expiring at max analysis) which is Just mystic dispersion on steroids, then they have a medium difficulty l1 to evade and a very difficult L2 to evade which triggers effects through your block.
Please tell me @Kabam Miike and kabam DK, if you had to choose one of those to fight, assuming you hadn’t fought either one before, which would you want to fight?
Or what about the skill ones. Symbioid has a form of purification that will remove debuffs on being hit. So you can parry without issue, occasionally you’ll hit them after stunning and the stun will go but that’s fine because you’re already in your combo. Apart from that, no abilities and easy specials to evade. The sentinel however, has an instant 100% effective tenacity that gives them a large attack buff. So essentially stun Immune for the majority of the time, usually you’d be able to stun and hit before purification but unfortunately the game is too laggy. Not to mention that the almost unevadable, and at 40 analysis unblockable, deals energy damage through your block.
I agree that sometimes things can be harder to start with, but when adaptoids were changed to symbioids do you really think there was this level of difficulty associated with symbioids being introduced? I struggle to imagine how you could genuinely believe that sentinels and symbioids will eventually be the same difficulty after we “get used to them”. In 3 months time, after we have fought them for a while, you can ask any player if they would rather fight a sentinel or a symbioid due to the difficulty and they will almost every time say that they think sentinels are harder.
Don’t patronise us. It’s not just a “change of consequence” that means sentinels are harder. You know that.
Come on
Since they took down my post
There are counters to evade but typically the choice is between being able to play more aggressive with an evade counter or being able to play more tactically and deal with the evade. But the three minute timer makes the second option not really feasible in my opinion. I don't think eliminating gameplay options without a good reason is generally a good idea, and I don't know why that would be desirable here. And even with Iceman if you don't apply cold snap consistently, the time it takes to tactically reapply it can be too high relative to the timelimit, which means even some evade counters are not always sufficient to beat the clock.