**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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AQ Sentinels [Merged Threads]
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Good god why is this a question still? They can't activate the SP3. It will fill the bar but they can't activate it.
@Viper013 are you rewarded in life when things change? If something becomes different, are there people out there handing you prizes because you had to do something different? No different than in this game. They put a different champ in and in reality, its not a big deal at all. They game has constantly changed and not every change has to bring about "more rewards". Lets look at the other end of the spectrum.
AQ was a breeze before the change, does that mean the rewards should have been less because people can beat the map faster and easier without using resources? Of course not. You aren't going to complain when you are getting better rewards for easy content. Now you have to work for it a just a little, little bit harder and you have your feelings hurt. Find an easier game to play then.
@ItsTheBroski Your extremely long post about sentinels only catered to what people whining about them want to hear- Lets debunk a few things taken from your post-
In my opinion the biggest concern the playerbase has is the fact that Kabam in our opinion had increased the difficulty of Alliance Quest significantly without changing and/or updating the rewards at all. We can all say that Sentinels are the end for bleed/poison champions like Wolverine X-23 and Gwenpool and that Sentinels will make it more challenging for players with specific masteries, that’s a given. Besides the fact that a good percentage of Map 4 and 5 Alliances use Bleed and Poison champions, in many others eyes, Sentinel makes it difficult for the gran majority of champions. Knowing Sentinel is nerfed in AQ, he is still quite difficult with the abilities he currently has in comparison to the Symbioids we encountered prior to this change:
-Learning capability whenever (if not most of the time) they are hit
-Addicional bar of power (knowing their special three is not activated)
-Passive purify ability in which any damage debuff placed on them gets immediately purified no matter what class they are (not sure if nerfed but with my encounters, Sentineliods purify parrys every now and then giving me the opinion that this is still intact).
-Bleed/Poison immune
-More health and armor in comparison to a Symbioid (not 100% positive)
First off X-23, Wolvie and GP (I still use my 5/50 Wolvie and working just fine) are still useful. Nothing has changed there. There are plenty of other champs in AQ that you can use them against. Sentinels aren't the only thing you are fighting in AQ. This is narrow minded thinking.
-Their SP3 is not activated and they are easily baited for SP1/2.
-Only the Skill sentinel has purify based off the image of the 6 types.
-There are several champs in AQ already that are bleed and poison immune plus an entire debuff immune path.
-They really don't have that much more health. Armor probably but not a big deal.
The main thing is, once you learn how to fight them, NONE of these posts will ever matter again. Or there will be an Emerg Maint or a new OP champ will come out that can beat everyone and the community will move on to that. We've come across all kinds of different challenges before and we've all come out just fine.
The sad this is that increasing the difficulty to increase profit just pisses off people and leads to less spending in the future. Pretty much the definition of penny wise but pound foolish. The only way to truly increase spending is to create a fun game that people truly want to play so much that they'll pay to get ahead.
Agree! The Symboids were getting old but at least they weren’t *too* repetive (I.e not ALL mystic or whatever class had the same specials). The Sentinels are even more boring! They do the same s**t every time! Why replace the “boring, old and stale” Symboids with and even more repetitive and boring opponents that are going get old even faster than the Symboids.
Yeah... except they're aren't any sentinels in map 6 so...
I meant map5....
Dude I am not whining about how difficult they are, to me they are quite easy. What I am stating is that Kabam needs to increase the rewards in AQ because as I proved they DID make AQ more difficult. That's it.
You proved it? Where did you prove it at? You provided a post where people who cant handle change, a place to complain. I corrected your ill-informed post here. For every person saying they are hard at least 1 or 2 have said they arent. Its day 3 and on map 5, they are still easier than uncollected was. You havent proven anything other being able to write extremly long posts with paragraphs. Most of the community cant do that.
Evade gets dexterity, power gain triggers next landed hit.... except against these buggers. Each evasion and each parry triggering power gain.
They can have the red bar but are not able to activate a sp3. Kabam have said this many many times now. Try it out for yourself an you'll find they can't use a sp3
No one ever guaranteed that every AQ Season would be susceptible to Bleed and Poison.
People complaining about sentinals is hilarious.
Hey x23 is still super viable for AQ unlike wolverine (who I'm still using) she stacks cruelty against bleed immune. You're welcome
how convenient
We knew that at some point the Bosses and Symbiods are going to be replaced.
But the change that has been made this time is a bit different...
Sentinels are with over-power > They are too strong, their animations are very annoying, their effects are overstated and it is really not fun to fight against them.
Sentinels are Robots and immune to Bleed and Poison Effects - Now almost all of our champions are useless against them..
We can't hold out against them for long. Even the champions who can regenerate their health are no longer useful.
It is very frustrating to fight against sentinels (especially the red one).
They should be nerf - No special effects (Like unblockable spl etc) and up to 2 bars.
They will remain difficult because they are robots, and this is will be a decent change.