**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Absolutely, but I'm merely pointing out that others may be having a different experience than you are. I haven't threatened to quit since 12.0 and I wasn't alone in that. Solid points though, especially on rewards I'm also not of the opinion that increasing them fixes the issues people are having. The issue for me is that what was once the easy side of the Alliance imo, aq, is now far more difficult and time consuming, even understanding the abilities of the sentinals and specifically playing around with different fighting styles and champs. I've had good fights and bad fights with them and recognize that with time I would eventually have and EASIER time if not as easy as before. You're right, this is their game and it's their prerogative to make whatever changes they want. I just see these changes disrupting the community and my own enjoyment of this game and find that concerning. To each their own though, I totally get where you are coming from, just givin ya a hard time lol
To be clear, I wasn't talking about you specifically. Just the general air.
We had only 2 sentinels to battle before going to the boss. Here we have 4 or more sentinel per path before going to the mini-boss and that for each mini boss
You said that sentinels are sensitive to class relationship and armor breaking but not all summoners are able to get that kind of champion in QA while doing the Event Quest and battling in alliance war !
The way i see it, QA will become less and less attractive for players who can't afford to get 16 top champions at the same time for those 3 events and will choose to sacrifice QA as AW are far more interresting
There’s no way you can sit there and say with a straight face that replacing generally easy champs (symbiods) with a champ with block penetration and unblockable specials plus other random abilities doesn’t make this quest significantly more difficult. I don’t even care that they don’t bleed or poison. It’s their plethora of other crazy abilities.
@Kabam Miike you said your stated goal was just to shake things up without increasing difficulty and that’s simply not been the case. Something needs to be done to bring the difficulty of the Sentinels more in line with what we had.
It seems seriously unbalanced to make Sentinels now the hardest fight on the map.
I would agree with the armor break except there are sentinels that have purify and then they shrugg off everything. That is way more difficult...
I've thought the same thing! They are harder than Dormammu and you have to fight them like 10 times an AQ quest and Dormammu only once and you get a ton more points for him. Lol
AQ is now far more difficult and time consuming than ever.
And why did you increase the difficulty if you didnt increase rewards too?, that would help to understand this changes.
If Kabam don't want people play AQ, should tell that and disable AQ. So people can focus on Wars or missions.
AQ was intented to give us resources to increase the level of your team for wars or missions.
But now you have to use more resources just to finish AQ. Kabam have to get better the game not worse.
People in my alliance are just leaving the game and the ones that stay are frustated. Can't even finish AQ and worse can't even start a war because people leaves and we haven't enough resources.
Finally: I think Kaban should go back and start missions of healing and gold because we lack of both.
As a company, the goal is to get and increase benefits.
That’s ok.
How ?
By increasing objects use and selling more crystals.
AW don’t make enough money ?
Make players use more in an AW season, where all players must participate for more points and where players must heal to reduce KO that can decide a defeat or a victory.
To sell more champion crystals, diversity is introduced and can also decide a victory.
What about AQ ?
Players have habits and more powerful champions.
Let’s change basic enemy (symbioids) for more powerful with more difficult buffs, and change mini-boss for more difficult too. There will be more used objects.
Players don’t like the new system ?
Just quit the game or don’t play in high level (I didn’t mean the elite).
Well some of us took these decisions. My 3-year alliance (11m) is loosing 5 players at the end of this AQ serie. Like some other teams.
Maybe one day kabam will understand that some players and alliances are just interested in playing together with a decent challenge, not for the contest above all. Without them the contest will be more reduced.
I can't speak for everybody else, I can only speak out of my own personal experience on the game an if somebody has no issues with the game I'm glad for you, but some of us have it bad, so I hope kabam stop delaying a solution, some need more content, I need the game to get fixed, it's getting really unplayable
It would have been better to leave the game as is was if you weren’t ready to increase rewards.
**Proposed solution: Remove the sentinels or increase rewards or both!
It started with a brilliant design years ago. What happened?!? So many bad decisions