**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
After today’s war I will be retiring. Thank you Kabam. I play on a iPhone 6 and the lag for the first 10-15 seconds of every fight is insane. Occasionally when I dodge back, gaining a dexterity bonus, it does not register a forward swipe and I end up getting hit. The Sentinels are just the icing on the cake. I have never used 15 items in AQ let alone on day 4. Lane 7 section 2, (immunity lane) used to be a fun challenge. Now it is unbearable with the Sentinel bookends. Peace Kabam you will not get any money from me anymore
@Deadpool1119
Blocking is fine imo, it’s just that different opponents and AI difficulties seem to have quicker attacks or attacks that register BEFORE their animation. So even if you have the best reflexes in the world(under 100 milliseconds) you’re still gonna be getting hit.
Agreed. I dropped into a map3 and silver aw alliance. No stress, can concentrate on solo quests and i can honestly say its like a skip had been lifted off me. I'm done with chasing the rainbow.
This is the feeling among the officers
In every case where I was either significantly damaged by or straight up killed by a Sentinel, the Sentinel actually intercepted me. It might just be bad luck, or it might be that I'm doing something that just happens to increase the probability of the Sentinel AI doing that, but if the computer AI decides to intercept you there is essentially nothing you can do. You're already committed to the attack, and no human being's reaction times are fast enough to consistently avoid an intercept once it starts even if you weren't already committed to the attack.
I'm not saying the Sentinels are explicitly programmed to do that and clearly some players aren't having any problems at all. I am saying it is possible for a player to find themselves in an unrecoverable situation that isn't the product of making an explicit mistake, but might be something subtle about the way they play that puts them in a position that's difficult to simply change tactics to avoid. I don't know why I'm finding myself seeing this, but whatever it is it must be something my reflexes have learned works elsewhere and I'm not sure what it is to break it. Interestingly, it doesn't come up in duel practice so far. I've only seen it in AQ.
It’s the stance they have. A lot of the time when I get intercepted by them it’s when they stand there without blocking and just dare you to attack. When I dash they hit me. I’m not sure if that’s what you’ve been seeing too but it’s my experience. I saw it with the cosmic symbioid too but only that one, with the sentinels I’ve seen it with all classes, just a subtle difference in the Ai.
I think making them a *little* more difficult was a fair change, but the degree of difficulty change is extreme. Immunities, unblockable specials, mystics with MD5 level power gain or skills instantly shrugging any debuff - to say this doesn't represent a dramatic increase in difficulty is grossly inaccurate and feels disingenuous.
To say they "only require a different strategy" is like saying a stun immune character isn't more difficult, it only requires a different strategy. If a player is forced to use a more challenging strategy to defeat an opponent, that opponent is, by definition, more difficult.
Furthermore, the intent to make AQ more challenging is made even more obvious by the switch to more difficult minibosses. To deny this is insulting to the player base at large.
In general, yes that's what I'm seeing but the question for me is why I'm noticing it with Sentinels. After all, that's technically the very definition of an intercept, albeit usually from the player side. I think it might have something to do with the fact that when they hold block if you don't attack them their AI more aggressively tries to corner you than the Syms they replace, or maybe it is simply that they are more numerically dangerous so you're compelled to be more aggressive. I was doing more practice duels today and I cannot be certain but the normal duel AI seems more willing to use SP1, which is then easier to bait and counter attack. But its hard to say and I don't record all my AQ fights to review them except from memory.
I can say it is a little weird that I can defeat an 8k Sentinel that has its SP3 with a 3* attacker in duels easier than I seem able to defeat 8k-11k Sentinels that don't have SP3 with a 5* attacker in AQ. I'm fully aware of the various technical differences that make that not a totally fair comparison, but I mention it more to illustrate that even the advice to practice to get better isn't entirely helpful in the short term.
Look under Losing control of champs .
Stop following unskilled whales, you have nothing to learn from Voldemort
The amt of grinding those players will have to do in order to not only keep up in AQ, but be prepared for war season #2 is, IMO, not sustainable by the majority of the group - not when the average glory spend per player for a week of AQ is nearly the exact same amt of glory we're getting from the rewards/milestones.
I thought I could be done ranking up 4*s, and move on to building my 5* roster - now I find myself benching x23 and grinding out Medusa in arena...and now looking to spend the last of my t4 basics to take her up to 5/50. I didn't really want to do that...but it took me 2yrs to get a 4* wolverine - so I figure I have to...b/c I'm sure it will be another 2 yrs before the crystal gods grant me a decent 5*.
Having so much fun!!!!
@Stephen_Lynch you can still use wolverine and regen against them you know?
They hardly have any health it’s a simple fight.
I’m so mind blown by all the outrage
Its now an observable fact that the combined changes to AQ have made it a huge quantum leap harder for a large percentage of the players. Precisely why it is happening is debatable, but that it is in fact a huge difficulty jump is no longer debatable. The question now is what to do about it. If you don't understand how it could be more difficult, that's simply a fundamental limitation of your ability to engage in the details of the situation.
I'm saying this as someone whose alliance materially benefitted from the change. We jumped over 200 places in AQ standing last week even though we scored fewer points. That doesn't impact my ability to see that the change would have a large negative impact on players as a whole. And as Kabam's official position was and still amazingly is that there was no intent to increase difficulty beyond novelty, it is entirely understandable that players would be upset about a change that clearly went completely overboard what it was described to do.
If the devs say a change will do X, and it actually does something completely different than X, and that change materially harms the playing experience of a large percentage of the players, and the devs refuse to even acknowledge this is actually happening I would expect those players to react strongly negatively. I don't see how anyone's mind could be blown by the obvious and predictable. It is doubly annoying when the devs were so obviously wrong it is difficult to invent an excuse that allows for that level of wrong to happen by accident.
you cant drive a car without gas in it. so why change aq without changing the rewards?