**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Actually, you guys continue to merge all new threads in here but won’t say anything. What happened to “keeping your community informed and involved” after the 12.0 debacle. Tell us you don’t care and no changes will be made, tell us you don’t read any of our comments, tell us.....something.
Displeased and disheartened player
Which would be worse?
Wasn't that the same with symbioids?
It's that on top of nullify, power gain, purify, analysis charges, sp 3 (which relentlessly causes sp 2 followed by sp 1) and going unblockable. Sp 2 is really hard to execute evading every time. As a mini they'd be hard enough, but fighting them 10+ times each AQ is nuts.
They're way to overpowered as a regular recurring thing. Remove them or nerf them. Why not change up all the other predictable champs that are in the same place every single round? Add new champs, a larger diversity of champs. Add new boosts. You could increase the difficulty reasonably, and made the game fresh and more diverse.
You did none of that. You made it way harder, with no extra incentive, and you didn't make it fun or exciting at all. You made people want to quit. We've already lost 2 and are at risk of a 3rd. People can't pull their weight anymore. You've demoralized millions of players.
I'll never spend another dollar, I can only hope everyone else does the same. We're happy to enjoy your free content, though. I'm sure you don't mind keeping that up for us for free.
Dude just because they can’t bleed or be poisoned doesn’t make them more difficult to fight.
Yeah the mini bosses are slightly difficult but when there are 10 people with 3 champs each it’s easy to defeat them, they all have various counters, NC is bugged so he won’t evade.
I mean instead of trying to sound clever why not give a solution? What is it you want done?
Warning: Do not feed the trolls
Players had been running similar AQ teams in my group for a long time - now they are finding their normal options aren't as effective. So they are either left to bring in other options they may not be as comfortable playing - (and some that may now give them a new disadvantage against non-sentinel opponents on their paths) - or left them scrambling to bring up some 4* they had sitting at 3/30 b/c they didn't see the need to bring them to 5/50. So now they're having to use resources on those rank ups (if they even have them), instead of being able to save those items for a 5/6* rank up in the future.
But I'm hungry
Well here's a big part of the problem, you stated it right in your response...
You are looking "BEHIND THE SCENES"
This is like taking a car to a mechanic because it has a rough ride. The mechanic opens the hood, starts the car, but doesn't drive it. Says it looks ok, I'll adjust the idle timing though to make it smoother. The mechanic never looks to see that the wheels are unbalanced and the alignment is out of wack.
The wheels unbalanced and alignment out of wack here. That's what the community is telling you.
The visual adjustment for the sentinels is partially to blame here. When fights occur and you are used to the screen being one way, then you resize it visually, the cues are now off. The dash back in relation to the screen is different, and the markers where you are used to taking an action are different. The visuals alone make the mechanics of the game different for JUST those fights.
Letting the sentinels go from shooting off an Sp2 right into an Sp1 is another thing that is just wrong... they can do it without a break in between so you just get clobbered.
The amount of damage you take from an SP2 is off the chart, it's up there with the mini bosses by day 3.
In one fell swoop you've made champs like Wolverine, Blade, ect less useful in AQ.
The motions of the sentinels is different in that it seems you should be able to interrupt/intercept them, but you just flat out miss them. This could be because of the display change I mentioned above, or it could just be that is how you programmed the AI for them when fighting in AQ.
It seems that once again Kabam did not think about how these changes would impact day to day playing.
😂😂😂
well said, ive had 3 good members from my alliance that's been with us for 2 years quit this week and they spend quite a few dollars on the game, they quit because they feel kabam only care about the money and when this game was first introduce it was more player base now its about business all the deals and the fixes that has occur , there's issues still under investigation for the 9 months but every week there's new deals but no update on these on going issues and as soon as you say something that's not complementing kabam they close it and send you a message saying you're not being constructive its like kabam only want to be praise.
I just wanted to thank you for your continued feedback. I know you are all anxious for updates from us, and I totally understand why as we are going into a new AQ week. But please hang in there and be patient as the Game Team is looking at and analyzing the behind the scenes data that has been gathered so far. When we have any more meaningful information to share with you about the changes, we will. Thanks!
In other words, we are doing nothing or very little as changes are working as intended
It is just a small change of adding this empty node on path 7 (section1 - far right - map5) and I’m sure most people didn’t even notice it, but you changing something and fail to report it (again!!) is unbelievable!
To bad you fail in something simple like this.