**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Sentinels just basically added insult (% drop rates are basically telling the players to go suck an egg) to injury (increasing difficulty without ample time to adjust and/or rewards).
How are you sure everyone has a viable armor break champion?
and also, how are sure everyone is enjoying the changes made to the AQ?
I would really appreciate you answer these questions.
You are right. Just because they are bleed and poison immune doesn’t make them hard. But last time I checked symbiods weren’t bleed and poison immune so that makes them harder. Bringing wolverine against sentinels means long fights which more unavoidable damage because Kabam hates free heals. If Kabam wants to make AQ harder I’m cool with that. But make compensate by increasing the rewards. It feels like they changed for change sake cuz @Kabam Miike and other workers were sick of seeing the same thing every AQ. But that’s not right. Should have waited until they were ready for a complete remake of AQ including new better rewards. Could have made a line or 2 of sentinels so only a couple people needed to bring sentinel counters and not everyone is bringing sentinel counters because not everyone ranked up or were lucky enough to get sentinel counter champs.
After these AQ changes I dont want to hear that excuse from kabam ever again for justifying nerfs and introducing op node buffs, because its obviously a cover story for trying to make people use more resources, proven by the fact these AQ changes are causing the very opposite of everything they have said in the past
Yea same here with my Ultron. Thought he was hitting like a wet noodle @Mcord117
Told our guys before this round ever started that timing out would be an issue the last couple days. One member used an r4 dorm & finished with around 40 seconds left... gonna be real fun on day 5.
I’ll let Kabam Miike answer this one.
Didn't you pay attention to Kabam? they said if we intercept her we will never need a bleed immune!!!
/s
I'm wondering how GR is matching up. Longer fight, will be able to get multiple specials off as well as maybe 2-3 sp3. I used ultron and didn't go well. Morningstar herself would probably be a decent option
It sounds like any 4* version of these characters will time out. Wish I had a 5* or 6* of them.
So I had to laugh at myself when I thought of this... but what about OML? Probably have to go 5*, at least r3, but I am curious if anyone has tried him.
Glad my top 100 alliance is just running a week of map 3 while they sort their **** out.
Maybe ghost rider?
Nebula with 20 charges ?
Sorry for the mass tag and apologies if this is a repeat question but can’t find the answer anywhere:
Given than medusa’s armour shatter is theoretically supposed to reduce ability accuracy by 100%, should the skill sentinel be able to “purify” armour shatter? Is this working as intended or is it a bug that will be rectified? I understand that they can purify her armour breaks but L3 armour shatter should prevent them from being able to activate purify.
Thanks in advance!
Some say we want something for nothing, but that could not be further from the truth. We play for the challenge. But there is a huge difference between well-designed challenges that we can beat with skill and practice and challenges that have no counter or are just plain annoying. They added Sentinels, which should give us a challenge of having to fight differently, e.g. no repetitive attacks, and should encourage us to use different champs, like those with armor break. But then they starve us of resources so that we can’t level up our armor break champions, which have not been as useful in other areas. This makes the challenge frustrating insteading of enjoyable. There is a lot of backlash from the community. It really should not come as a surprise given that this pattern has been repeating for a long time.
Actually it is more like this: "bugs that benefit one player over another player are acted upon faster than bugs that hurt all players equally"
This can't be right...
I would imagine that players would be happy to “live” test these issues with proper compensation. Provide addition health/revives. Expand allowable item use. Lower map cost or remove it. Even yesterday a comment was made by Kabam stating MS would not need to be fought with Bleed immune as long as she was intercepted. That proved to be false information to the player base that is trying to help the situation.
Please provide something more than “we are looking at behind the scenes data.”
Testing could be helpful in many places, like the errant node or perhaps in the awakened Morningstar (if that is a bug). But testing alone would not have been useful with regard to the Sentinels. Kabam's case is that the Sentinels are more difficult, but only because we don't have as much experience with them. To me, that's logically false. But testing would only confirm what their initial position was: namely that we would say it was hard.
Testing has to occur within a context where the test results are useful. So if Kabam's position is the Sentinels are only difficult because they are novel, what test would prove that belief false? That's not easy to set up without a lot of time testing.
Incidentally, at the moment I'm at the point where all of the non-immunity path Sentinels are getting easier due to a lot of practice, but I can say with absolute certainly that no amount of experience will make them have the same difficulty as the Syms they replaced. They will always be several times more difficult, even if I can eventually dispatch them reliably. The really noteworthy thing is that I'm still finding the immunity Sentinels very dangerous. In fact, they are arguably approaching the difficulty of Morningstar. I would currently estimate that the difficulty of all the Skill Sentinels on the immunity path combined (just the Sentinels, not the other skill champs on that path) to be slightly less difficult than the second Morningstar miniboss and significantly more difficult than the first one. That seems wildly unbalanced in terms of difficulty to me. It certainly makes Map 5 a completely different thing relative to the previous iteration.