**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
in all seriousness, with the difficulty changed, act is alot easier than before, still, h3ll too looooooooooong
Yeah, I blew through 400 units just to finish 4.1.5 and 4.1.6 (all on energy)..I want to 100% this before going further into act 5. The fights aren't hard, just the degen plus 20% resistance is pure garbage and 100% a money grabbing BS event. Even with Blade, it's stupid
I have Blade (5/50 max sig) AA (4/40 ~50 sig), GR (4/40 not duped) GP 4/40 (~50 sig) and can mix my 5th one (most SW at 4/40 (~60 sig), and I still have almost nothing left after the longest paths in 4/3/1.
How much of 4.3 (or all of act 4) has Starburst? I did a once through but can't remember
I feel act 4 is a good lead up to act 5 now.
Not in starburst..I have all 4/40s and one 5/50 and with taking maybe a couple hits all long paths, the degen is too much. Then, I get the bad luck of BS chaos effects too
The 4* and 5* I use
1. AA
2. Rulk/Cap WWII
3. Elektra/BW/Moon Knight
4. Vulture/Starlord (unduped)
5. Drax
6. Guilly (unduped)/Morningstar
So either all your champs are like Kamala Khan, you need to adjust your strategy per quest (starburst: high attack champs, finish fights really fast) or you simply should get better at fighting aggresively without exposing yourself. Or mastery setup?
Dude.
You could take ANY of those champs and solo the starburst quest. Btw, ITS ONLY ONE QUEST!!! The chaos and gamblers fate nodes are, to this day, my absolute favorite content that Kabam has put out. If you want to do act 4 you can with NO potions whatsoever. Voodoo regen will do it for you.
Honestly, if you haven’t gotten like halfway through 5.2 by now, with that roster, I suggest you stick your head in act 4 act get better at fighting. Seriously. How are you complaining?
Also, when I did my initial run through , it was pretty easy except for the Venom boss (short path). Not even Maestro was hard. But it definitely depends on your team, keep going and it will be ok.
I completed my first run through and have managed about 54% exploration. I’ve given up though and moved onto Act. 5.
Its tedious and annoying but nowhere near as hard as master (or better) EQ, just takes planning as it always did, patience and some skill.
Use poison immune champs dude.