Nicck Fury
Max PI 4 Star No Sig Or spMasteries 3,765
SP 1 Leader : Nick Fury Fires A Gun, Paralyzing (Stun) Or Bleeds The Opponent.
SP 2 Assemble : He Kicks, And Shots A Gun 32% Chance To Stun And 12% Percent For Nick To Be Bleed Immune After SP 2 , 100% Bleed .
SP 3 IIII Nick : He Finds A S.H.I.E.L.D Craft, Hops In And Keeps Shooting, 100% For 10 Stacks Of Bleed ,He Also Crashes The Craft InTo The Enemy, 100% Stunning The Opponent
Sig: SHIELD Help: For Every Sig Level He Becomes Indestructible For Every Sig Level
I want Jessica jones baby groot black panther (vibranium) captain america (infinity war) iron man (infinity war) Bruce banner Stan lee and captain America mixed with iron (iron America
I guess it is time the Spawn gets added to the game. This is such a great character and I have some ideas to make this character awesome in the game.
Class: Mystic
Abilities: Regenerations, Poison Immunity, Fury, Power Burn, Bleed, Evade
Spawn should start the fight with a regeneration buff, similar to Dr.Voodo's.
Spawn's organs are not active. This means he should be immune the poison of the battle realm.
Spawn has enhanced super strength. This calls for fury that should increase his attack significantly.
Spawn should be the ultimate control champion. Against villains every time Spawn attacks it should power burn and deal a portion as direct damage. His special attacks should also be able to power drain completely.
Medium attacks should have a chance to bleed the opponent.
Spawn should also have a high chance to evade opponents special attacks.
Signature Ability:
When awakened Spawn should get a signature called Soul Leach. As he holds his block, a portion of the opponents health should be leached and transferred to Spawns power meter.
Synergies:
Doctor Voodo: Against cosmic champion, both Dr.Voodo and Spawn start with a power gain.
Daredevil: Spawn's bleed duration increase. Daredevil's stun increase for x% of duration.
Ironman: Both champion's regeneration ability increase by x%
It is any but a well-known villain and I think he hasn't been suggested before, but I think Glob would be a great addition to the game.
Glob
Champion Tag: #Defensive: tank #Villain #HowlingCommandos
Class: Mystic
Stats: the same health and attack rating of Abomination but with the critical rate of Black Panther.
Abilities:
Muck: Glob’s muck grants him increased Physical Resistance and immunity to bleed and poison effects. It increases his damage of Special Attacks by 5% for each instant of Degeneration. The radioactive muck makes all of Glob’s attacks energy-based.
Nullify: Critical Hits have a X% chance to remove all positive status effects from opponents.
Regeneration: When attacked, there is a X% chance to Regenerate X% Health over X seconds.
Fury: When attacked or attacking, there is a X% chance to raise Attack by X damage for 6.5 seconds.
Signature Ability:
Swamp Stench: Glob has a 10% chance to ooze muck, causing 100% chance to Degeneration, inflicting X% of your Attack as Direct Damage over 6 seconds and granting 100% chance to Regenerate X% Health over X seconds.
Special Attacks:
Muck Shot: Glob hurls muck several times at his opponent, each having X% additional chance to critical hit. Critical hits have 90% chance to cause Degeneration, inflicting X% of your Attack as Direct Damage over 4 seconds.
Muck Wrestle : Glob roars, takes the opponent in a wrestling position and hurls him away. This has 70% chance to critical hit, critical hits have 100% chance to cause Degeneration, inflicting X% of the damage as Direct Damage over 4 seconds. It gives Glob a 70% chance to get Fury.
Muck Hug: Glob overwhelms his opponent, having a 100% chance to critically hit and 100% chance to cause Degeneration, inflicting X% of the damage as Direct Damage over 4 seconds. It places a Heal Block on the opponent for 7 seconds.
Synergies:
Hulk: Nemesis (Hulk gets an Enemy synergy)
Red Hulk: Rival
I guess it is time the Spawn gets added to the game. This is such a great character and I have some ideas to make this character awesome in the game.
Class: Mystic
Abilities: Regenerations, Poison Immunity, Fury, Power Burn, Bleed, Evade
Spawn should start the fight with a regeneration buff, similar to Dr.Voodo's.
Spawn's organs are not active. This means he should be immune the poison of the battle realm.
Spawn has enhanced super strength. This calls for fury that should increase his attack significantly.
Spawn should be the ultimate control champion. Against villains every time Spawn attacks it should power burn and deal a portion as direct damage. His special attacks should also be able to power drain completely.
Medium attacks should have a chance to bleed the opponent.
Spawn should also have a high chance to evade opponents special attacks.
Signature Ability:
When awakened Spawn should get a signature called Soul Leach. As he holds his block, a portion of the opponents health should be leached and transferred to Spawns power meter.
Synergies:
Doctor Voodo: Against cosmic champion, both Dr.Voodo and Spawn start with a power gain.
Daredevil: Spawn's bleed duration increase. Daredevil's stun increase for x% of duration.
Ironman: Both champion's regeneration ability increase by x%
I like Spawn to but he will never make it in the game. He is from Image comic not Marvel.
My 3 favorite characters, that aren't already in the game, are Captain Britain, Wonder Man, and U.S. Agent. Would love for them to be in the game sometime soon.
Member of a devoutly religious alien race that inhabit a very harsh, barren planet. He is forced to witness his family, wife and son, struggle and die while their prayers go unanswered... causing him to lose all faith in gods, believing that gods do not exist. This gets him exiled from his tribe and all his people. Then made to fend for himself and wander the desert-like terrain... he happens upon 2 gods, both mortally wounded from battling 1 another. Discovering that gods do exist, Gor vowed vengeance on all gods. He kills and absorbs them both, gaining The All-Black Necrosword. He then begins his campain killing many gods of fear, war, chaos, genocide, revenge, plagues, earthquakes, blood, wrath, jealousy, death, degradation, and very few gods of poetry and flowers. Then, turning his attention to Thor and the Asgardians
Unique Abilities:
Persistent God Butcher Charge - Every time a Godly champ is defeated, Gorr gains 1 God Butcher Charge.
1 charge grants Gorr a 20% chance to gain Fury,
Stacking up to 10
2 charges grants Power Gain, gaining 1 bar
every 7.5 sec until S2 is reached, or hit by
opponent.
3 charges grants regen of up to 85% max.
health, when Gorr drops below 30% health
Godly Being - Gorr is protected by The All Black Necrosword, making him immune to incinerate, cold snap, and poison.
Umbrakinesis - Able to summon, create, control and/or manipulate darkness from his body.
S1 Gorr creates Wings lifting him from the
ground, thereby negating ground-based
debuffs (aftershock) for 3.5 sec
S2 Gorr creates a shroud of darkness making
him invisible to his opponent for up to 5 sec.
When shroud effects wear off he enters a
cooldown for 15 sec, during which he gains
cruelty and precision
S3 Summons Gorr's army of dark minions to
attack his opponent. His minions cause Power
Burn of 66% and Power Lock for 6.6 sec. If in
Shroud cooldown, Power Lock last 25% longer
Signature Ability - Godbomb
Gorr begins the fight with 3 God Butcher
charges. Also after setting off his ultimate
weapon, the Godbomb, killed every god who
has, n will ever exist... except himself, causing
The All-Black Necrosword to absorb infinite
power. Granting Gorr 15% more Power Gain,
while allowing it to extend to S3. His Shroud
cooldown is also lengthened by 5 sec.
Sandman(science)
#defensive:tank#villain#sinister six
Passive:
-A lack of blood provides full immunity to bleeding.
-Being constructed out of unstable sand grains,sandman shrugs off debuffs 60% faster
Sand formation-Passive
-Sandman control his body to create weapons and tools for different uses,inflicting one of the following passive effects or debuffs for X seconds:
Blocking25%:Block proficiency,Physical resistance,indestructible
Attacking25%:Fury,Cruelty,Bleed,Stun,Armor break
SP1:Sand blast
Sandman strike the opponent,then ejects strong bursts of sand before they can react
-blurs the opponent,reducing their ability accuracy by X% for X seconds
-Activates 1~5 sand formation effect
SP2:Under blow
Sandman release a powerful blow by channeling down through the earth below
-Removes all sand formation passive effects currently on him
-Regenerates X health while increasing damage of this attack by X for each effect removed
SP3:Sandstorm
Sandman turns into a sandstorm completely burying his opponent
-Converts 1 sand formation passive effect into a passive permanent effect
-Stuns the opponent for X seconds per sand formation passive effects or debuff active
Signature Ability:
Silicone reformation
+X physical resistance at all time
-Sandman quickly reforms after being struck,regenerating X% damage taken per bar of power
-Instead of taking incineration damage,Sandman absorbs the heat,after absorbing 100% of the opponent’s attack,converts it into a glass armor buff,increasing armor rating by X% per tick absorbed future.And shatters when inflicted with an armor break.
Synergies:
Sinister Six: mutual nemesis
Sinister Six:+X% ability accuracy
Sentry:science reformation
Sentry:+X%potency in fury,armor break,regeneration per reality warp
Sandman:Each sand formation passive effect grants +X% attack
Abomination:irradiated nightmare
Abomination:Irradiated poisons inflicts on contact and grants Abomination X% attack
Sandman:Gains poison immunity
Comments
Max PI 4 Star No Sig Or spMasteries 3,765
SP 1 Leader : Nick Fury Fires A Gun, Paralyzing (Stun) Or Bleeds The Opponent.
SP 2 Assemble : He Kicks, And Shots A Gun 32% Chance To Stun And 12% Percent For Nick To Be Bleed Immune After SP 2 , 100% Bleed .
SP 3 IIII Nick : He Finds A S.H.I.E.L.D Craft, Hops In And Keeps Shooting, 100% For 10 Stacks Of Bleed ,He Also Crashes The Craft InTo The Enemy, 100% Stunning The Opponent
Sig: SHIELD Help: For Every Sig Level He Becomes Indestructible For Every Sig Level
Pls, im new player, lvl25.. Any GM prize to me Hero (5★) or (6★)
Class: Mystic
Abilities: Regenerations, Poison Immunity, Fury, Power Burn, Bleed, Evade
Spawn should start the fight with a regeneration buff, similar to Dr.Voodo's.
Spawn's organs are not active. This means he should be immune the poison of the battle realm.
Spawn has enhanced super strength. This calls for fury that should increase his attack significantly.
Spawn should be the ultimate control champion. Against villains every time Spawn attacks it should power burn and deal a portion as direct damage. His special attacks should also be able to power drain completely.
Medium attacks should have a chance to bleed the opponent.
Spawn should also have a high chance to evade opponents special attacks.
Signature Ability:
When awakened Spawn should get a signature called Soul Leach. As he holds his block, a portion of the opponents health should be leached and transferred to Spawns power meter.
Synergies:
Doctor Voodo: Against cosmic champion, both Dr.Voodo and Spawn start with a power gain.
Daredevil: Spawn's bleed duration increase. Daredevil's stun increase for x% of duration.
Ironman: Both champion's regeneration ability increase by x%
Glob
Champion Tag: #Defensive: tank #Villain #HowlingCommandos
Class: Mystic
Stats: the same health and attack rating of Abomination but with the critical rate of Black Panther.
Abilities:
Muck: Glob’s muck grants him increased Physical Resistance and immunity to bleed and poison effects. It increases his damage of Special Attacks by 5% for each instant of Degeneration. The radioactive muck makes all of Glob’s attacks energy-based.
Nullify: Critical Hits have a X% chance to remove all positive status effects from opponents.
Regeneration: When attacked, there is a X% chance to Regenerate X% Health over X seconds.
Fury: When attacked or attacking, there is a X% chance to raise Attack by X damage for 6.5 seconds.
Signature Ability:
Swamp Stench: Glob has a 10% chance to ooze muck, causing 100% chance to Degeneration, inflicting X% of your Attack as Direct Damage over 6 seconds and granting 100% chance to Regenerate X% Health over X seconds.
Special Attacks:
Muck Shot: Glob hurls muck several times at his opponent, each having X% additional chance to critical hit. Critical hits have 90% chance to cause Degeneration, inflicting X% of your Attack as Direct Damage over 4 seconds.
Muck Wrestle : Glob roars, takes the opponent in a wrestling position and hurls him away. This has 70% chance to critical hit, critical hits have 100% chance to cause Degeneration, inflicting X% of the damage as Direct Damage over 4 seconds. It gives Glob a 70% chance to get Fury.
Muck Hug: Glob overwhelms his opponent, having a 100% chance to critically hit and 100% chance to cause Degeneration, inflicting X% of the damage as Direct Damage over 4 seconds. It places a Heal Block on the opponent for 7 seconds.
Synergies:
Hulk: Nemesis (Hulk gets an Enemy synergy)
Red Hulk: Rival
I like Spawn to but he will never make it in the game. He is from Image comic not Marvel.
We also need Devil Dinosaur.
Member of a devoutly religious alien race that inhabit a very harsh, barren planet. He is forced to witness his family, wife and son, struggle and die while their prayers go unanswered... causing him to lose all faith in gods, believing that gods do not exist. This gets him exiled from his tribe and all his people. Then made to fend for himself and wander the desert-like terrain... he happens upon 2 gods, both mortally wounded from battling 1 another. Discovering that gods do exist, Gor vowed vengeance on all gods. He kills and absorbs them both, gaining The All-Black Necrosword. He then begins his campain killing many gods of fear, war, chaos, genocide, revenge, plagues, earthquakes, blood, wrath, jealousy, death, degradation, and very few gods of poetry and flowers. Then, turning his attention to Thor and the Asgardians
Unique Abilities:
Persistent God Butcher Charge - Every time a Godly champ is defeated, Gorr gains 1 God Butcher Charge.
1 charge grants Gorr a 20% chance to gain Fury,
Stacking up to 10
2 charges grants Power Gain, gaining 1 bar
every 7.5 sec until S2 is reached, or hit by
opponent.
3 charges grants regen of up to 85% max.
health, when Gorr drops below 30% health
Godly Being - Gorr is protected by The All Black Necrosword, making him immune to incinerate, cold snap, and poison.
Umbrakinesis - Able to summon, create, control and/or manipulate darkness from his body.
S1 Gorr creates Wings lifting him from the
ground, thereby negating ground-based
debuffs (aftershock) for 3.5 sec
S2 Gorr creates a shroud of darkness making
him invisible to his opponent for up to 5 sec.
When shroud effects wear off he enters a
cooldown for 15 sec, during which he gains
cruelty and precision
S3 Summons Gorr's army of dark minions to
attack his opponent. His minions cause Power
Burn of 66% and Power Lock for 6.6 sec. If in
Shroud cooldown, Power Lock last 25% longer
Signature Ability - Godbomb
Gorr begins the fight with 3 God Butcher
charges. Also after setting off his ultimate
weapon, the Godbomb, killed every god who
has, n will ever exist... except himself, causing
The All-Black Necrosword to absorb infinite
power. Granting Gorr 15% more Power Gain,
while allowing it to extend to S3. His Shroud
cooldown is also lengthened by 5 sec.
#defensive:tank#villain#sinister six
Passive:
-A lack of blood provides full immunity to bleeding.
-Being constructed out of unstable sand grains,sandman shrugs off debuffs 60% faster
Sand formation-Passive
-Sandman control his body to create weapons and tools for different uses,inflicting one of the following passive effects or debuffs for X seconds:
Blocking25%:Block proficiency,Physical resistance,indestructible
Attacking25%:Fury,Cruelty,Bleed,Stun,Armor break
SP1:Sand blast
Sandman strike the opponent,then ejects strong bursts of sand before they can react
-blurs the opponent,reducing their ability accuracy by X% for X seconds
-Activates 1~5 sand formation effect
SP2:Under blow
Sandman release a powerful blow by channeling down through the earth below
-Removes all sand formation passive effects currently on him
-Regenerates X health while increasing damage of this attack by X for each effect removed
SP3:Sandstorm
Sandman turns into a sandstorm completely burying his opponent
-Converts 1 sand formation passive effect into a passive permanent effect
-Stuns the opponent for X seconds per sand formation passive effects or debuff active
Signature Ability:
Silicone reformation
+X physical resistance at all time
-Sandman quickly reforms after being struck,regenerating X% damage taken per bar of power
-Instead of taking incineration damage,Sandman absorbs the heat,after absorbing 100% of the opponent’s attack,converts it into a glass armor buff,increasing armor rating by X% per tick absorbed future.And shatters when inflicted with an armor break.
Synergies:
Sinister Six: mutual nemesis
Sinister Six:+X% ability accuracy
Sentry:science reformation
Sentry:+X%potency in fury,armor break,regeneration per reality warp
Sandman:Each sand formation passive effect grants +X% attack
Abomination:irradiated nightmare
Abomination:Irradiated poisons inflicts on contact and grants Abomination X% attack
Sandman:Gains poison immunity
The Most Powerful Symbiote In The List!!
honest question here
Any of Iron Man’s enemies Madarin, Whiplash Justin Hammer’s armor.
New Mutants/X-Force/X-Factor: Cannonball, Jamie Madrox, Warpath, Wolfsbane, Shatterstar, Banshee, Slapstick, Havok, Mr. Sinister, Captain Britain
Longshot, Mojo, Spiral
Warriors Three, Valkyrie, The Destroyer, Beta Ray Bill, Sif, Enchantress
Doctor Spectrum, Nighthawk
Of course, FF, Surfer. Annihilus, Firelord, Terrax, Impossible Man
Skins: Nomad, USAgent, Mr. Knight, Noir versions, Scarlet Spider, Immortus, Dark Beast, Spider-Ham, Skaar, Daken, Hobgoblin
Tigra, Wasp, Wonder Man, Jack Of Hearts, 3-D Man, Machine Man, Black Knight, Gladiator, Black Cat, Morbius, Sandman, Hercules
Skaar son of hulk
Red she hulk
Satana
Jean gray
Jessica Jones
Hulkpool
Panda pool
Capitain hulk