**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Why wasn’t there this sort of reaction when adaptoids changed to symbioids?
Because they were the exact same thing. You should be asking where was the uproar for ultron drones. bleed and poison immune as well.
Ok, where was the uproar for ultron drones? I believe they were in aq at some point.
There wasn't. They were between adaptiods and symbiods i believe. Before map 6. We've had bleed and poison immune the those drones before so why is it any different this time?
It feels like you’re helping prove my point. There was no uproar for ultron drones because there was no difficulty change. There is an uproar for sentinels because there is a substantial difficulty change.
That may be true for some people, but how players reacted doesn't alter the fact that the Sentinels are dramatically more difficult than the opponents they replaced, contradicting the intent expressed by the devs, and introducing a difficulty element into the game that in my opinion should not be introduced into alliance play without significant advance warning. You are talking about the magnitude of the response, but that's a very subjective thing. The problems associated with the change are not subjective.
The question you asked was: "Was there really a difficulty change or was it that you are so used to fighting symbiods that getting used to a different champ with a different fighting style takes getting used too?" Those are not mutually exclusive things. The Sentinels do have a different fighting "style" and there's no question that their special attacks are more difficult to evade than the opponents they replaced, especially special two. That's true whether players learn to avoid them or not. But Sentinels are also more difficult because they have damage immunities which affects some damage dealers, they have scaling attack rating which causes them to deal more damage over time, they gain unblockable secondary effects and unblockable special damage during the fight, and they have other special abilities depending on their designated class. All of those things combine to make the Sentinels harder to fight, take longer to kill, and expose the player to more damage during the fight. Even if the Sentinels don't directly kill the player, they can deal enough damage to make them far more susceptible to dying in other fights.
All of these things are objective facts about the Sentinels that make them more dangerous. The fact that it is trivial to prove that these things directly translated into a dramatically lower performance across the board for players of the game is icing on the cake. It simply means I don't have to logically prove those things lead to actual difficulty in actual fact, because they did in fact do so. But it should be obvious to anyone that they would have.
And in case it wasn't clear, if anyone's attitude is that the players complaining about the difficulty change should just get better, then my response is if anyone's attitude is that they don't like Kabam reducing the difficulty of the Sentinels then they should get better at convincing the devs to not make those changes. "Get good" is either equally valid everywhere, or equally invalid everywhere. Don't get upset at Kabam for nerfing Sentinels, get better at asking them to buff them back.
As for myself, I did learn how they worked and I did practice against them. In terms of learning how to fight them I did "give them a chance" as you put it. But "giving them a chance" means a very expensive learning curve relative to single player content, and it also means having to deal with the rest of my alliance also having to deal with the increased difficulty, placing additional high stress on coordinating alliance quests. I have no obligation to "give that a chance" because there's zero chance that any of that activity would be remotely beneficial. That's like asking me to give lag a chance. I don't have to perform experiments to determine if lag is a good thing. And I don't have to perform experiments to know if a dramatic jump in difficulty is going to be an overall beneficial experience to my alliance as a whole.
As I repeatedly stated, introducing higher levels of difficulty in the single player game is a different story. My sole criteria for judging that difficulty is whether it is a reasonable addition to the game relative to the content and rewards being added whether I can personally surpass that difficulty or not. I don't have to stomp all over it to think it is a good addition to the game. But introducing that difficulty suddenly into alliance events is a completely different situation, because every single element of new difficulty that could possibly be enjoyable disappears in an alliance event. I can't easily experiment, I can't reset and try again, I can't easily practice, and I can't simply force my way through without enormously expensive potions. And the penalty for failure isn't just on me, it lands on all the rest of my alliance mates. That sucks any enjoyment that might still exist. And all of that is true whether the Sentinels are easy or difficult for me to defeat. That's completely irrelevant to my overall objections.
All I can say is whhhhyyyy!? The rewards should have been buffed and sentinels kept the same or very slightly nerfed. With a little practice, a little luck, and a rank up or two they aren’t as devistatingly difficult as they were made out to be.
Two questions:
Are passive abilities affected by ability accuracy reduction?
Will Medusa’s S3 shatter skill Sentinels armor only 50% of the time?
Is that a 4/55 ultron?
We aren't ever going to be able to agree regardless on this. I will always personally feel that they weren't harder, just different. You are going to be opposite. They changed them and the community got what they wanted. It is what it is and nothing i'll ever be able to say will change yours or anyone of the same opinion differently.
Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol
My path assignment on Map 5 is the science path in stage 1, the immunity/skill path in stage 2, and due to timing I have to be prepared to run literally any path in stage 3, but it is often the power gain/mystic path. That was doable prior to the Sentinel addition, although it wasn't easy. With the Sentinels, it is practically impossible for me to consistently do all of that without spending units at least half the time. If that's supposed to be easy to do, well then I clearly suck at the game, but that just means my advocacy gets to shift to looking out for the players like me that suck. I'm perfectly fine with that. The notion that anyone could embarrass me into silence by claiming that every player that opposes the change must suck is neutralized by the fact that this would only work on someone with insufficiently resilient self-esteem.
I'm conceding the point to you for the simple fact that there isn't any point in arguing about it any more. One of the biggest complaints was they are bleed and poison immune and everyone wants RDTs for x-23 and wolverine because of that. The ultron drones were exactly that and that's the point i was trying to get across. i honestly don't remember much about their abilities so i won't comment on them. Kabam is nerfing them, i don't agree, but it doesn't matter now.
Lets just get back to hating on RDT's posts.
I personally feel that post wasn't super long, it is just my style of writing is different.
Wait... does it make it harder to read?
Are you reading it on a smartphone? You could try reading it on a 32" monitor. At 3840x2160 it just about fits on one screen. You might have to buy a few and see which one works best for you.
If you still can't read it in one try I might be persuaded to make the next one 10% shorter and have 15% fewer punctuation marks.
32" monitor is 3rd party software. I dont wanna get banned.. Er bended.
Ya, "minion" and not "villain" sentinels..... thanks for that.
All the posters who claim there is no difficulty difference between the old and new AQ despite Kabam finally acknowledging this after weeks of the mods arguing that they were the same difficulty making them basically look like chumps. Why would the company retract all these statements from multiple mods from a thousand thread post arguing back and forth with the players if their conclusion wasn't the same as that of the overwhelming majority of the player base? My first instinct is to just assume all the ppl claiming there is no difficulty change are like the mods making these statements - they either barely play the game and spend more time makng posts, or play at a very low level so it is not so obvious to them. At a low enough map and prestige level probably nothing can feel that hard. All the guys arguing that there is no difficulty change despite the company itself acknowledging all their collected data indicates the opposite, why don't you post your war and AQ scores so we have some idea of what level of progression your opinion is coming from?
Most higher tier players are pushing through just fine but there is a definite difficulty difference and increased number of deaths and items used as confirmed by Kabam. We aren't complaining they are not beatable or not able to adjust to them, we are just stating the obvious which Kabam is finally agreeing to. So now we have the vast majority of the player base stating there is a difficulty difference and the developpers acknowledging such, then a few players claiming the opposite... Something smells fishy...
1 other thing, ref sentinels not been hidden on maps after the update. I don't know why they bother hiding anything on the AQ maps cos after day 1 of any changes everyone knows where everything is anyway. The community share the info so hiding any opponents on a map you repeat 5x a week seems kind of redundant idea anyway
Does anyone have any facts beyond their official statements? No. Given the fact that they commented shortly after indicating they never intended for a large increase in difficulty and were collecting data, that's a pretty safe conclusion. Everyone seems hung up one comments made that it wasn't harder, but that shows their intention wasn't that it should be, considering the comment was made before it went live. The revisions also support that it wasn't intentional. I see no reason or purpose in arguing that.
This has damaged and continues to damage alliance and compensations should be made, an admittance of making a mistake is not enough. We tested your beta, please pay us. A handful of potions will do.
Look at what happened with 15.0 AW. 3 or 4 revisions later and it's still broken and diversity still determines wins at the highest levels.
This will not be any different. Same goes for the new AQ season too.
Alliances have to be diverse for AW points but MCOC can be lazy with AQ. AQ should be more about worling as a team and less about a lazy change for players to buy revives/heals for junk rewards.
Glad I stopped spending money on the game early when I saw how MCOC punishes players for their own mistakes. Goodluck to new players who all have champs to "Melt" away Sentinels!