**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
This post makes me sad.
Had they listened they would never have pushed the server side update for AQ.
Had it been a client side update that would be a different story, there's a lot more moving parts and dealing with the play/app stores.
It makes me cring that there's no roll back plan for any software updates or a way to block a push to production. That's just dangerous development practices, but I digress.
There's a difference between taking in feedback and obeying orders. They haven't removed Sentinels. They're adjusting them. Their intentions weren't to have it as difficult. There was no way for us to gauge that until it went live. They're making adjustments to be closer to what they wanted.
Anyone with half a brain could read about the changes and say it would be harder. Apparently, this means everyone in the whole world, minus a few of the forum white knights and 100% of the development team.
Is English not your native tongue?
Yes before they went live the comment was made they shouldn't be that much harder. That was the plan. Didn't pan out as planned. Not sure what you're asking for. If you would like validation yourself, congrats. You called it. If you're expecting them to turn over their decision-making processes to the Players, you may be short-handed.
Who said that? All we're saying is that we knew the sentinels would be harder to fight. No one mentioned a plan except you. From my point of view, what the devs did was the very worst sort of unplanned changes with very predictable consequences. Predictable to everyone except the devs themselves. How hard is that to understand?
Pretty sure it was clear what I was responding to.
Care to point out how I misrepresented that? You made the comment. I'm sure you're fully aware of what you were implying.
The reason kabam listened and changed their stance was because, the backlash was massive and people weren't interested in playing AQ any more and their intended game plan of milking the player base was failing, simple.
You have this confused with 12.0. Neither of which were intended to milk anyone. That's the only response people have here. "Kabam is trying to milk the Players!". Gets redundant after a while.
Completely agree that was their goal & I don’t think them simply reducing the difficulty of sentinels was the right answer either. Sentinels are so boring & repetitive, it’s ridiculous kabam could think it would make aq more fun. I’m currently sitting at the 2nd MS close to 90% health on my lowest health champ & it’s still not the least little bit enjoyable. Goal #1 should’ve been fixing all the existing problems & making a consistent gaming experience & then testing changes on their own to see if they make the game more fun.