Sabertooth weak regen
Whether the mechanics of the regen are working as designed or not, it’s a terrible design. The fury stacking (which I love except for it resetting) works directly against the regen in terms of gameplay. You build and build your fury stacks which essentially, makes each fight shorter and shorter yet, the regen stacks and stacks but do not any real benefit because the regen amount is spread over 25 seconds. However, even in a “long” fight you’re under pressure to either land a hit or be hit again because of this terrible 5 second handicap. I could see the 5 second handicap if the regen stacked, had an increased amount restored per hit, and not extended over 25 seconds. All of the regen mechanics work directly against the type or champ who gets stronger and stronger with each fight
this has to be addressed. The current design makes the regen totally useless.