**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
My question would be: if the Uncollected quest is not supposed to be this difficult (in line with the OP's argument), then what is?
I would love more difficult content on a regular basis. Other than Act 5 (which a large number of players have completed) and LoL (which is as much resource management as anything else) there is very little high end, individual content in this game. Why is it so bad that there should be monthly content aimed that those with "r4 and r5" champs? Now, whether that is adding a further difficulty with ramped up PI values/nodes, or establishing Uncollected as a difficulty meant to be completed by 'end game' players, I don't care. I understand that not being able to complete content can be frustrating (we've all been there), but the lack of high-level, challenging monthly content is (in my opinion) something which needs to be addressed in this game.
And of course, I'm sure someone will go and tell me to play Uncollected with 3*s (which sometimes I do for practise). But what's the point of ranking champs if there's no content to use them in?
It would be awesome if "Elder's Bane" content was added on top of "Uncollected" content. Another idea would be adding a sequel to Labyrinth of Legends that requires LOL to be 100% completed to access, just like how Road to the Labyrinth is the prerequisite for gaining access to LOL.
Uncollected this month was tough, lines were easy but guillotine was definitely tricky. It took me 2 passes of her to actually get her timing down. I used about 5-7 single revives and 2 team revives to pass through her on the first 2 runs. Runs 3-7 we’re pretty easy once I got her timing.
@kabam rimehaven @Kabam Miike is this is true, why the hell have the 3 day event rewards and solo rewards not been touched in years???
FYI my team is
5/50 4 star Scarlet Witch, Blade, Medusa, Star Lord (some earlier quests iceman) all duped
and a 5 star rank 2 Magik.
If you are complaining about the difficulty and how it doesn't match the rewards then you should probably stick to heroic. Or at least wait and rank up and progress your champs before trying to go guns blazing into masters mode.
If you are ill prepared, then of course you will suffer the concequences of having to spend a lot more time and effort into just completing master mode event quest. It took time for me, but once I had a good team of r5 4 Stars and i practiced intercepting, fighting, etc; Masters mode ended up being very very easy for me (without spending any $, by the way if you were wondering).
Uncollected is where it's at now. It isn't super easy, and I even have to use a couple revives and maybe a few potions against bosses, but the rewards are great, and Im glad I ranked up champs and practiced fighting before entering Uncollected difficulty.
I don't think difficulty actually fluctuates all that much in total. But difficulty isn't entirely linear, different things challenge different players in different ways, so what might be difficult for one player is not difficult for another player even with identical roster, much less with variable roster.
He's talking about Uncollected, not Master.