**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I came here just to report this bug. I'm glad to see that someone had my same problem and made a screenshot proving this bug. I was against a miniboss in aw expert tier. I made TIME OUT and Goblin had 5'000 health left. I lost my 80 pt bonus because of a goddamn bug. He hasn't reached Fear the VOID
PS: the debuff that Void was trying to apply was the same of the screenshot
Please review and advise.
Hey man, I wanted to test this out too so i checked in and using a stopwatch on my phone while I ran void on my ipad each tick was procing every .5 second so it is doing the full 438 per second but by 219 per 1/2 second. I hope this helps and that I didn't misunderstand what you said @MrJeansNN and for you to answer anyone asking later on @Kabam Miike
The number you see on screen is damage in a tic. 1 tic = 0.5 sec so your void is doing 478 damage per sec at 2 debuffs and as to why it is different from the abilities value must be because of some mastery you have that boosts attack like greater attack or glass cannon
This would explain why it's flipped. Defenders have no team, you always have at least one.
Edit: Or, at least, it seems faster when he was my only champ.
Bear in mind that void now in map 6 and also as a defender is much more difficult because he gets those debuffs on you straightaway without delay. So technically we are already impacted.
I have also noticed that sometimes all 6 debuffs will drop off and there will be several seconds of delay before FotV activates. This doesn't happen every time, but sometimes.
Something else I noticed happened when I thought I was starting a path in Labyrinth. I was using Void to fight Star Lord. A few seconds after the first enrage timer expired, my timer that stacked debuffs simply shut off. From that point on, the only way to stack intimidating presence debuffs was to use an L1. This SEVERELY limited Void's effectiveness in the fight. I abandoned the run. Luckily, it was the first fight in the run, so no real progress was lost.
I wasn't recording the whole fight, but I did start recording after the timer disappeared. To my knowledge, LOL Star Lord should have no way of shutting off the timer...Void should always have a gray timer under his health bar. I was not able to replicate this issue on a second attempt, but it sounds like Void is broken in more than one way ever since 18.0. Please get him fixed ASAP.
We're just about to push a fix live for this issue. It will take a little while to get to all devices, but it should be in place before Attack Phase starts today!
Thank you all for your patience as we worked to get this fixed as quickly as we could.
I truly do appreciate how quickly you guys got this resolved. @Kabam Miike
Ohhh,so now the sp1 debuffs aren't permanent?
Most definitely will echo this.. thank you @Kabam Miike for ensuring the dev team was informed of this issue when the community reported it and the dev team prioritized a quick and effective fix. Void as an attacker now works as he should! Cheers.
Yes i noticed today in the dungeons that he was fixed and was immediately pumped, very thankful to have such a quick fix to this bug!
I realized it during AW on node 24. He placed the debuffs so fast than I didn't noticed Fear of the Void! Thanks, I appreciate that you fixed it before Attack phase of war