**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Thx. Geez, I need to pay more attention to what different skills do. It’s tough when I only have a few high ranking champs to work with—high ranking as compared to what I have. Lol.
Props to giving nameless Hype increased power gain and SP2 bias, knocked him down with a 3/30 starlord who was sitting on 2500 health lol.
"How long does this quest run for?
This quest will be starting on the 2nd of May at ~10:00AM PST and will run until June 6th at 10:00AM PST. Those attempting Legends runs will have until May 16th to 100% explore both Heroic and Master difficulties."
As far as I know there are available for everyone
@xtremelnd
I just finished step one of my plan: I've been practicing against Master Thanos for the past few days, using basically 5/50 or 3/45 and going at him until I could beat him without using potions or revives. I finally got him with a team of Scarlet Witch, Iceman, Gwenpool, Archangel, and Nebula, although I cheated at the end and revived SW to finish off the last bit of health on Thanos #2.
I'm now working on Uncollected, and the practice seems to have paid off. In my very first run I managed to get the first Thanos down to just a tiny stub left without using potions or revives. I've got 14 days left to take him down, and its already clear if I spend potions I will get him. But I'm going to keep practicing to see how far I can get without potions, although I may decide to push past stage 3 of each Thanos with some revives from the stash if it looks like I can't quite get the timing right consistently.
So my original impression of this boss being a good design because you can practice against him seems to have been true, at least for me. It isn't costing me anything except time to bring him down so far, and because the energy costs are much lower this month I have a lot of time to practice. But there was a huge benefit to practicing dodging specials and getting used to reversed controls on the easier Master mode Thanos.
One thing that is true for me and I believe is true for a lot people is that practice is not just about hours. I find that I can't just force my way to acquire a skill by just pounding on it enough. What seems to be working for me is practice as my energy refills, but taking breaks in between. And even more: sleeping on it and trying again the next day. I found my performance against Thanos would actually get worse towards the end of the day after so many tries against him, but it would then be a lot better the next day. The practice during the day tended to kick in more the next day. In particular, it seemed like I couldn't track and evade the nightmare projectiles consistently at all on day one and day two, and then suddenly on day three it seemed to me like evading them was dramatically easier.
Is Thanos a harder fight than, say, Ice Phoenix or Guillotine? Yes. But is the last map harder than the last map in the previous uncollected missions? That's a tricky question to answer. I may end the month finishing uncollected while spending practically nothing, and probably fewer revives than I spent on Guillotine total. In that respect, it might be harder *and* cheaper, and to me that's a great property for uncollected difficulty to have.