**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Which is better in your opinion?(do comment)
shadow_lurker22
Posts: 3,243 ★★★★★
Comments
Simple, easy, and consistent rewards.
Modoks labs were interesting and had some crazy fights, and some easy ones (tyranny on a hero enemy and all or nothing). It was kind of the randomness of it all that was sort of a pain. If it was still random but more themed (like cycle resistance, attack, utility, power, and miscellaneous nodes throughout the week.
Kings Trials and Trials of the infinite were fun quick little things to have something to look forward to every day. Day 7 is always a blast because of the crazy boosts you get (Voodoo with ability accuracy increase is awesome). I like the concept of collecting boosts that give you unique effects.
Modok labs was a chore.
Rifts usually is a kabamed to most.
Did not care for Rifts... and I think Infinity Dungeons so far have been my least favorite event (**** rewards and an awful grind... even the double rewards day was close to not worth the effort).
MODOK's lab was great the first 2 days, then it became incredibly tedious and eventually I stopped doing it. It became something I didn't put effort into, more of a "let's check everyone's nod- oh my, spiked armour and bane on an electro??? count me out!!" I didn't even bother rerolling at that point
Rifts were pretty RNG based and that was probably what made it suck so much because it was so rare to be able to enter one. The energy costs for master mode as well were incredibly high, and I rarely get up to that point without using an energy refill because I don't like my energy being above 50
Trials are fantastic, 3 fights a day, and the final day is some of the most fun fights I've had. The boosts are amazing and what you do with them is just great. They really did well with the design of those.
Rifts had a lot of potential but didn’t reach many’s expectations.
Trials of the king were fun because they occured once per day, gave hefty rewards and at the end of the week we got to play with some awesome boosts.
I found both sets of Rifts frustrating - I got very poor rewards, with additional 'let's see what you could have won' frustration.
BTW, can I give an honourable mention to Stark quests? Assassin assignments sound very similar.
I do like MODOKs lab, becaue it doeant cost energy ad you can o thwm all everyday, but thwre are more fights and nodes that somtimes are ridiculous.
Rifts were totally worthless in my opinion. You get a horrible chance at any good reward and it was a decent grind to unlock the rifts. Hope this never comes back.