Inf Dungeons Improvement + solving burnout and loyalty shortage
I'm loving Infinity Dungeons (ID) for many reasons. It shows dedication from Kabam as they came up with a completely new UI and game mode. It's fun, interactive. I love the way Kabam has listened to the concerns of the community by explaining the prestige factor and also increasing the points given from dungeons 5 and 6. All of this has been very positive.
However, I think there is a way to improve ID in a way where it could really alleviate some of the burnout that many players are experiencing, as well as addressing the loyalty shortage.
Can we make the rewards of ID include the rewards that we would get from arena (battlechips and units) plus loyalty?
At the moment, I do not mind the 30 minutes that I do for ID daily, but it is very difficult to do that and do arena grind and to finish my LOL paths and to do AQ and to do AW and to do the Mad Titan challenge and to fulfill my officer duties and to do the monthly EQ (fortunately I've been done with Act 5, but can't imagine those who haven't yet). I know a lot of players have stopped arena grind a long time ago. But with ID being fresh and interactive, it'd be wise to funnel players to ID as a source of getting battlechips, gold, units, and loyalty because:
- This would lessen the pressure that many players have to be active in a way where it feels like a chore (let's be real, arena is a chore for players who are past the intermediate bracket). In a word, this would make the overall MCOC experience more fun.
- This would also increase the incentive to still be active in the game through ID in a way that is not too time-consuming (i.e., in a way that it sustainable in the long run). In a word, this would make the overall MCOC engagement more lasting.
- This would offer a dynamic way of earning units, battlechips, and other important resources that would encourage more activity. In a word, this would encourage further MCOC engagement (there's a fine line between making the players want more versus making the players feel overwhelmed, thereby indirectly compelling them to burn out).
- Furthermore, this would be a very sustainable way for players to also keep up with the most competitive alliances who run map 6 (more alliances will be running map 6 with the new AQ seasons that should be coming soon???? Please provide a rough timeline or at least what kind of updated rewards are to be expected). In a word, this would help players who are in the most competitive alliances where burnouts are probably most common.
All in all, this would address a lot of the burnout. Players who are simply sick of grinding arenas. Players who want to play at the top alliances, but do not have time to grind arenas to afford the donations. Players who feel overwhelmed that there is too much in the game. Players who are competitive in AW, so they are experiencing loyalty shortage (seriously, there's only 2 ways to get loyalty, and both ways are very stingy; this is problematic considering that those AW boosts are only available via loyalty). (For AW, I suggest that you shorten the seasons while also balancing out the rewards across the different brackets and scaling them down to compensate for a shorter season.)
To those who will respond, "another whiny post that is asking for more rewards for less activity." You really need to wake up and see the bigger picture of what's happening across the community. There's a reason why there's a lot of this "whining." It's because many players are burning out and retiring, and many alliances are imploding and disbanding. One huge reason is because rewards have not been updated. Look at the solo and alliance events. They are a joke at best, insulting at worst. Look at the AQ rewards. So my request is not to benefit just me, my request is to benefit the overall health of the community, which is in the best interest of Kabam. The healthier the community, the more it can be milked for a longer period of time.