**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
A couple of bugs with Mephisto
kconrad37
Posts: 160 ★★
Today in Alliance War I was facing a 4* Mephisto on All Or Nothing with a 5* 4/55 Stark-Enhanced Spider-Man (awakened), when after his soul regeneration, I got him down to about 3% health. It was at this point that he stopped taking damage. While at 3% health, I hit him with a 5 hit combo, a special 1 to stun him, and another 5 hit combo to finish him off, but he only dropped from 3% health down to 2% health. This allowed him to gain his 3rd special and cause me to lose my attack bonus on what was a rather easy fight.
I had noticed something like this the other day in a Dungeon, but I was using Blade and he had one soul left after his regen so I was under the impression that last soul was giving him health as I was taking it away, so I thought it was a delay in regen due to Danger Sense.
The other thing I have noticed with Mephisto is that he does NOT prevent Doctor Voodoo from gaining his regeneration at the start of a fight.
I had noticed something like this the other day in a Dungeon, but I was using Blade and he had one soul left after his regen so I was under the impression that last soul was giving him health as I was taking it away, so I thought it was a delay in regen due to Danger Sense.
The other thing I have noticed with Mephisto is that he does NOT prevent Doctor Voodoo from gaining his regeneration at the start of a fight.
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Comments
Last part isnt a bug, mephisto can shut down any buff applied at the start of the match like Iceman Armor being taken away, Voodoo regen canceling