**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Crossbones deserve better
Winner66615
Posts: 129 ★
Although Crossbones is a fun character to play, he could still get a minor buff to improve his game.
I request few changes that won't make the character OP, yet fun to play.
1. His heavy attacks should give him 1 fury that last x duration longer than his regular fury.
2. While in overrun, when he dash forward he should be unstoppable (like rhino).
3. Crossbones should also start his fight with physical resistance.
4. Depending on the fury stacks, Crossbones incinerate should also stack. E.g, if Crorssbones have 4 fury stacks, sp2 should deal 4 stacks of incinerate.
5. Sp3 should just bring crossbones to overrun instead of just refreshing the cooldown time.
I request few changes that won't make the character OP, yet fun to play.
1. His heavy attacks should give him 1 fury that last x duration longer than his regular fury.
2. While in overrun, when he dash forward he should be unstoppable (like rhino).
3. Crossbones should also start his fight with physical resistance.
4. Depending on the fury stacks, Crossbones incinerate should also stack. E.g, if Crorssbones have 4 fury stacks, sp2 should deal 4 stacks of incinerate.
5. Sp3 should just bring crossbones to overrun instead of just refreshing the cooldown time.
4
Comments
Heavy attacks give him fury. Just think about how overpowered that would be.
Heavy Attack, Heavy Attack (Repeat 10 times) One shot with sp2.
Or by you inflicting more debuffs than you receive...
MILES MORALES!
COLOSSUS!
IRON MAN!
SUPERIOR IRON MAN!
GROOT!!!
HULKBUSTED! (Get it? hulkbusted? No? Tough crowd)
OG SPIDEY!
IRON PATRIOT!
GAMBIT!
VENOM!
VENOMPOOL! (This one autocorrected to "vomit").
I could keep going but meh you should get my point now.
Taskmaster and Killmonger may have eclipsed him there.... Still in the Top 5 though. Great champ to pull and immediately r3 unduped as a 5*.
I request few changes that won't make the character OP (couse he already is, yep), yet fun to play.
1. Let his bleed drain power
2. if enemy is bleed immune, let him suffer from shock instead
3. Give him some damage increase based on time in battle (like sl's, but just on time, not combo counter)
4. Something like icearmor would do a great job
5. the last, but not the least - when enemy combo counter is 0, let him turn of any of their abilities