We are aware of the issues surrounding collecting items from an in-game message(s). The team is working to resolve the issue and is hoping to have it sorted by the end of the week. More information and future communications will happen here.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
Comments
I think parry itself remains in tact (ie you still get the reduced damage). She just affects whether or not the stun part of parry works and that’s where you get wrecked.
Did you say integrity?
Dr. Zola
I’m not sure what you’re insinuating. Kabam are my fav company ever, as transparent as glass.
I want to drop in and let you all know that we have taken your feedback to the team. A couple things to remember here:
Domino in our Event Quest is making use of a lot of Buffs. This is to make her a challenge in the Quest.
The Damage from Domino's Sig Ability DOES NOT scale with Node Attack Buffs, and is based on her Base Attack stat.
There are also Counters to Domino. Tech Champions in general are pretty good, because they're never "unlucky". Both Visions are great, as well as a lot of older Champions with fewer abilities. There are, of course, some exceptions, like Star-Lord, though any Champion that is constantly triggering her Signature ability is going to take less and less damage, as there are diminishing returns on her Sig Ability damage.
Have you guys tested any of her abilities on the scaled nodes in aw?
@Kabam Miike Interesting that her sig ability doesn't scale with node attack buffs. That should make her a much more fair defender in Alliance War. This may be an obvious question but is Domino the first champion to have a damaging sig ability not interact with attack node buffs, or are there other champions whose damaging sig ability does not interact with attack node buffs as well?
All champs face a 15% AAR at the start of the fight. Unlucky just increases that by 35% (among other things).
Add onto that Kabam logic, which states 15% is actually 80%, and you have your answer!
Also, please explain what you mean by her sig ability damage being subject to DR. Attack damage and ability accuracy have never been DR attributes.
The problems aren't coming from the nodes, they come from domino herself. And it may sound great that the damage doesn't scale with nodes but i think that's what the dev team thought would make her manageable, but no; if it scaled you'd die 5 seconds after the fight starts, it just makes an impossible fight of 5 seconds a fight that'll drain your health doesn't matter what you do. This is poor design character, doesn't matter from where you see it.
And your only "solutions" are visions, but hey they still got a chance to fail with their abillities and will be punish by using the 2 must have masteries. And don't event mention tech champs, ultron has a chance to bleed on attacks and armor up on blocks, so he'll eat the damage; IMIW has a chance to armor up on attack and blocks, he'll eat damage; civil warrior has a chance to armor up on attack and blocks, he'll eat damage; nebula has a chance to shock on parry so she'll eat damage; yondu to bleed on attacks so he'll eat damage; and omg stark spidey almost takes damage just for being standing in front of her.
Is domino your way to "buff" the most usless champuons in game? Because the only champions with minimal abilities i can think of are also the most useless: iron patriot, iron man and she hulk.
This has to stop, IMIW is scratching the line, but domino not just crossed the line, she broke it. At this rate will see a champion that will have a way to instantly kill you at the start of the fight.
Yeah, that scaling is working great.
https://www.reddit.com/r/ContestOfChampions/comments/8pclza/trying_to_understand_domino_what_am_i_doing_wrong/
Can't wait to see what she's like with AW nodes on her.
But I do not want to think of her in AW, thats for sure.
EDIT: I do agree with everyone...she does need to be fixed.
The ones who are really noticing the problem are when we go against her as a 20k opponent in the merc missions. No take that and multiply the craziness in AW. No one likes to play a perfect match and still lose without taking a single hit. Unavoidable damage stinks... period. This is a new level of smell and it’s unbearable.
The nodes in the quest actually make her easier to fight, since she takes a bonus 200% damage from the dash vulnerability node. She becomes MUCH more annoying when you have to fight her for a regular amount of time such as during the merc missions.
The issues with her signature ability:
Not interactive - No way to play the right way or utilize strategy and skill to counter it.
Unavoidable damage - The vast majority of champions have no energy resistance.
Very buggy - Triggering on champs who SHOULD be immune (AA, Mordo, Mephisto) and is triggering even when abilities successfully activate
Not fun - What does this add to the game? What does it add to the fighting system and mechanics? It's literally just "sometimes your abilities don't work, deal with it"
The intended solution of using champions with no abilities goes against the entire point of this game, doesn't it? As the game has evolved champions have more and more abilities than ever before and now you want us to use the most basic and boring champions that we've had for years? If you wanted to encourage us to play the older champions then raise them up to a usable level like the community has so kindly been asking you to do time and time again.
What makes this game stand out from every other mobile game is that you allow us, for the most part, to utilize skill as a core game play mechanic to overcome new challenges. Whenever you introduce a new ability that has no skill component you receive backlash because it cheapens the whole experience and feels like a step back. We need a way to skillfully interact with an ability like this in order for it to have a place in the game. A good example of this is Void where by timing your 10th hit correctly you can avoid his degeneration damage. Another is Stark Spiderman where using a heavy attack shuts off his stark A.I. for a while.
I couldn’t find any info on this in the champion spotlight...
Is this a new feature that I’m not understanding regarding her power meter? Pls advise.
You made the ‘best’ counter to this champ unavailable in 5-6* and Vision classic is worth upwards of $500. And is a limited time purchase.
Ridiculous.
It would be nice to actually see what masteries, abilities, core mechanics, and just simple chance on hit things like crit are actually been affected.
Thanks for the clarification. Could I request a little more clarity on what other champions might be considered counters to Domino? So far, the only champion I’ve heard is Vision, however Vision is not available as anything more than a 4 star for most players.
So, could you name 3 more characters that you would consider good counters to Domino? I’m looking for champions that:
Don’t proc any buffs or debuffs on regular attacks or special attacks
Do a decent amount of damage so an AW fight on, say, arc overload node can be finished without timing out
Are flexible enough to kill any mutant on any node in war, as most nodes hide the champ placed
Are worth removing the assassin mastery for, as that mastery also seems to be triggering Domino’s sig ability
Have a high enough health pool to last a full fight without parrying or evading
This would help immensely in the planning of my roster. Thank you.