**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
What’s people’s thoughts on trading in game resources?
Mingo0312
Posts: 218 ★
So if u were in the alliance and were short on one thing that ur team mate had loads of but short of something u have. I think be a great idea to trade - for example, t4cc so if one player needs one and one player willing to trade would make the alliance even stronger as they are all working as a team as this game is very individual based yes ur in alliance clearing paths but if u can help ur team mate grow by trading I personally think that would bring this game to another level!! Yes u would have scammers that try to get free stuff but must be a fail safe way to set up a trading tool or just don’t trade with people u don’t know. What ur thoughts everyone
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Comments
There are lots of ways to exploit this, here's the most obvious. Sign up for fifty free to play accounts, collect the calendar rewards, "trade" them with your main for trivial things in return.
F2P MMOs use a number of mechanisms to avoid this problem; bind to account is the most common. In other words, calendar rewards would be permanently bound to the account and thus could not be gifted or traded with anyone. But if you earn something in-game, then you could trade those rewards. Even that is still exploitable, just not as badly. A well designed trading system would have to account for them all, and most systems like this in other games evolve over a significant amount of time to close loopholes.
In this game, I don't think it is likely to be considered worth the development effort.
Not enough to break the game but still useful.
trading items idea by OP sounds like he has multiple accounts and wants to make things easier for him/herself so: howaboutnomeme.jpg
Kabam would also need to limit the gifting e.g) A quota of 1 T2 alpha a year, a quota of 1 T4 basic a month, a quota of 1 T4CC a month, a quota of 2 T1 alpha a month.
Quotas wouldn't change a thing, 1 free t2a a year is already a steal and there's already free gifting badge for gifting events
*Just an example and values are for demo purposes only!
A system like this, that restricts items traded and forces equality would cut down on exploits. But yeah, I’d fire up a ton of new accounts, run through act 4 and repeat. Which is why this won’t happen really.