Clarification on AWD synergies

I understand that unique synergies are intentionally inactive on AWD, but what about other unconventional synergies? I remember hearing about the Dormammu/Mordo synergy on this issue before, but can’t remember if it was officially stated one way or the other. What about Yondu’s block penetration synergy with Beast/NC?

(Sorry mods, reposted here as I accidentally posted it in the wrong section.)


  • BrainimpacterBrainimpacter Posts: 578 ★★★
    edited June 2018
    i think all synergies are deactivated on AWD until they find a solution to warn the attacker or something like that
  • GriffoplayGriffoplay Posts: 204
    I hope they will never implemet them
  • Batty_NumppoBatty_Numppo Posts: 232
    Wait, so even regular synergies like +6% attack/health/power gain/loogie size/inseam don’t work?
  • DaMunkDaMunk Posts: 1,842 ★★★★
    No they are all turned off including inseam. Hope they stay off honestly.
  • MikeHockMikeHock Posts: 1,471 ★★★★
    Lack of communication about aw synergies is very concerning.

    Can someone cite the post from Kabam that says all synergies are deactivated for AW?

    Or better yet a mod can respond and help clarify what is going on.
  • DaMunkDaMunk Posts: 1,842 ★★★★
    The mods posted several weeks ago that they were off until they could be implemented in a fair way. There was concern that people couldn't be prepared for synergies, especially some of the new more powerful ones, and it might cause problems in war. They wanted a way for people to know synergies we're active before attacking. I personally think they will cause more problems than they're worth so don't really want them back. Flag away if you disagree children.
  • EvilEmpireEvilEmpire Posts: 625 ★★★
    Funny how champs like dorm, Mordo and hood will be basically retired for defensive purposes once the MD adjustment goes thru and they never worked as advertised.
Sign In or Register to comment.