**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Last week we placed in the 1701-2200 bracket and a bit over 100 million points. The total milestone rewards were 9 Map 5 crystals and 3 Map 6 crystals plus 1910 Glory. The rank rewards were 800 glory, one greater glory crystal, one glory crystal, and one T4B. That's a total of 9 Map 5, 3 Map 6, 2710 glory, and the equivalent of 15 T4CC fragment crystals (30% of a T4CC in value). Under the new system, the same scoring would get 3450 Glory, 9 Map 5, 3 Map 6, 30 T4CC fragment crystals, and 1 T4B catalyst. That's an increase of 740 Glory and 10 T4CC fragment crystals.
That's not insignificant for alliances around that ranking. If you spend that extra glory on T2A fragments, for example, that comes out to about 3600 fragments every three AQ weeks. Top tier alliances are getting more of course, but proportionality matters. Relative to how fast I earn T2A now, the increase in the new system is significant. Compared to how fast top alliances earn T2A now, the increase they are seeing is probably still higher, but not as proportionately higher as it might appear.
To put it another way, if I earn the equivalent of twelve T4B in a month and another player only earns six, a reward bump that gives me six more and gives him only three might seem unfair, but its a 50% bump for both players. I get more in absolute terms, but absolute terms aren't the best perspective to judge fair reward systems. And when someone points out, for example, that rank 1 gets 50% more T2A fragments as rank 2, that doesn't account for how many fragments they are earning now total. That gap might be 50% for that one reward, but in terms of their overall earning power that difference is much smaller: it doesn't create a permanent 50% earning gap between them.
« A lot more » please don’t do that. Don’t have the nerves to say that
that extra map crystal and extra 500 glory a week is a game changer lol
Also the rewards are great but no end game alliance needs t4cc fragment crystals anymore why dont add some t4 basic shards, a recource that we actually like and is in fast short supply.
Kind regards
Mike
1) How long it takes to complete from start to finish (Not play time, but wait time)
2) The repetitive and monotonous nature of the fights and map.
PLEASE tell me you guys are aware of these two issues for the next season as changes to these two things is the only thing that will bring back mine and many other players interest in AQ. Right now to do Map 5 with a fairly active alliance takes anywhere from 15 - 24 hours. The vast majority of this time is not spent playing of course, but waiting for energy to come back and for your alliance mate to clear that linked node blocking your path and/or boss. God forbid someone has an emergency or is unable to login and their node stays up indefinitely (this has led to account sharing - there aren't any in game options for dealing with this situation). Add on the fact that we are fighting the same champions on the same nodes day after day and it's easy to see why this mode has become an absolute slog to get through. Increasing the rewards doesn't address these issues.
There are many ways you could lessen the time and scheduling requirements of AQ while maintaining some semblance of teamwork and cooperation. Some of those ways include faster energy gain, increasing the energy cap, removing non-boss linked nodes, reducing the number of paths, or making paths shorter. You can adjust the difficulty of each fight higher to make up for the fact that there will be less fights/nodes. As for the repetitive nature of an unchanging map what about implementing something like monthly "themes" where a different global node applies to the entire map which changes how we approach fights (not harder necessarily, just different). Along with the theme could be different sets of mini-bosses that highlight that kind of approach.
Finally we could benefit immensely if some kind of system would be implemented directly into the game to deal with situations where an alliance member has an emergency or can't login for an extended period of time. An idea I had was that an alliance would be given "node clear" charges. An officer or leader could use a charge to remove a linked node effect (not the entire fight). These charges would be balanced with a long cooldown, say 1 week, so that using them regularly would be unwise. The charges could also be battlegroup specific so that each battlegroup has access to their charges when needed.
Please make AQ fun again! Please cut down on the scheduling aspect and focus instead on making it fresh and exciting more often.
You realise that as long as you keep your glory at the start of the series, you will just be able to buy potions as and when you need them. All it means is you need to manage your glory at the start of the series. Overall it’ll be the same.
Man, you get more glory THEN before. After the first week you can buy more potions / revives. All you have to do is manage your spend for the first week. Only issue I see is the lack of good resources like t2a for the other 99.99% of the players.
Mainly being kicked from an alliance before the rewards are received.
We have seen it in AW.( I feel like you guys are sitting on your hands there)
That's true. In the old system you were getting rewards as you go along. By holding rewards until the end a player cannot leave in the middle of an AQ week or they will forfeit all of the accumulated milestone rewards. That seems to be an unintended but problematic change.
What I glance through was more glory and T4cc crystals
Sitting at 1,000+ of those, can't open as T4cc is maxed
Can't use them as no worthy 5stars
and the increase in glory is not enoough for T2a purchase.....which everyone needs
Map 5 mini boss doubles in health so ...YAY! ..........
getting more rewards you won't use fighting 2 mini bosses who now has 2x health boost
Nice Improvement
Edit : And hey, Alliance War nodes are more difficult also, so if you WERE buying pots only.........you need more now but the glory increase is no where near
That’s true. I know we occasionally have people (friends) on standby that step in for guys that go on vacations, take breaks, etc between wars. Sometimes you can land them during AQ / AW breaks but that happens pretty rarely. Since we prioritize war now sometimes it may happen during an AQ series. It would suck to not get the peak milestones in a case like that.
So 2 extra map crystals and 570 glory extra? That's it? You're joking right? Better start handing out full t4 catalyst both class and basic like candy. As well as full t1 alphas and bare minimum half a t2 alpha. Getting tired of waiting 4 months to form 1 t2 alpha. Ranking is so slow in this game. We need gold, iso, and catalyst to rank and you give all the full ones to the top and leave us hanging with no chance to catch up to them. My alliance fell apart because we were stuck in the same spot in AQ without ever progressing for well over 2 years. Was in the same alliance since the start of alliances almost. Everyone moved on to higher alliances as people retired for better rewards. This is not good. And sad! Disappointing!
Also, can we have a group of folks that give you requests of what WE want? Basically like a start point, whereas you at least know what our goals are
Not if your alliance decided to do map 5 for 3 days instead of 5 after being burned out from AW season
@Kabam Miike
@Kabam Wolf
@Kabam Vydious
@Kabam Zibiit
@Kabam Loto
Such an important though that hasn’t been replied yet.
Guess you haven't been in a competitive war alliance that requires you to use glory for items to clear your line.
Woops wrong quote