**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Checking, I've pulled 4* Iron Man three times and Blade once, but Iron Man was in the crystals for far longer than Blade. In terms of 5*, I pulled Iron Man once before pulling Blade from featured crystals, then pulled Iron Man a second time after pulling Blade. I'm still pretty confident in taking that bet, but only when the outcome isn't already certain. No one bets on history.
It would also make inventory limits moot for T4CC. Just reroll anything about to expire.
I can't speak to what Kabam's developers think (as I'm puzzled just as often as everyone else) but speaking generally, the game design principle for why those kind of resources have inventory limits and expirations beyond a certain point outside of persistent inventory is that it places an upper ceiling on how much of that resource a player can stockpile. This forces all players, even players who have vastly higher earning capability than most players, to continue to earn those resources, preventing them from becoming moot. In a game like this, the difference in the earnings capabilities across all players is vast, so you either balance reward systems for the highest players, which makes resources almost impossible to earn for the lower players (and there are games that do this: the biggest complaint about them being that F2P players and casual players can literally make no progress compared to the hardcore whales) or you put artificial ceilings on what the top players can earn and stockpile, allowing you to make it easier to earn resources for the lower players, knowing the top players will run into a hard ceiling if they try to pull too far ahead of everyone else.
This isn't some weird Kabam invention. This is a pretty common practice for games similar in nature to this one. And in general it isn't an arbitrary decision. Games with caps tend to be more friendly to casual players. Compared to the games without caps and with much harsher resource earning bottlenecks, MCOC is a casual cakewalk.
Understood—my issue is with (1) creating the cap problem (inventory caps, which in some measure stems from the L60 cap also, which gets to the overarching in-game economy issue) and then (2) offering a weak solution as if it is Christmas-come-early.
Just be honest and call it what it is.
Dr. Zola
3 t4cc for another useless t4cc... lol
What a JOKE! I'm an end game player and I would never trade 3 for 1. Ever.
We don't focus on AQ and we aren't chasing class cats. I still have 30 full t4cc crystals, over 900 t4cc frag crystals etc. No map 6 and no grinding required. Selectiveness? It's more that it isn't worth the t1 alphas to rank 3 a lot of 5*s that you'll never 4/55 and won't even use at R3 for anything but arena.
I agree that it's garbage. I still have a few in my alliance that are happy about it lol. Not that that makes it good. Just that the whole system of resources, bottlenecks, and luck makes it better than nothing.
Even if you have them in your stash and are about to expire? would you trade in an attempt to get one you may need, let them expire or rank a champ you don't need and waste the gold, t1alphas?
For at least 2yrs players have talked about a trading system for resources many have given detailed explanations for how one could work. Not one of them looked or sounded like this.
If you’ve played this game for any amount of time you’ll already know that this is how Kabam does things. They view the game differently than the community and as a consequence the game that Kabam puts out is the game they want the community to play.
If they add something to the game that’s utterly useless, then just don’t use it. Not using something ppl spent time to create sends the strongest message that they did something wrong.
Other than that, try to enjoy the parts of the game you like.
But Yes I did trade in 3 Tech T4CCs.
Like I've said I would have been happy with anything else, and I got Cosmic.
Again since it was not another tech, I'm quite happy. It gave me enough Cosmic T4C's I'm going to R3 5* Proxima Midnight during the next level up event.
I would have been happy with Mutant to R3 5* Rogue, Skill to R3 5* CWBP, Science to R3 Hulk (Classic) as well.
I'll do it again since the game seems to give me an over abundance of Tech T4cc holding on to just enough to R3 a Stark Spidey if I ever get him.
I'd take anything to at least R3. I pick what I want to Rank first, but if I had the Resources, I'd Rank everything. Never know when something will come in handy.
Why would you make this rng based?
If it was 1 for 1, there wouldn't be a cost to it, and people would just infinitely swap until they got what they wanted.