Quite curious given what im experimenting lately.
Since season and even couple wars before i took on Biohazard nodes given a modok or mistic were in. I run r5 blade with trinity or mephisto if needed. WHich "grants" a flat 58% danger sense trigger along with att increase. Since new updates i've been taking notes given Danger sense doesn't seem to be working anymore nor being boosted as stated.
Biohazard has a 20% chanche to trigger bleed while hitting opponents. 20% <----
The last 3 encounters on Biohazard were:
-Modok: 34 hits to 1. 1 special 2 (8 hits)
. Total bleeds: 17 (50% of hits triggered a 20% chanche to bleed). 3 Autoblocks.
-Mephisto: 26 hits to 0. 1 special 2 (8 hits).
Total bleeds: 14(55% of hits triggered a 20% chanche to bleed). Regen 2 out 3 charges.
-Magik: 26 hits, 2 special 2 (16 hits).
Total bleeds: 9 (35% of hits triggered a 20% chanche to bleed). Limbo: 2 out of 2 bars filled.
HP left after fights: 1) 16% 2) 12% 3)70% ***
*** All fights were done with 45 to 55% hp boost
Al the following having danger sense on extended to 58% with Stark Spidey sinergy. 58% reduction of 20% chanche to bleed (or so i think it works) makes what, 8% chanche to bleed per hit?
Now, i am not crying out loud about nerfing one of the most powerful champions in the game, BUT. Clearly something was changed, voluntarily or not. And if so, it would be nice to be warned about it expecially during seasons. If you wanted to make danger sense less effective by no means i disagree, as long, tho, as you warn us beforehand. Those numbers i showed you here are MILES away from what even normal bleed triggers would be using a normal character without ability reduction.
20% if one bleed every 5 hits avg. Without reduction. Having nearly 50% triggers with a character able to reduce triggers by 58%...it's kabam math? Waiting a reply on this.
@Kabam Miike @Kabam Vydious @Kabam Zibiit