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Make Unstoppable Colossus worth the Loyalty

Unstoppable Colossus has been touted by Kabam as this great Champ who used to be in the Loyalty crystal as a prize and is now found in the Loyalty store. Lots of hype, no payoff. Even with high Mystic Dispersion, his specials are way too easy to avoid, and he's nothing more than a Colossus reskin in the Mystic class. It took time, but Kabam fixed the Punisher/Winter Soldier clone issue. They might even get around to the Captain Marvel/Miss Marvel clone issue... But Unstoppable Colossus needs to be made worth the investment. Cosmetically, he should be bumped up to Juggernaut size; he looks like a humanoid phallus right now. Mechanically, here are my suggestions for a 4-star, Rank5/50, Sig 99 Unstoppable Colossus:

1. When Attacked: Opponents' Critical Hits anger Unstoppable Colossus, granting him Armor Up buffs with a fixed 15% chance. Each Armor Up buff increases Unstoppable Colossus' Armor Rating by 400 for 6 seconds.
2. Passive: Impenetrable armor provides full immunity to Bleeding, Incinerate, Coldsnap, and Frostbite.
3. Passive: When Unstoppable Colossus reaches 5 active Armor Up buffs, all Armor Up buffs are converted into a permanent passive Armor Up buff that increases Unstoppable Colossus' Armor Rating by 600.
4. Passive: When Unstoppable Colossus gains a permanent passive Armor Up buff, his attacks have a 30% chance to Stun for 2.50 seconds.
5. Heavy Attacks: While charging a Heavy Attack, Unstoppable Colossus gains a Fury buff for 1 second and has 550 additional Attack Rating.
6. Special Attacks: Damage for this attack is based on current Armor levels. Damage increases by up to 200% based on overall Armor. This attack also deals reduced damage while under the effect of Armor Reduction.
7. Unstoppable: (Level 99) Whenever Unstoppable Colossus starts the fight or launches a Special Attack, he calls upon the power of Cyttorak, becoming Unstoppable and shrugging off all enemy attacks for 4.0 seconds.
8. Persistent Charge: At the start of the fight, if Unstoppable Colossus has a Persistent Charge, he consumes one, granting him a permanent passive Armor Up buff. Whenever Unstoppable Colossus has 3 Persistent Charges, he consumes them all to gain a Regeneration buff that grants him 15% of his maximum health over 20 Seconds. This regeneration cannot be nullified, but is still affected by Heal Block nodes and abilities. This is a Passive Regeneration and is not affected by Masteries or abilities that would extend the length or potency of the Regeneration.
9. Special Attack 1: Sit Down! - Unstoppable Colossus launched himself forward, catching his opponent with a powerful uppercut, then follows up with a punch to the stomach, and one more than knocks his opponent to the ground! This attack has a 45% chance to inflict Armor Break, removing an enemy Armor Up and applying 950 Armor Rating reduction for 8 seconds.
10. Special Attack 2: Baseball Practice - Unstoppable Colossus rips a steel bar out of the ground, then swings it like a baseball bat at his opponent, sending them flying backwards. He then rips the bar into two pieces and throws both pieces at his foe in rapid succession. This attack converts all active Armor Up buffs into a Persistent Charge.
11. Special Attack 3: Power of Cyttorak - Unstoppable Colossus grows spikes over his body, then stomps his way over to his cowering opponent, smashing a fist down onto them and driving them halfway into the ground. He then pulls them out of the ground and tosses them aside like a rag doll while glowering. This attack has a 85% chance to inflict Concussion, reducing the opponent's Ability Accuracy by 100%. This Ability Accuracy reduction ignores a Skill Champion's Debuff Reduction, such as Agent Venom's Tenacity or Blade's ability to shrug off Debuffs faster.

Synergies:
1. Enemies with Juggernaut: All Champions gain +155 Critical Rating.
2. Family with Magik: All Champions gain +5% Health
3. Fastball Special with Wolverine and Old Man Logan (Unique Synergy): Unstoppable Colossus: Dash attacks gain a 10% chance to inflict Bleed. Wolverine:Regeneration and Fury effects are 12% more effective. Old Man Logan: +120% Regeneration rate when struck by opponents.This is a Unique Synergy which does not stack with duplicate synergies.
4. Dark Mirror with Colossus (Unique Synergy): Unstoppable Colossus: Opponents that make contact with you while you are Unstoppable take 80% of the damage they inflicted as Physical Damage. Colossus: Colossus shrugs off Debuffs faster, decreasing their duration by 30%. This is a Unique Synergy which does not stack with duplicate synergies.
5. Fifty State Initiative with She-Hulk (Unique Synergy): Unstoppable Colossus: Special attacks gain a 15% chance to inflict Stun for 2 seconds. She-Hulk: She-Hulk reduces her opponents' abilities by an additional +25% with her Citing Precedent Signature Ability. This is a Unique Synergy which does not stack with duplicate synergies.
6. On the Dark Side with Void (Unique Synergy): Unstoppable Colossus: Whenever Unstoppable Colossus becomes Unstoppable, his basic attacks have a 20% chance to inflict Armor Break, reducing his opponent's Armor Rating by 200 for 10 seconds. Max Stacks: 8. Void: Whenever Void inflicts a Debuff on his opponent, he has a 5% chance to gain a passive Void Counter, granting him +175 Critical Rating for the remainder of the fight. This is a Unique Synergy which does not stack with duplicate synergies.

Comments

  • BodhizenBodhizen Posts: 303 ★★
    I can assure you that the powers that I proposed are sourced in canon, both from Colossus' normal powerset and from the powers he acquired as an Avatar of Cyttorak during the Fear Itself event.

    Colossus has the ability to withstand extreme temperatures in canon. (Source)
    In his armored form, Colossus has a high degree of imperviousness to injury.[2] His armored form can withstand ballistic penetration, including that of a 110 millimeter Howitzer shell.[2] He can survive temperature extremes from 70 degrees Fahrenheit above absolute zero (-390 degrees Fahrenheit) to approximately 9000 degrees Fahrenheit.[2] He can survive a collision with a loaded, one ton flatbed truck at 100 miles per hour or an explosion of 450 pounds of TNT.[2] He can also survive falls from great heights while in his armored body.[50][52] Colossus' armored form cannot rust under normal Earth conditions.[2] Furthermore, his eyes become steel-like and allowing his eyeballs to withstand and deflect even the impact of a .45 caliber bullet.[2]

    As an Avatar of Cyttorak, Unstoppable Colossus possessed regenerative abilities. (Yes, I'm aware that this quote says, "Juggernaut", but it's on Colossus' page and as the Avatar of Cyttorak, he was referred to as "Juggernaut".) (Source)
    Comic Vine wrote:
    Regenerative Healing Factor: If damaged, Juggernaut possesses a regenerative healing factor that enables him to completely regenerate with superhuman speed. Essentially, as long as there is a molecule of Juggernaut's body, a molecule of the power of the Crimson Gem of Cyttorak still upon him, and he is still the Exemplar of the ruby, the Juggernaut will regain his full power and be completely healed, suggesting nothing is drawing or blocking the gems mystical energies or all of the energy from resonating and becoming one again.

    Furthermore,
    (Source: Former Powers and Abilities Infobox)
    Regenerative Healing Factor: If damaged, Colossus possesses a regenerative healing factor that enables him to regenerate with superhuman speed.[55]

    If you read what I propose carefully, you'll see that Unstoppable Colossus would gain his Persistent Charges from use of his Special 2 attack.
    Bodhizen wrote:
    10. Special Attack 2: Baseball Practice - Unstoppable Colossus rips a steel bar out of the ground, then swings it like a baseball bat at his opponent, sending them flying backwards. He then rips the bar into two pieces and throws both pieces at his foe in rapid succession. This attack converts all active Armor Up buffs into a Persistent Charge.

    (All emphases mine.)

    Best wishes!
  • BodhizenBodhizen Posts: 303 ★★
    so armour up buffs become persistent charges which in turn become armour up buffs again?
    Or trigger a regeneration buff. The way the proposed mechanic works is that you can gain up to +1200 Armor Rating in passive Armor Up buffs before you lose all of that and trigger a regeneration buff that heals 15% of your health (slowly, over 20 seconds). But, then you can gain that +1200 Armor Rating again either in a long fight, or in successive fights. This is in addition to the +1600 Armor Rating you can gain with the standard Armor Up buffs before they convert to a permanent passive Armor Up. So, before triggering regeneration, you can get up to +2800 Armor Rating. Not too shabby.
    also actually hulk has a good regenerative factor as much as wolverine too. Even hulk doesn't have it in the game.hulk has too many superpowers too speed and such.
    even vision should have phasing powers like ghost nd shrug off debuffs.
    modok is a technopath (unsure about the nomenclature) its like no tech champ would be able to stand in front of him. magneto gets a buff against tech but modok doesn't he should get some sort of advantage over techs too just like magneto i think.
    we
    there are a lot of abilities with every superhero or villain. Sadly they don't focus on everyone of them.
    I didn't focus on all of Colossus'/Unstoppable Colossus' abilities either, such as his resistance to electricity, superhuman speed, resistance to toxins, superhuman strength (as expressed by greatly increased Attack Rating), Unstoppable Colossus' personal force field, his weakness to Vibranium (though I did consider adding a weakness to Vibranium-using characters such as Black Panther, Black Panther (Civil War), Killmonger, Captain America, Captain America (WWII), and Captain America (Infinity War)), or other powers he's had in the past.

    Best wishes!
  • mdsubmdsub Posts: 180
    impenetrable armour doesn't means he can be immune to cold and incineration. they make characters following logic not just make any champ any sort of immunities.

    They use logic you say, Please explain to me why Ghost Rider isn't immune to incinerate?
  • ThatOneMasterGamerThatOneMasterGamer Posts: 810 ★★★
    Great ideas,but wolverine's regen is totaly bad and this will not make him any stronger,all joking over this would make wolverine to good plus the synergy with old man logan will make him used more often also with sabretooth,also the synergy with void is to op and because of this the trinity of sabre,km and void would be no more because of this synergys and the team will be sabre,km,void,unst. collosus and wolverine/old man logan.
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