**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
However, the rewards for dungeons are trash. Even if you can lower the daily time commitment of dungeons to 15 min per day, which is highly unlikely as it would take the regular player a minimum of 45 min previously (3 15 min rooms of the highest dungeon) or up to 2 hours a day for many other players...even IF you could lower it to 15 min per day...you are asking for approximately 25 days or play for a CHANCE at a decent 5*. That’s a MINIMUM of 6.25 hours of play for a 5* champ. Event Quests take less time and have better rewards. Dungeons are improperly balanced compared to other gameplay modes.
Furthermore, the CHANCE of getting a great champ are really very laughable. I would love to see the stats of what champs were really pulled from the dungeon crystals. Because based off of chats, it seems the number of Iron patriots and Spider Gwen’s pulled was WAAAAAAY higher than the number of decent pulls. Now I doubt Kabam would admit to the rigged crystal pulls, so for the sake of argument, let assume that the crystals pulls really are random and fair. If so, they STILL have just as much chance of getting a trash champion as getting a decent champion. To spend all that work and still get trash is insulting to the player base. If they are genuinely serious about helping players improve their rosters, they need to get rid of those trash champions.
My suggestion - increase rewards to be on par with other game modes and/or remove trash champions from the dungeon crystals.
If anyone from Kabam actually read this, thanks for your time.
They made it easier to hit the Milestones, not much they can do to stop people from dipping. Lol. In any case, I like Dungeons.
In dungeons? Next to nothing. A pittance of gold, that’s it. You’ll be sinking in so much daily effort and seeing absolutely no return on it for 60 days— twenty times as long as it takes to see a return in arena investment. And after all that, you’re probably gonna get a colossus sent your way.
What I truly LOVE about the dungeons this time around ... is that I won't miss the 1 garbage champ that I won't be getting by skipping dungeons.
The rewards for grinding arena is too more then ...many people may skip this dungen
Really annoying, especially for those of us who don't intend on doing them. Like a advertisement in the middle of an article...
No
The cookie crumb rewards do not make it worth keeping and bringing even more instability to an already unstable game.
The answer is no, I don't.
Wat